LUMIERA.clone/src/gui/interact/interaction-state.hpp
Ichthyostega 685a9b84ee Library: replace boost::noncopyable by our own library solution
Benefits
 - get rid of yet another pervasive Boost dependency
 - define additional more fine grained policies (move only, clonable)
2018-03-24 05:35:13 +01:00

77 lines
2 KiB
C++

/*
INTERACTION-STATE.hpp - facility to watch and guide one aspect of UI interaction
Copyright (C) Lumiera.org
2015, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file interaction-state.hpp
** Abstraction: a component to watch, maintain and guide UI state.
** Typically, each such component is focused on one specific aspect
** of complex interface interactions. An example would be a component
** to track gestures for trimming edits.
**
** @todo as of 11/2015 this is complete WIP-WIP-WIP
**
** @see ////TODO_test usage example
**
*/
#ifndef GUI_INTERACT_INTERACTION_STATE_H
#define GUI_INTERACT_INTERACTION_STATE_H
#include "lib/error.hpp"
#include "lib/nocopy.hpp"
#include "gui/ctrl/bus-term.hpp"
#include "lib/idi/entry-id.hpp"
//#include "lib/symbol.hpp"
//#include "lib/util.hpp"
#include <string>
namespace gui {
namespace interact {
// using lib::HashVal;
// using util::isnil;
using std::string;
/**
* Abstract foundation of UI state tracking components.
* @todo write type comment...
* ///////////////////////////////////TODO do we need a translation unit interaction-state.cpp (otherwise delete it!)
*/
class InteractionState
: util::NonCopyable
{
protected:
public:
private:
};
}} // namespace gui::interact
#endif /*GUI_INTERACT_INTERACTION_STATE_H*/