LUMIERA.clone/tests/core/steam/engine/node-linkage-test.cpp
Ichthyostega 8c536fc637 Invocation: consider what is required to setup a FeedManifold
...and this line of analysis brings us deep into the ''Buffer Provider''
concept developed in 2012 — which appears to be very well to the point
and stands the test of time.

Adding some ''variadic arguments'' at the right place surprisingly leads
to an ''extension point'' — which in turn directly taps into the
still quite uncharted territory interfacing to a **Domain Ontology**;
the latter is assumed to define how to deal with entities and relationships
defined by some media handling library like e.g. FFmpeg.
So what we're set to do here is actually ''ontology mapping....''
2024-06-29 04:22:23 +02:00

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3.1 KiB
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/*
NodeLinkage(Test) - verify proper render node operation and calldown
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file node-linkage-test.cpp
** unit test \ref NodeLinkage_test
*/
#include "lib/test/run.hpp"
#include "steam/engine/proc-node.hpp"
#include "steam/engine/node-wiring-builder.hpp"
#include "steam/engine/test-rand-ontology.hpp"
//#include "lib/util.hpp"
//using std::string;
namespace steam {
namespace engine{
namespace test {
/***************************************************************//**
* @test demonstrate and document how [render nodes](\ref proc-node.hpp)
* are connected into a processing network, allowing to _invoke_
* a \ref Port on a node to pull-generate a render result.
* - the foundation layer is formed by the nodes as linked into a network
* - starting from any Port, a TurnoutSystem can be established
* - which in turn allows _turn out_ a render result from this port.
*/
class NodeLinkage_test : public Test
{
virtual void
run (Arg)
{
build_connected_nodes();
generate_turnout_system();
trigger_node_port_invocation();
}
/** @test TODO Build render nodes linked into a connectivity network
* @todo WIP 7/24 🔁 define ⟶ ✔ implement
*/
void
build_connected_nodes()
{
auto con = buildPatternFor<TestRandOntology>()
.build();
UNIMPLEMENTED ("build render nodes linked into a connectivity network");
}
/** @test TODO Use existing node connectivity to generate a TurnoutSystem
* @todo WIP 7/24 🔁 define ⟶ implement
*/
void
generate_turnout_system()
{
UNIMPLEMENTED ("use existing node connectivity to generate a TurnoutSystem");
}
/** @test TODO Invoke some render nodes as linked together
* @todo WIP 7/24 🔁 define ⟶ implement
*/
void
trigger_node_port_invocation()
{
UNIMPLEMENTED ("operate some render nodes as linked together");
}
};
/** Register this test class... */
LAUNCHER (NodeLinkage_test, "unit node");
}}} // namespace steam::engine::test