* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
179 lines
5.9 KiB
C
179 lines
5.9 KiB
C
/*
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TEST-TIME - test the time conversion lib
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Copyright (C)
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2010 Stefan Kangas <skangas@skangas.se>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file test-time.c
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** C unit test to cover the basic low-level time handling operations
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** @see time.h
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** @see timevalue.hpp
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** @see TimeValue_test high-level time entities
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*/
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#include "lib/test/test.h"
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#include "lib/time.h"
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#include <ctype.h>
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#include <nobug.h>
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static int
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calculate_framecount (gavl_time_t t, uint fps)
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{
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return lumiera_quantise_frames_fps (t,0,fps);
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}
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TESTS_BEGIN
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const int FRAMES = 15;
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const int MILLIS = 700;
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const int SECONDS = 20;
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const int MINUTES = 55;
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const int HOURS = 3;
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const int FPS = 24;
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/*
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* 1. Basic functionality
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*/
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TEST (basic)
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{
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// Zero
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gavl_time_t t = lumiera_build_time (0,0,0,0);
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CHECK ((gavl_time_t) t == 0);
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CHECK (lumiera_time_millis (t) == 0);
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CHECK (lumiera_time_seconds (t) == 0);
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CHECK (lumiera_time_minutes (t) == 0);
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CHECK (lumiera_time_hours (t) == 0);
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CHECK (lumiera_time_frames (t, FPS) == 0);
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CHECK (lumiera_time_frames (t, FPS+5) == 0);
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CHECK (calculate_framecount (t,FPS) == 0);
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CHECK (calculate_framecount (t, FPS+5) == 0);
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ECHO ("%s", lumiera_tmpbuf_print_time (t));
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// Non-zero
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t = lumiera_build_time (MILLIS, SECONDS, MINUTES, HOURS);
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CHECK (lumiera_time_millis (t) == MILLIS);
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CHECK (lumiera_time_seconds (t) == SECONDS);
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CHECK (lumiera_time_minutes (t) == MINUTES);
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CHECK (lumiera_time_hours (t) == HOURS);
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CHECK (lumiera_time_frames (t, FPS) == FPS * MILLIS / 1000);
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CHECK (lumiera_time_frames (t, FPS+5) == (FPS+5) * MILLIS / 1000);
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CHECK (calculate_framecount (t, FPS) == 338896);
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CHECK (calculate_framecount (t, FPS+5) == 409500);
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ECHO ("%s", lumiera_tmpbuf_print_time (t));
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}
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/*
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* 2. Frame rate dependent calculations.
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*/
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TEST (fps)
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{
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gavl_time_t t = lumiera_build_time_fps (FPS, FRAMES, SECONDS, MINUTES, HOURS);
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CHECK (lumiera_time_millis (t) == FRAMES * 1000 / FPS);
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CHECK (lumiera_time_seconds (t) == SECONDS);
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CHECK (lumiera_time_minutes (t) == MINUTES);
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CHECK (lumiera_time_hours (t) == HOURS);
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CHECK (lumiera_time_frames (t, FPS) == FRAMES);
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CHECK (lumiera_time_frames (t, FPS+5) == FRAMES * (FPS+5)/FPS);
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CHECK (calculate_framecount (t, FPS) == 338895);
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CHECK (calculate_framecount (t, FPS+5) == 409498);
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}
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/*
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* 3. NTSC drop-frame calculations.
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*/
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TEST (ntsc_drop_frame)
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{
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// Make sure frame 0 begins at 0
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gavl_time_t t = lumiera_build_time_ntsc_drop (0, 0, 0, 0);
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CHECK ((gavl_time_t) t == 0);
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CHECK (lumiera_time_millis (t) == 0);
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CHECK (lumiera_time_seconds (t) == 0);
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CHECK (lumiera_time_minutes (t) == 0);
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CHECK (lumiera_time_hours (t) == 0);
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CHECK (lumiera_time_frames (t, FPS) == 0);
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CHECK (lumiera_time_frames (t, FPS+5) == 0);
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CHECK (calculate_framecount (t, FPS) == 0);
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CHECK (calculate_framecount (t, FPS+5) == 0);
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t = lumiera_build_time_ntsc_drop (FRAMES, SECONDS, MINUTES, HOURS);
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// Calculate manually what result to expect....
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int frames = FRAMES + 30*SECONDS + 30*60*MINUTES + 30*60*60*HOURS; // sum up using nominal 30fps
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int minutes_to_drop_frames = (MINUTES - MINUTES/10) + (HOURS * 54); // but every minute, with the exception of every 10 minutes...
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frames -= 2*minutes_to_drop_frames; // ...drop 2 frames
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int64_t expectedMillis = 1000LL * frames * 1001/30000; // now convert frames to time, using the real framerate
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expectedMillis %= 1000; // look at the remainder..
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CHECK (lumiera_time_millis (t) == expectedMillis);
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CHECK (lumiera_time_seconds (t) == SECONDS); // while all other components should come out equal as set
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CHECK (lumiera_time_minutes (t) == MINUTES);
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CHECK (lumiera_time_hours (t) == HOURS);
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// Reverse calculate frames for NTSC drop
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//CHECK (lumiera_quantise_frames (t, 0, dropFrameDuration) == frames); // the total nominal frames
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CHECK (lumiera_time_ntsc_drop_frames (t) == FRAMES); // maximum one frame off due to rounding
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// Cover the whole value range;
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// Manually construct a drop-frame timecode
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// Make sure our library function returns the same times.
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int min;
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int sec;
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int frame;
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int hrs;
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for (hrs = 0; hrs <= 24; hrs += 6)
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for (min = 0; min <= 59; min += 1)
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for (sec = 0; sec <= 59; sec += 10)
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for (frame = 0; frame <= 29; frame++)
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{
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// Skip dropped frames
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if (min % 10 && sec == 0 && frame < 2)
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continue;
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t = lumiera_build_time_ntsc_drop(frame, sec, min, hrs);
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/*
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ECHO ("%02d:%02d:%02d;%02d"
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, lumiera_time_ntsc_drop_hours (t)
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, lumiera_time_ntsc_drop_minutes (t)
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, lumiera_time_ntsc_drop_seconds (t)
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, lumiera_time_ntsc_drop_frames (t)
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);
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*/
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CHECK (lumiera_time_ntsc_drop_frames (t) == frame);
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CHECK (lumiera_time_ntsc_drop_seconds (t) == sec);
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CHECK (lumiera_time_ntsc_drop_minutes (t) == min);
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CHECK (lumiera_time_ntsc_drop_hours (t) == hrs % 24);
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}
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// Make sure we do not get non-existent frames
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int i;
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for (i = 0; i < 59; i++)
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{
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int frame = (i % 10 == 0) ? 0 : 2;
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t = lumiera_build_time_ntsc_drop (frame, 0, i, 0);
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CHECK (lumiera_time_ntsc_drop_frames (t) == frame);
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}
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}
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TESTS_END
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