LUMIERA.clone/src/proc/engine/engine-service.hpp

161 lines
5.2 KiB
C++

/*
DUMMY-PLAYER-SERVICE.hpp - service implementing a dummy test player
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file dummy-player-service.hpp
** A public service provided by the Proc-Layer, implementing a dummy/mockup playback process.
** This is a design sketch; Lumiera isn't able to generate rendered output as of 2/2009. The
** idea is, that for each ongoing calculation process, there is a ProcessImpl instance holding
** the necessary handles and allocations and providing an uniform API to the client side.
** Especially, this ProcessImpl holds a TickService, which generates periodic callbacks, and
** it uses an output handle (functor) to push the generated frames up.
**
** This service is the implementation of a layer separation facade interface. Clients should use
** proc::play::DummyPlayer#facade to access this service. This header defines the interface used
** to \em provide this service, not to access it.
**
** @see lumiera::DummyPlayer
** @see gui::PlaybackController usage example
*/
#ifndef PROC_DUMMYPLAYER_SERVICE_H
#define PROC_DUMMYPLAYER_SERVICE_H
#include "include/dummy-player-facade.h"
#include "include/display-facade.h"
#include "common/instancehandle.hpp"
#include "lib/singleton-ref.hpp"
#include <boost/noncopyable.hpp>
#include <boost/scoped_ptr.hpp>
#include <string>
namespace proc {
namespace play {
using std::string;
using lumiera::Subsys;
using lumiera::Display;
using lumiera::DummyPlayer;
class DummyImageGenerator;
class TickService;
/********************************************************************
* Actual implementation of a single (dummy) playback process.
* The DummyPlayerService (see below) maintains a collection of such
* actively running playback processes, while the client code gets
* DummyPlayer::Process handles to track any ongoing use. Users of
* the plain C interface get a direct bare pointer to the respective
* ProcessImpl instance and have to manage the lifecycle manually.
*/
class ProcessImpl
: public lumiera_playprocess,
boost::noncopyable
{
uint fps_;
bool play_;
Display::Sink display_;
boost::scoped_ptr<DummyImageGenerator> imageGen_;
boost::scoped_ptr<TickService> tick_;
public:
ProcessImpl(LumieraDisplaySlot) ;
~ProcessImpl() ;
/* Implementation-level API */
/** activate a playback process
* with given specification */
void setRate (uint fps);
bool isActive () { return fps_ != 0; }
bool isPlaying() { return play_; }
void doPlay(bool yes);
/* Lifecycle */
DummyPlayer::Process createHandle();
static void terminate(ProcessImpl* process);
private:
void doFrame (); ///< periodically invoked while playing
};
/******************************************************
* Actual implementation of the DummyPlayer service.
* Creating an instance of this class automatically
* registers the interface lumieraorg_DummyPlayer with
* the Lumiera Interface/Plugin system and creates
* a forwarding proxy within the application core to
* route calls through this interface.
*/
class DummyPlayerService
: boost::noncopyable
{
string error_;
Subsys::SigTerm notifyTermination_;
/* === Interface Lifecycle === */
typedef lumiera::InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_DummyPlayer, 0)
, DummyPlayer
> ServiceInstanceHandle;
lib::SingletonRef<DummyPlayerService> implInstance_;
ServiceInstanceHandle serviceInstance_;
public:
DummyPlayerService(Subsys::SigTerm terminationHandle);
~DummyPlayerService() { notifyTermination_(&error_); }
/** conceptually, this serves as implementation
* of the DummyPlayer#start() function. But because
* this function sits \em behind the interface, it
* just returns an impl pointer. */
ProcessImpl* start (LumieraDisplaySlot viewerHandle);
};
} // namespace play
} // namespace proc
#endif