LUMIERA.clone/tests/library/hierarchy-orientation-indicator-test.cpp
Ichthyostega 8f62b2de73 WIP experiments cont
finding out how adding dependant jobs could be done
2013-04-02 01:38:51 +02:00

381 lines
11 KiB
C++

/*
HierarchyOrientationIndicator(Test) - verify generation details
Copyright (C) Lumiera.org
2013, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "lib/util.hpp"
//#include "lib/util-foreach.hpp"
#include "lib/hierarchy-orientation-indicator.hpp"
#include "lib/iter-adapter-stl.hpp"
#include "lib/iter-explorer.hpp"
#include "lib/itertools.hpp"
//#include <boost/lexical_cast.hpp>
#include <boost/operators.hpp>
#include <iostream> //////////////////////////////TODO
#include <tr1/functional>
#include <string>
#include <vector>
#include <cstdlib>
//using boost::lexical_cast;
using util::contains;
using std::string;
using util::isnil;
using std::cout;
using std::endl;
namespace lib {
namespace test {
namespace { // test fixture: a random Tree to navigate...
namespace error=lumiera::error;
using std::rand;
// using std::vector;
using std::tr1::ref;
using std::tr1::function;
using iter_stl::eachElm;
using lib::IterStateWrapper;
using lib::transformIterator;
const uint MAX_ID(100);
const uint MAX_CHILDREN(5);
const double CHILD_PROBABILITY(0.02);
const uint CHILDREN_TOTAL_LIMIT(20);
const uint CHILDREN_SEED(20);
uint random_children_created(0);
/**
* pick a random child count below #MAX_CHILDREN
* with a probability to get any count above zero
* as defined by CHILD_PROBABILITY
*/
inline uint
pick_random_count()
{
uint bottom((1.0/CHILD_PROBABILITY - 1) * MAX_CHILDREN);
uint limit = bottom + MAX_CHILDREN;
ASSERT (0 < bottom);
ASSERT (bottom < limit);
++random_children_created;
int cnt = (rand() % limit) - bottom;
if (random_children_created > CHILDREN_TOTAL_LIMIT) cnt=0;
if (0 < MAX (0, cnt)) cout << "Kau: "<< cnt <<endl;
return MAX (0, cnt);
}
struct Node
: boost::equality_comparable<Node>
{
typedef std::vector<Node> Children;
typedef RangeIter<Children::iterator> ChildSeq;
int id_;
Children children_;
Node(int i =(rand() % MAX_ID),
uint c =pick_random_count())
: id_(i)
, children_()
{
for (uint j=0; j<c; ++j) // populate with c random children
children_.push_back(Node());
}
Node const&
child (uint i) const
{
REQUIRE (i < children_.size());
return children_[i];
}
ChildSeq
childSequence()
{
return ChildSeq (children_.begin(), children_.end());
}
bool
hasChild (Node const& o)
{
return util::contains (children_, o);
}
Node&
makeChild (int childID)
{
children_.push_back (Node(childID, 0));
return children_.back();
}
};
inline bool
have_equivalent_children (Node const& l, Node const& r)
{
if (l.children_.size() != r.children_.size()) return false;
for (uint i=0; i<l.children_.size(); ++i)
if (l.child(i) != r.child(i)) return false;
return true;
}
inline bool
operator== (Node const& l, Node const& r)
{
return l.id_ == r.id_
&& have_equivalent_children(l,r);
}
class NodeRef
{
Node* n_;
public:
NodeRef() : n_(0) { }
NodeRef(Node& n) : n_(&n) { }
operator Node& () const { return *n_; }
};
typedef lib::IterQueue<NodeRef> NodeSeq;
/**
* Function to generate a depth-first tree visitation
*/
NodeSeq
exploreChildren (Node& node)
{
NodeSeq children_to_visit;
build(children_to_visit).usingSequence (node.childSequence());
return children_to_visit;
}
struct VisitationData
{
int id;
int orientation;
VisitationData(int refID,
int direction =0)
: id(refID)
, orientation(direction)
{ }
};
/**
* This functor visits the nodes to produce the actual test data.
* The intention is to describe a visitation path through a tree structure
* by a sequence of "up", "down", and "level" orientations. The test we're
* preparing here will attempt to re-create a given tree based on these
* directional information. The actual visitation path is created by
* a depth-first exploration of the source tree.
*/
class NodeVisitor
{
typedef std::deque<NodeRef> NodePath;
typedef NodePath::reverse_iterator PathIter;
NodePath path_;
public:
// using default ctor and copy operations
VisitationData
operator() (Node& node)
{
int direction = establishRelation (node);
return VisitationData(node.id_, direction);
}
private:
/** Helper for this test only: find out about the hierarchical relation.
* In the real usage situation, the key point is that we \em record
* this relation on-the-fly, when visiting the tree, instead of
* determining it after the fact. */
int
establishRelation (Node& nextNode)
{
uint level = path_.size();
uint refLevel = level;
for (PathIter p = path_.rbegin();
0 < level ; --level, ++p )
{
Node& parent = *p;
if (parent.hasChild (nextNode))
{
// visitation continues with children below this level
path_.resize(level);
path_.push_back(nextNode);
return (level - refLevel) + 1;
}
}
ASSERT (0 == level);
if (isnil (path_))
{ // add first node at begin of tree visitation
path_.push_back(nextNode);
return +1;
}
throw error::Logic("corrupted test data tree or tree visitation floundered");
}
};
struct TreeRebuilder
{
Node tree;
template<class IT>
TreeRebuilder (IT treeTraversal)
: tree(0,0)
{
populate (transformIterator (treeTraversal,
function<VisitationData(Node&)>(NodeVisitor())));
}
private:
template<class IT>
void
populate (IT treeVisitation)
{
struct Builder
{
Builder (Node& startPoint)
: parent(&startPoint)
, current(0)
{ }
void
populateBy (IT& treeVisitation)
{
while (treeVisitation)
{
int direction = treeVisitation->orientation;
if (direction < 0)
{
treeVisitation->orientation += 1;
return;
}
else
if (direction > 0)
{
treeVisitation->orientation -= 1;
Node& refPoint = startChildTransaction();
populateBy (treeVisitation);
commitChildTransaction(refPoint);
}
else
{
addNode (treeVisitation->id);
++treeVisitation;
}}}
private:
Node* parent;
Node* current;
void
addNode (int id)
{
current = & parent->makeChild(id);
}
Node&
startChildTransaction()
{
Node& oldRefPoint (*parent);
ASSERT (current);
parent = current; // set new ref point
return oldRefPoint;
}
void
commitChildTransaction(Node& refPoint)
{
parent = &refPoint;
current = parent;
}
};
Builder builder(this->tree);
builder.populateBy (treeVisitation);
}
};
} //(End) test fixture
/***************************************************************************
* @test cover various detail aspects regarding
* - weakness of
*
* @see HashIndexed_test
* @see HierarchyOrientationIndicator
*/
class HierarchyOrientationIndicator_test : public Test
{
virtual void run (Arg)
{
demonstrate_tree_rebuilding ();
}
/** @test demonstrate a serious weakness of
* When...
*
* This problem is especially dangerous when...
*/
void demonstrate_tree_rebuilding ( )
{
Node testTree (-1, CHILDREN_SEED);
cout << "testing with a tree of size="<<random_children_created<< endl;
NodeSeq root;
root.feed (testTree);
TreeRebuilder reconstructed (depthFirst(root) >>= exploreChildren);
CHECK (reconstructed.tree == testTree);
}
};
/** Register this test class... */
LAUNCHER(HierarchyOrientationIndicator_test, "unit common");
}} // namespace lib