LUMIERA.clone/tests/basics/stream-type-lifecycle-test.cpp
Ichthyostega 8e250839f4 Application: Adjustments to the Layer structure
During the last months, a lot of gradual changes to policies and guidelines
had been finalised and documented. Moreover, recent clarifications regarding
memory management in the render engine will lead to a clearer definition
of the »Vault« Layer's role, with some ''engine code'' expected to move down.

On this occasion, I reworked relevant sections in the documentation to
confirm the role that now falls to central parts of the overall architecture.
Notably I decided to rename those parts related to the application backbone
as »Vessel« — to underpin the more active and defining role they assumed.
2026-03-03 22:16:09 +01:00

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/*
StreamTypeLifecycle(Test) - check lifecycle of the stream type registration
Copyright (C)
2008, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file stream-type-lifecycle-test.cpp
** unit test \ref StreamTypeLifecycle_test
*/
#include "lib/test/run.hpp"
#include "lib/util.hpp"
#include "steam/control/stypemanager.hpp"
#include "steam/mobject/session.hpp"
//#include "teststreamtypes.hpp"
#include "include/lifecycle.hpp"
namespace steam {
namespace test_format {
using mobject::Session;
using control::STypeManager;
using control::ON_STREAMTYPES_RESET;
using vessel::LifecycleHook;
//////////TODO define a dummy-type-info here
//////////TODO
void
setup_basicDummyTypeInfo ()
{
UNIMPLEMENTED ("setup basic dummy-type-info");
}
namespace // enrol this basic setup to be triggered when the type system is reset
{
LifecycleHook _schedule_at_reset (ON_STREAMTYPES_RESET, &setup_basicDummyTypeInfo);
}
/***************************************************************//**
* @test check the stream type registration lifecycle.
* Any internal or external component (plugin) can extend
* the Steam Layer's registry of media stream types.
* There is a basic pristine set of type information, which is
* restored automatically every time the STypeManager is reset,
* which in turn happens before loading a (new) Session.
*/
class StreamTypeLifecycle_test : public Test
{
virtual void
run (Arg arg)
{
check_pristineState ();
register_additional_TypeInfo ();
check_pristineState ();
}
/** @test this test defines a new (dummy) type info
* and schedules it for setup in the pristine state;
* check this info is actually present after resetting
* the stream type manager, while other additional info
* \em not scheduled in this manner is not present
* in this state
*/
void
check_pristineState ()
{
Session::current.reset();
TODO ("verify the test-dummy basic type info is present now...");
TODO ("verify the additional type info is *not* present");
}
/** @test use the stream type manager to register additional
* type info and verify it is used in type resolution.
*/
void
register_additional_TypeInfo ()
{
TODO ("verify the additional type info is *not* present");
STypeManager& typeManager = STypeManager::instance();
TODO ("use the registration facility to add additional type info");
TODO ("verify the additional type info to be present now...");
}
};
LAUNCHER (StreamTypeLifecycle_test, "unit common");
}} // namespace steam::test_format