While I don't want to target this complex now, I designed some of the fundamental aspects as far as needed to be able to add Objects to the EDL and build a render graph from them.
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window_sizes 1140 783 270 860 584 120
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diagrams
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active classdiagram_ref 130309 // Asset Kinds
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853 560 100 4 0 2
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end
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show_stereotypes
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selected
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package_ref 129 // cinelerra3
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open
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package_ref 129413 // common
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deploymentview_ref 128517 // gen
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artifact_ref 135941 // category
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artifact_ref 136453 // media
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artifact_ref 136581 // proc
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artifact_ref 136709 // struct
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artifact_ref 136965 // preview
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artifact_ref 137093 // unknown
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artifact_ref 137221 // effect
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artifact_ref 137605 // outport
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artifact_ref 137477 // track
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deploymentview_ref 128773 // gen
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package_ref 129797 // gui
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class_ref 136453 // Asset
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class_ref 136581 // AssetManager
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class_ref 136709 // Media
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class_ref 137349 // Clip
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classview_ref 128005 // Session
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classview_ref 128133 // Engine Workings
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class_ref 135685 // Logic
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class_ref 135813 // Config
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class_ref 135941 // State
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class_ref 136069 // Invalid
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class_ref 136197 // External
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class_ref 136325 // std::exception
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class_ref 135429 // Appconfig
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classview_ref 128266 // SmartPointers
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end
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end
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