LUMIERA.clone/admin/scons/Buildhelper.py
Ichthyostega 8d6cb19e3f Global-Layer-Renaming: fix handling of GuiResources in the build
the new structure causes them now to be installed into $TARGET/stage
which is simply not what I want. I still consider $TARGET/gui the better choice,
since an administrator or packager is not aware of our layer namings.

The existing solution was half baked anyway, it did not really replicate the source tree.
On the other hand, I want to retain the location of the CSS files within the GUI tree,
since I consider it a good practice, to keep "code-like" resources with the actual code,
and not far away in some arcane "data" directory.

No I've noticed, that the env.GuiResource() function is only used once, for this very task.
So, for the time being, we can keep it simple and deditaced to that task, i.e
we pick up all CSS files we find and install it into a single target directory.

NOTE: this issue has brought to my attention two further, completely unrelated issues

 * Ticket #1192 (Lumiera hangs on failed GUI start)
 * The ProcDispatcher does an idle wait, due to an error in timed-wait implementation
2018-11-16 18:18:33 +01:00

236 lines
7.6 KiB
Python

# -*- python -*-
##
## Buildhelper.py - helpers, custom builders, for SConstruct
##
# Copyright (C) Lumiera.org
# 2008, Hermann Vosseler <Ichthyostega@web.de>
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License as
# published by the Free Software Foundation; either version 2 of
# the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#####################################################################
import os
import sys
import glob
import fnmatch
from SCons import Util
#
# Common Helper Functions
#
def isCleanupOperation(env):
return env.GetOption('clean')
def isHelpRequest():
""" this is a hack: SCons does all configure tests even if only
the help message is requested. SCons doesn't export the
help option for retrieval by env.GetOption(),
so we scan the commandline directly.
"""
return '-h' in sys.argv or '--help' in sys.argv
def srcSubtree(tree, **args):
""" convenience wrapper: scan the given subtree, which is relative
to the current SConscript, and find all source files.
"""
return list(scanSubtree(tree, **args))
SRCPATTERNS = ['*.c','*.cpp','*.cc']
def scanSubtree(roots, patterns=SRCPATTERNS):
""" first expand (possible) wildcards and filter out non-dirs.
Then scan the given subtree for source filenames
(python generator function)
"""
for root in globRootdirs(roots):
for (d,_,files) in os.walk(root):
d = stripPrefix(d, './')
for p in patterns:
for f in fnmatch.filter(files, p):
yield os.path.join(d,f)
def globRootdirs(roots):
""" helper: expand shell wildcards and filter the resulting list,
so that it only contains existing directories
"""
isDirectory = lambda f: os.path.isdir(f) and os.path.exists(f)
roots = glob.glob(roots)
return (d for d in roots if isDirectory(d) )
def findSrcTrees(location, patterns=SRCPATTERNS):
""" find possible source tree roots, starting with the given location.
When delving down from the initial location(s), a source tree is defined
as a directory containing source files and possibly further sub directories.
After having initially expanded the given location with #globRootdirs, each
directory is examined depth first, until encountering a directory containing
source files, which then yields a result. Especially, this can be used to traverse
an organisational directory structure and find out all possible source trees
to be built into packages, plugins, individual tool executables etc.
@return: the relative path names of all source root dirs found (generator function).
"""
for directory in globRootdirs(location):
if isSrcDir (directory,patterns):
yield directory
else:
for result in findSrcTrees (str(directory)+'/*'):
yield result
def isSrcDir(path, patterns=SRCPATTERNS):
""" helper: investigate the given (relative) path
@param patterns: list of wildcards to define what counts as "source file"
@return: True if it's a directory containing any source file
"""
if not os.path.isdir(path):
return False
else:
for p in patterns:
if glob.glob(path+'/'+p):
return True
def filterNodes(nlist, removeName=None):
""" filter out scons build nodes using the given criteria.
removeName: if set, remove all nodes with this srcname
"""
if removeName:
predicate = lambda n : not fnmatch.fnmatch(os.path.basename(str(n[0])), removeName)
else:
predicate = lambda n : True
return filter(predicate, nlist)
def getDirname (d, basePrefix=None):
""" extract directory name without leading path,
or without the explicitly given basePrefix
"""
d = os.path.realpath(d)
if not os.path.isdir(d):
d,_ = os.path.split(d)
if basePrefix:
basePrefix = os.path.realpath(basePrefix)
name = stripPrefix(str(d), basePrefix)
else:
_, name = os.path.split(d)
return name
def stripPrefix(path, prefix):
if path.startswith(prefix):
path = path[len(prefix):]
return path
def createPlugins(env, directory, **kw):
""" investigate the given source directory to identify all contained source trees.
@return: a list of build nodes defining a plugin for each of these source trees.
"""
return [env.LumieraPlugin( getDirname(tree)
, srcSubtree(tree)
, **kw
)
for tree in findSrcTrees(directory)
]
def checkCommandOption(env, optID, val=None, cmdName=None):
""" evaluate and verify an option, which may point at a command.
besides specifying a path, the option may read True, yes or 1,
denoting that the system default for this command should be used.
@return: True, if the key has been expanded and validated,
False, if this failed and the key was removed
"""
if not val:
if not env.get(optID): return False
else:
val = env.get(optID)
if val=='True' or val=='true' or val=='yes' or val=='1' or val == 1 :
if not cmdName:
print "WARNING: no default for %s, please specify a full path." % optID
del env[optID]
return False
else:
val = env.WhereIs(cmdName)
if not val:
print "WARNING: %s not found, please specify a full path" % cmdName
del env[optID]
return False
if not os.path.isfile(val):
val = env.WhereIs(val)
if val and os.path.isfile(val):
env[optID] = val
return True
else:
del env[optID]
return False
class Record(dict):
""" a set of properties with record style access.
Record is a dictionary, but the elements can be accessed
conveniently as if they where object fields
"""
def __init__(self, defaults=None, **props):
if defaults:
defaults.update(props)
props = defaults
dict.__init__(self,props)
def __getattr__(self,key):
if key=='__get__' or key=='__set__':
raise AttributeError
return self.setdefault(key)
def __setattr__(self,key,val):
self[key] = val
def extract_localPathDefs (localDefs):
""" extracts the directory configuration values.
For sake of simplicity, paths and directories are defined
immediately as global variables in the SConstruct. This helper
extracts from the given dict the variables matching some magical
pattern and returns them wrapped into a Record for convenient access
"""
def relevantPathDefs (mapping):
for (k,v) in mapping.items():
if (k.startswith('src') or k.startswith('build') or k.startswith('install')) and Util.is_String(v):
v = v.strip()
if not v.endswith('/'): v += '/'
yield (k,v)
return dict(relevantPathDefs(localDefs))