LUMIERA.clone/src/proc/mobject/session/effect.hpp
Ichthyostega 89e4fa9db7 WIP getting the placement part through the compiler,
still having to solve problems with the asset-to-MObject relation
2007-11-12 02:05:39 +01:00

71 lines
1.8 KiB
C++

/*
EFFECT.hpp - EDL representation of a pluggable and automatable effect.
Copyright (C) CinelerraCV
2007, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef MOBJECT_SESSION_EFFECT_H
#define MOBJECT_SESSION_EFFECT_H
#include <string>
#include "proc/mobject/session/abstractmo.hpp"
using std::string;
namespace mobject
{
namespace session
{
class Effect : public AbstractMO
{
protected:
/** Identifier of the Plugin to be used */
string plugID;
};
} // namespace mobject::session
///////////////////////////TODO use macro for specialsation...
template<>
class Placement<session::Effect> : public Placement<MObject>
{
Placement (session::Effect & m, void (*moKiller)(MObject*))
: Placement<MObject>::Placement (m, moKiller)
{ };
public:
virtual session::Effect*
operator-> () const
{
ENSURE (INSTANCEOF(session::Effect, &(*this)));
return static_cast<session::Effect*> (shared_ptr<MObject>::operator-> ());
}
};
} // namespace mobject
#endif