the new structure causes them now to be installed into $TARGET/stage which is simply not what I want. I still consider $TARGET/gui the better choice, since an administrator or packager is not aware of our layer namings. The existing solution was half baked anyway, it did not really replicate the source tree. On the other hand, I want to retain the location of the CSS files within the GUI tree, since I consider it a good practice, to keep "code-like" resources with the actual code, and not far away in some arcane "data" directory. No I've noticed, that the env.GuiResource() function is only used once, for this very task. So, for the time being, we can keep it simple and deditaced to that task, i.e we pick up all CSS files we find and install it into a single target directory. NOTE: this issue has brought to my attention two further, completely unrelated issues * Ticket #1192 (Lumiera hangs on failed GUI start) * The ProcDispatcher does an idle wait, due to an error in timed-wait implementation
387 lines
16 KiB
Python
387 lines
16 KiB
Python
# -*- python -*-
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##
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## LumieraEnvironment.py - custom SCons Environment
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##
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# Copyright (C) Lumiera.org
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# 2008, Hermann Vosseler <Ichthyostega@web.de>
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License as
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# published by the Free Software Foundation; either version 2 of
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# the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#####################################################################
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from os import path
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import SCons.SConf
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from SCons.Action import Action
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from SCons.Environment import Environment
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from Buildhelper import *
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class LumieraEnvironment(Environment):
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""" Custom SCons build environment for Lumiera
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This allows us to carry structured config data without
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using global vars. Idea inspired by Ardour.
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"""
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def __init__(self, buildSetup, buildVars, **kw):
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kw.update(VERSION = buildSetup.VERSION
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,TARGDIR = buildSetup.TARGDIR
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,DESTDIR = '$INSTALLDIR/$PREFIX'
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,toolpath = [buildSetup.TOOLDIR ]
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,variables = buildVars
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)
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Environment.__init__ (self, **kw)
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self.path = Record (extract_localPathDefs(buildSetup)) # e.g. buildExe -> env.path.buildExe
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self.libInfo = {}
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self.Tool("BuilderGCH")
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self.Tool("BuilderDoxygen")
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self.Tool("ToolDistCC")
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self.Tool("ToolCCache")
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register_LumieraResourceBuilder(self)
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register_LumieraCustomBuilders(self)
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def Configure (self, *args, **kw):
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kw['env'] = self
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return apply(LumieraConfigContext, args, kw)
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def mergeConf (self,other):
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""" extract the library/compiler flags from other Environment.
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Optionally accepts a list or just sting(s) representing keys
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in our own libInfo Dictionary
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"""
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if isinstance(other, list):
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for elm in other:
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self.mergeConf(elm)
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elif isinstance(other, str):
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if other in self.libInfo:
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self.mergeConf(self.libInfo[other])
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else:
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self.Append (LIBS = other.get ('LIBS',[]))
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self.Append (LIBPATH = other.get ('LIBPATH', []))
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self.Append (CPPPATH = other.get('CPPPATH', []))
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self.Append (LINKFLAGS = other.get('LINKFLAGS', []))
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return self
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def addLibInfo (self, libID, minVersion=0, alias=None):
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""" use pkg-config to create an Environment describing the lib.
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Don't add this defs to the current Environment, rather store
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them in the libInfo Dictionary.
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"""
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minVersion = str(minVersion)
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if 0 != os.system('pkg-config --print-errors --exists "%s >= %s"' % (libID,minVersion)):
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print "Problems configuring the Library %s (>= %s)" % (libID,minVersion)
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return False
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self.libInfo[libID] = libInfo = Environment()
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libInfo["ENV"]["PKG_CONFIG_PATH"] = os.environ.get("PKG_CONFIG_PATH")
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libInfo.ParseConfig ('pkg-config --cflags --libs '+ libID )
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if alias:
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self.libInfo[alias] = libInfo
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return libInfo
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# extending the 'Configure' functionality of SCons,
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# especially for library dependency checking
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ConfigBase = SCons.SConf.SConfBase
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class LumieraConfigContext(ConfigBase):
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""" Extends the SCons Configure context with some convenience methods
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"""
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def __init__(self, *args,**kw):
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ConfigBase.__init__(self,*args,**kw)
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def CheckPkgConfig (self, libID, minVersion=0, alias=None):
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print "Checking for library configuration: %s " % libID
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# self.Message(self,"Checking for library configuration: %s " % libID)
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return self.env.addLibInfo (libID, minVersion, alias)
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###############################################################################
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####### Lumiera custom tools and builders #####################################
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def register_LumieraResourceBuilder(env):
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""" Registers Custom Builders for generating and installing Icons.
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Additionally you need to build the tool (rsvg-convert.c)
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used to generate png from the svg source using librsvg.
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"""
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import IconSvgRenderer as renderer # load Joel's python script for invoking the rsvg-convert (SVG render)
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renderer.rsvgPath = env.subst("$TARGDIR/rsvg-convert")
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def invokeRenderer(target, source, env):
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source = str(source[0])
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targetdir = env.subst(env.path.buildIcon)
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if targetdir.startswith('#'): targetdir = targetdir[1:]
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renderer.main([source,targetdir])
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return 0
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def createIconTargets(target,source,env):
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""" parse the SVG to get the target file names """
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source = str(source[0])
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targetdir = env.path.buildIcon
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targetfiles = renderer.getTargetNames(source) # parse SVG
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# additionally create an installation task for each Icon to be generated
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installLocation = env.path.installIcon
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generateTargets = []
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for icon in targetfiles:
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icon = targetdir+icon
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subdir = getDirname(str(icon))
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env.Install (installLocation+subdir, icon)
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generateTargets.append(icon)
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return (generateTargets, source)
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def IconResource(env, source):
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""" copy icon pixmap to corresponding icon dir. """
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subdir = getDirname(str(source))
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toBuild = env.path.buildIcon+subdir
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toInstall = env.path.installIcon+subdir
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env.Install (toInstall, source)
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return env.Install(toBuild, source)
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def GuiResource(env, source):
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""" pick up giben source resource and install
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them (flat) into the configured target
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"""
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toBuild = env.path.buildUIRes
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toInstall = env.path.installUIRes
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env.Install (toInstall, source)
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return env.Install(toBuild, source)
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def ConfigData(env, prefix, source, targetDir=None):
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""" install (copy) configuration- and metadata.
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target dir is either the install location configured (in SConstruct),
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or an explicitly given absolute or relative path segment, which might refer
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to the location of the executable through the $ORIGIN token
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"""
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source = path.join(prefix,str(source))
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subdir = getDirname(source, prefix) # removes source location path prefix
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if targetDir:
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if path.isabs(targetDir):
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toBuild = toInstall = path.join(targetDir,subdir)
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else:
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if targetDir.startswith('$ORIGIN'):
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targetDir = targetDir[len('$ORIGIN'):]
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toBuild = path.join(env.path.buildExe, targetDir, subdir)
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toInstall = path.join(env.path.installExe, targetDir, subdir)
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else:
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toBuild = path.join(env.path.buildConf, targetDir, subdir)
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toInstall = path.join(env.path.installConf, targetDir, subdir)
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else:
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toBuild = path.join(env.path.buildConf,subdir)
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toInstall = path.join(env.path.installConf,subdir)
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env.Install (toInstall, source)
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return env.Install(toBuild, source)
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buildIcon = env.Builder( action = Action(invokeRenderer, "rendering Icon: $SOURCE --> $TARGETS")
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, single_source = True
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, emitter = createIconTargets
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)
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env.Append(BUILDERS = {'IconRender' : buildIcon})
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env.AddMethod(IconResource)
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env.AddMethod(GuiResource)
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env.AddMethod(ConfigData)
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class WrappedStandardExeBuilder(SCons.Util.Proxy):
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""" Helper to add customisations and default configurations to SCons standard builders.
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The original builder object is wrapped and most calls are simply forwarded to this
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wrapped object by Python magic. But some calls are intercepted in order to inject
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suitable default configuration based on the project setup.
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"""
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def __init__(self, originalBuilder):
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SCons.Util.Proxy.__init__ (self, originalBuilder)
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def __nonzero__(self): return True
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def __call__(self, env, target=None, source=None, **kw):
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""" when the builder gets invoked from the SConscript...
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create a clone environment for specific configuration
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and then pass on the call to the wrapped original builder.
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Automatically define installation targets for build results.
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@note only returning the build targets, not the install targets
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"""
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customisedEnv = self.getCustomEnvironment(env, target=target, **kw) # defined in subclasses
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buildTarget = self.buildLocation(customisedEnv, target)
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buildTarget = self.invokeOriginalBuilder(customisedEnv, buildTarget, source, **kw)
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self.installTarget(customisedEnv, buildTarget, **kw)
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return buildTarget
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def invokeOriginalBuilder(self, env, target, source, **kw):
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return self.get().__call__ (env, target, source, **kw)
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def buildLocation(self, env, target):
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""" prefix project output directory """
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prefix = self.getBuildDestination(env)
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return list(prefix+str(name) for name in target)
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def installTarget(self, env, buildTarget, **kw):
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""" create an additional installation target
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for the generated executable artifact
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"""
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indeedInstall = lambda p: p and p.get('install')
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if indeedInstall(kw):
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return env.Install (dir = self.getInstallDestination(env), source=buildTarget)
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else:
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return []
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class LumieraExeBuilder(WrappedStandardExeBuilder):
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def getCustomEnvironment(self, lumiEnv, **kw):
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""" augments the built-in Program() builder to add a fixed rpath based on $ORIGIN
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That is: after searching LD_LIBRARY_PATH, but before the standard linker search,
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the directory relative to the position of the executable ($ORIGIN) is searched.
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This search path is active not only for the executable, but for all libraries
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it is linked with.
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@note: enabling the new ELF dynamic tags. This causes a DT_RUNPATH to be set,
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which results in LD_LIBRARY_PATH being searched *before* the RPATH
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"""
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custEnv = lumiEnv.Clone()
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custEnv.Append( LINKFLAGS = "-Wl,-rpath=\\$$ORIGIN/modules,--enable-new-dtags" )
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custEnv.Append( LINKFLAGS = "-Wl,-rpath-link=target/modules" ) ### Workaround for bug in binutils > 2.23 /////TICKET #965
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if 'addLibs' in kw:
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custEnv.Append(LIBS = kw['addLibs'])
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return custEnv
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def getBuildDestination(self, lumiEnv): return lumiEnv.path.buildExe
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def getInstallDestination(self, lumiEnv): return lumiEnv.path.installExe
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class LumieraModuleBuilder(WrappedStandardExeBuilder):
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def getCustomEnvironment(self, lumiEnv, target, **kw):
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""" augments the built-in SharedLibrary() builder to add some tweaks missing in SCons 1.0,
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like setting a SONAME proper instead of just passing the relative pathname to the linker.
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Besides, we override the library search path to allow for transitive dependencies between
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Lumiera modules; modules are assumed to reside in a subdirectory below the executable.
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"""
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custEnv = lumiEnv.Clone()
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custEnv.Append(LINKFLAGS = "-Wl,-soname="+self.defineSoname(target,**kw))
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custEnv.Append( LINKFLAGS = "-Wl,-rpath=\\$$ORIGIN/../modules,--enable-new-dtags" )
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if 'addLibs' in kw:
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custEnv.Append(LIBS = kw['addLibs'])
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return custEnv
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def getBuildDestination(self, lumiEnv): return lumiEnv.path.buildLib
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def getInstallDestination(self, lumiEnv): return lumiEnv.path.installLib
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def defineSoname (self, target, **kw):
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""" internal helper to extract or guess
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a suitable library SONAME, either using an
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explicit spec, falling back on the lib filename
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"""
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if 'soname' in kw:
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soname = self.subst(kw['soname']) # explicitly defined by user
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else: # else: use the library filename as DT_SONAME
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if SCons.Util.is_String(target):
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pathname = target.strip()
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elif 1 == len(target):
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pathname = str(target[0]).strip()
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else:
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raise SyntaxError("Lumiera Library builder requires exactly one target spec. Found target="+str(target))
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assert pathname
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(dirprefix, libname) = path.split(pathname)
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if not libname:
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raise ValueError("Library name missing. Only got a directory: "+pathname)
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soname = "${SHLIBPREFIX}%s$SHLIBSUFFIX" % libname
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assert soname
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return soname
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class LumieraPluginBuilder(LumieraModuleBuilder):
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def getCustomEnvironment(self, lumiEnv, target, **kw):
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""" in addition to the ModuleBuilder, define the Lumiera plugin suffix
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"""
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custEnv = LumieraModuleBuilder.getCustomEnvironment(self, lumiEnv, target, **kw)
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custEnv.Append (CPPDEFINES='LUMIERA_PLUGIN')
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custEnv.Replace(SHLIBPREFIX='', SHLIBSUFFIX='.lum')
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return custEnv
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def getBuildDestination(self, lumiEnv): return lumiEnv.path.buildPlug
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def getInstallDestination(self, lumiEnv): return lumiEnv.path.installPlug
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def register_LumieraCustomBuilders (lumiEnv):
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""" install the customised builder versions tightly integrated with our build system.
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Especially, these builders automatically add the build and installation locations
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and set the RPATH and SONAME in a way to allow a relocatable Lumiera directory structure
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"""
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programBuilder = LumieraExeBuilder (lumiEnv['BUILDERS']['Program'])
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libraryBuilder = LumieraModuleBuilder (lumiEnv['BUILDERS']['SharedLibrary'])
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smoduleBuilder = LumieraModuleBuilder (lumiEnv['BUILDERS']['LoadableModule'])
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lpluginBuilder = LumieraPluginBuilder (lumiEnv['BUILDERS']['LoadableModule'])
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lumiEnv['BUILDERS']['Program'] = programBuilder
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lumiEnv['BUILDERS']['SharedLibrary'] = libraryBuilder
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lumiEnv['BUILDERS']['LoadableModule'] = smoduleBuilder
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lumiEnv['BUILDERS']['LumieraPlugin'] = lpluginBuilder
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def SymLink(env, target, source, linktext=None):
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""" use python to create a symlink
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"""
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def makeLink(target,source,env):
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if linktext:
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dest = linktext
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else:
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dest = str(source[0])
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link = str(target[0])
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os.symlink(dest, link)
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if linktext: srcSpec=linktext
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else: srcSpec='$SOURCE'
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action = Action(makeLink, "Install link: $TARGET -> "+srcSpec)
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env.Command (target,source, action)
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# adding SymLink directly as method on the environment object
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# Probably that should better be a real builder, but I couldn't figure out
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# how to get the linktext through literally, which is necessary for relative links.
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# Judging from the sourcecode of SCons.Builder.BuilderBase, there seems to be no way
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# to set the executor_kw, which are passed through to the action object.
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lumiEnv.AddMethod(SymLink)
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