65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/*
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BUILDERFACADE.hpp - Facade and service access point for the Builder Subsystem
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file builderfacade.hpp
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** Proc-Layer Facade: access to the Builder.
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** The Builder walks the Session model to compile a corresponding render node network.
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**
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** @todo as of 2016 the builder, as the most crucial component within the architecture,
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** still remains to be addressed. While we'd hoped to get ahead faster, it is considered
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** a good idea not to decide upon the implementation based on assumptions.
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** We will start building the builder "when it is ready"
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*/
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#ifndef PROC_MOBJECT_BUILDERFACADE_H
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#define PROC_MOBJECT_BUILDERFACADE_H
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#include "lib/error.hpp"
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#include "proc/mobject/builder/common.hpp"
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namespace proc {
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namespace mobject {
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namespace session {
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class Fixture;
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}
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LUMIERA_ERROR_DECLARE (BUILDER_LIFECYCLE); ///< Builder activated while in non operational state
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/**
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* Provides unified access to the builder functionality.
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* While individual components of the builder subsystem may be called
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* if necessary or suitable, it is usually better to do all external
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* invocations via the high level methods of this Facade.
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*/
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class BuilderFacade
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{
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public:
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session::Fixture & rebuildFixture ();
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};
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}} // namespace proc::mobject
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#endif /*PROC_MOBJECT_BUILDERFACADE_H*/
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