67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/*
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EDL.hpp - the (high level) Edit Decision List within the current Session
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Copyright (C) CinelerraCV
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2007, Christian Thaeter <ct@pipapo.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef MOBJECT_SESSION_EDL_H
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#define MOBJECT_SESSION_EDL_H
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#include <vector>
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#include <string>
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#include "proc/mobject/mobject.hpp"
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#include "proc/mobject/placement.hpp"
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#include "proc/asset/track.hpp"
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using proc_interface::PAsset; // TODO better methot to refer to a track?
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using std::vector;
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using std::string;
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namespace mobject
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{
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namespace session
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{
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class EDL
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{
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protected:
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vector<PAsset> tracks;
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vector<MObject *> clips;
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public:
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bool contains (const PMO& placement);
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PMO& find (const string& id); ///< @todo how to refer to clips? using asset IDs??
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vector<PAsset>& getTracks () { return tracks; } ///< @todo use track assets correct, make const!
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size_t size ()
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{
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UNIMPLEMENTED ("what ist the 'size' of an EDL?");
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return 0;
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}
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};
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} // namespace mobject::session
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} // namespace mobject
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#endif
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