LUMIERA.clone/src/proc/mobject/session/edl.hpp
Ichthyostega 89e4fa9db7 WIP getting the placement part through the compiler,
still having to solve problems with the asset-to-MObject relation
2007-11-12 02:05:39 +01:00

67 lines
1.8 KiB
C++

/*
EDL.hpp - the (high level) Edit Decision List within the current Session
Copyright (C) CinelerraCV
2007, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef MOBJECT_SESSION_EDL_H
#define MOBJECT_SESSION_EDL_H
#include <vector>
#include <string>
#include "proc/mobject/mobject.hpp"
#include "proc/mobject/placement.hpp"
#include "proc/asset/track.hpp"
using proc_interface::PAsset; // TODO better methot to refer to a track?
using std::vector;
using std::string;
namespace mobject
{
namespace session
{
class EDL
{
protected:
vector<PAsset> tracks;
vector<MObject *> clips;
public:
bool contains (const PMO& placement);
PMO& find (const string& id); ///< @todo how to refer to clips? using asset IDs??
vector<PAsset>& getTracks () { return tracks; } ///< @todo use track assets correct, make const!
size_t size ()
{
UNIMPLEMENTED ("what ist the 'size' of an EDL?");
return 0;
}
};
} // namespace mobject::session
} // namespace mobject
#endif