257 lines
6.7 KiB
C++
257 lines
6.7 KiB
C++
/*
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InterfaceProxy - definition of forwarding proxies for the facade interfaces
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "include/interfaceproxy.hpp"
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#include "common/instancehandle.hpp"
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#include "lib/error.hpp"
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#include "lib/util.hpp"
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using util::cStr;
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namespace lumiera {
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namespace facade {
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LUMIERA_ERROR_DEFINE (FACADE_LIFECYCLE, "facade interface currently not accessible");
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template<class IHA>
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class Holder;
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template<class FA, class I>
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class Holder<InstanceHandle<I,FA> >
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: Accessor<FA>,
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protected FA
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{
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protected:
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typedef InstanceHandle<I,FA> IHandle;
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typedef Holder<IHandle> THolder;
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typedef Proxy<IHandle> TProxy;
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typedef Accessor<FA> Access;
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I& _i_;
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Holder (IHandle const& iha)
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: _i_(iha.get())
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{ }
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public:
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static TProxy& open(IHandle const& iha)
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{
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static char buff[sizeof(TProxy)];
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TProxy* p = new(buff) TProxy(iha);
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Access::implProxy_ = p;
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return *p;
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}
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static void close()
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{
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if (!Access::implProxy_) return;
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TProxy* p = static_cast<TProxy*> (Access::implProxy_);
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Access::implProxy_ = 0;
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p->~TProxy();
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}
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};
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template<class FA>
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FA* Accessor<FA>::implProxy_;
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template<class IHA>
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void
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openProxy (IHA const& iha)
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{
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Proxy<IHA>::open(iha);
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}
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template<class IHA>
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void
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closeProxy ()
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{
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Proxy<IHA>::close();
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}
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} // namespace facade
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} // namespace lumiera
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/* ==================== GuiNotification =================================== */
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#include "include/guinotification-facade.h"
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namespace gui {
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/** storage for the facade proxy factory
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* used by client code to invoke through the interface */
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lumiera::facade::Accessor<GuiNotification> GuiNotification::facade;
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} // namespace gui
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namespace lumiera {
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namespace facade {
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typedef InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_GuiNotification, 0)
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, gui::GuiNotification
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> IHandle_GuiNotification;
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template<>
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class Proxy<IHandle_GuiNotification>
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: public Holder<IHandle_GuiNotification>
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{
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//----Proxy-Implementation-of-GuiNotification--------
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void displayInfo (string const& text) { _i_.displayInfo (cStr(text)); }
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void triggerGuiShutdown (string const& cause) { _i_.triggerGuiShutdown (cStr(cause)); }
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public:
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Proxy (IHandle const& iha) : THolder(iha) {}
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};
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template void openProxy<IHandle_GuiNotification> (IHandle_GuiNotification const&);
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template void closeProxy<IHandle_GuiNotification> (void);
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} // namespace facade
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} // namespace lumiera
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/* ==================== gui::Display ====================================== */
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#include "include/display-facade.h"
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namespace lumiera {
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/** storage for the facade proxy factory used by client code to invoke through the interface */
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lumiera::facade::Accessor<Display> Display::facade;
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} // namespace lumiera
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namespace lumiera {
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namespace facade {
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typedef InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_Display, 0)
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, lumiera::Display
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> Handle_Display;
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template<>
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class Proxy<Handle_Display>
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: public Holder<Handle_Display>
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{
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//----Proxy-Implementation-of-lumiera::Display--------
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Sink getHandle (LumieraDisplaySlot display) { return Sink (display); }
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public:
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Proxy (IHandle const& iha) : THolder(iha) {}
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};
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template void openProxy<Handle_Display> (Handle_Display const&);
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template void closeProxy<Handle_Display> (void);
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} // namespace facade
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} // namespace lumiera
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/* ==================== DummyPlayer ======================================= */
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#include "proc/play/dummy-player-service.hpp"
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namespace proc {
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namespace play {
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/** storage for the DummyPlayer facade proxy factory... */
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lumiera::facade::Accessor<DummyPlayer> DummyPlayer::facade;
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} }
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namespace lumiera {
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namespace facade {
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typedef lumiera::InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_DummyPlayer, 0)
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, proc::play::DummyPlayer
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> IHandle_DummyPlayer;
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template<>
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class Proxy<IHandle_DummyPlayer>
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: public Holder<IHandle_DummyPlayer>
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{
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//----Proxy-Implementation-of-DummyPlayer--------
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typedef proc::play::DummyPlayer::Process Process;
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typedef proc::play::ProcessImpl ProcessImpl;
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/** @note as an optimisation we hand out a direct reference
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* to the implementing process object. While this ref could
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* still be passed as handle to the C Language interface, using
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* it directly within the client (=GUI) bypasses the C interface
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* and thus leaves us only with one level of indirection,
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* irrespective if using the C or C++ interface.
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*/
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Process start(LumieraDisplaySlot viewerHandle)
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{
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ProcessImpl* pP = static_cast<ProcessImpl*> (_i_.startPlay (viewerHandle));
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if (!pP)
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throw lumiera::error::State("failed to start DummyPlayer", lumiera_error());
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return pP->createHandle();
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}
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public:
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Proxy (IHandle const& iha) : THolder(iha) {}
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};
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template void openProxy<IHandle_DummyPlayer> (IHandle_DummyPlayer const&);
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template void closeProxy<IHandle_DummyPlayer> (void);
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} // namespace facade
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} // namespace lumiera
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