LUMIERA.clone/tests/core/steam/mobject/session/session-manager-test.cpp
Ichthyostega 806db414dd Copyright: clarify and simplify the file headers
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/*
SessionManager(Test) - accessing, loading and saving the Session/Model
Copyright (C)
2008, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file session-manager-test.cpp
** unit test \ref SessionManager_test
*/
#include "lib/test/run.hpp"
#include "steam/mobject/session.hpp"
#include "steam/mobject/session/testsession1.hpp"
//#include "lib/util.hpp"
//using std::string;
namespace steam {
namespace mobject {
namespace session {
namespace test {
/***************************************************************************//**
* Check the session management operations provided by mobject::session::Session
* This includes accessing the current Session (somewhat a singleton).
* @todo load a Mock session
* @todo create a session and save (serialise) it
* @todo load a real test session
*/
class SessionManager_test : public Test
{
virtual void
run (Arg arg)
{
getCurrentSession ();
clearSession();
loadMockSession();
clearSession();
buildTestsession1();
string serialized;
saveSession (serialized);
loadSession (serialized);
CHECK (checkTestsession1());
}
/** @test accessing the current (global) session */
void
getCurrentSession ()
{
PSess sess = Session::current;
CHECK (sess->isValid());
}
/** @test clear current session contents
* without resetting global session config.
* @todo implement all session content, implement
* mobject and asset deletion operations.
*/
void
clearSession ()
{
UNIMPLEMENTED ("clear objects in current session");
Session::current.clear();
}
/** @test reset global session config and start with
* a pristine default session.
* @todo define the "global session config", implement session default ctor
*/
void
resetSession ()
{
UNIMPLEMENTED ("construct a pristine session");
Session::current.reset();
}
/** @test use a mock session serialiser to load
* a preconfigured test session. Verify
* objects are wired correctly.
* @todo implement rebuilding session, implement mock session serialiser
*/
void
loadMockSession ()
{
UNIMPLEMENTED ("rebuild session using a mock serialiser");
}
/** @test load serialised session using the
* real session serialiser implementation.
* @param src string with serialised session data
* @todo implement real session serialiser
*/
void
loadSession (const string& src)
{
UNIMPLEMENTED ("loading real session");
}
/** @test serialise (save) the current session
* @param dest string receiving the generated serialised stream
* @todo implement real session serialiser
*/
void
saveSession (string& dest)
{
UNIMPLEMENTED ("Serialise current session");
}
};
/** Register this test class... */
LAUNCHER (SessionManager_test, "function session");
}}}} // namespace steam::mobject::session::test