LUMIERA.clone/src/common/interfaceproxy.cpp

257 lines
6.7 KiB
C++

/*
InterfaceProxy - definition of forwarding proxies for the facade interfaces
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "include/interfaceproxy.hpp"
#include "common/instancehandle.hpp"
#include "lib/error.hpp"
#include "lib/util.hpp"
using util::cStr;
namespace lumiera {
namespace facade {
LUMIERA_ERROR_DEFINE (FACADE_LIFECYCLE, "facade interface currently not accessible");
template<class IHA>
class Holder;
template<class FA, class I>
class Holder<InstanceHandle<I,FA> >
: Accessor<FA>,
protected FA
{
protected:
typedef InstanceHandle<I,FA> IHandle;
typedef Holder<IHandle> THolder;
typedef Proxy<IHandle> TProxy;
typedef Accessor<FA> Access;
I& _i_;
Holder (IHandle const& iha)
: _i_(iha.get())
{ }
public:
static TProxy& open(IHandle const& iha)
{
static char buff[sizeof(TProxy)];
TProxy* p = new(buff) TProxy(iha);
Access::implProxy_ = p;
return *p;
}
static void close()
{
if (!Access::implProxy_) return;
TProxy* p = static_cast<TProxy*> (Access::implProxy_);
Access::implProxy_ = 0;
p->~TProxy();
}
};
template<class FA>
FA* Accessor<FA>::implProxy_;
template<class IHA>
void
openProxy (IHA const& iha)
{
Proxy<IHA>::open(iha);
}
template<class IHA>
void
closeProxy ()
{
Proxy<IHA>::close();
}
} // namespace facade
} // namespace lumiera
/* ==================== GuiNotification =================================== */
#include "include/guinotification-facade.h"
namespace gui {
/** storage for the facade proxy factory
* used by client code to invoke through the interface */
lumiera::facade::Accessor<GuiNotification> GuiNotification::facade;
} // namespace gui
namespace lumiera {
namespace facade {
typedef InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_GuiNotification, 0)
, gui::GuiNotification
> IHandle_GuiNotification;
template<>
class Proxy<IHandle_GuiNotification>
: public Holder<IHandle_GuiNotification>
{
//----Proxy-Implementation-of-GuiNotification--------
void displayInfo (string const& text) { _i_.displayInfo (cStr(text)); }
void triggerGuiShutdown (string const& cause) { _i_.triggerGuiShutdown (cStr(cause)); }
public:
Proxy (IHandle const& iha) : THolder(iha) {}
};
template void openProxy<IHandle_GuiNotification> (IHandle_GuiNotification const&);
template void closeProxy<IHandle_GuiNotification> (void);
} // namespace facade
} // namespace lumiera
/* ==================== gui::Display ====================================== */
#include "include/display-facade.h"
namespace lumiera {
/** storage for the facade proxy factory used by client code to invoke through the interface */
lumiera::facade::Accessor<Display> Display::facade;
} // namespace lumiera
namespace lumiera {
namespace facade {
typedef InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_Display, 0)
, lumiera::Display
> Handle_Display;
template<>
class Proxy<Handle_Display>
: public Holder<Handle_Display>
{
//----Proxy-Implementation-of-lumiera::Display--------
Sink getHandle (LumieraDisplaySlot display) { return Sink (display); }
public:
Proxy (IHandle const& iha) : THolder(iha) {}
};
template void openProxy<Handle_Display> (Handle_Display const&);
template void closeProxy<Handle_Display> (void);
} // namespace facade
} // namespace lumiera
/* ==================== DummyPlayer ======================================= */
#include "proc/play/dummy-player-service.hpp"
namespace proc {
namespace play {
/** storage for the DummyPlayer facade proxy factory... */
lumiera::facade::Accessor<DummyPlayer> DummyPlayer::facade;
} }
namespace lumiera {
namespace facade {
typedef lumiera::InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_DummyPlayer, 0)
, proc::play::DummyPlayer
> IHandle_DummyPlayer;
template<>
class Proxy<IHandle_DummyPlayer>
: public Holder<IHandle_DummyPlayer>
{
//----Proxy-Implementation-of-DummyPlayer--------
typedef proc::play::DummyPlayer::Process Process;
typedef proc::play::ProcessImpl ProcessImpl;
/** @note as an optimisation we hand out a direct reference
* to the implementing process object. While this ref could
* still be passed as handle to the C Language interface, using
* it directly within the client (=GUI) bypasses the C interface
* and thus leaves us only with one level of indirection,
* irrespective if using the C or C++ interface.
*/
Process start(LumieraDisplaySlot viewerHandle)
{
ProcessImpl* pP = static_cast<ProcessImpl*> (_i_.startPlay (viewerHandle));
if (!pP)
throw lumiera::error::State("failed to start DummyPlayer", lumiera_error());
return pP->createHandle();
}
public:
Proxy (IHandle const& iha) : THolder(iha) {}
};
template void openProxy<IHandle_DummyPlayer> (IHandle_DummyPlayer const&);
template void closeProxy<IHandle_DummyPlayer> (void);
} // namespace facade
} // namespace lumiera