Dependency-Injection rather fits into the "fundamentals" section. It is more than a mere library facility
250 lines
7.5 KiB
C++
250 lines
7.5 KiB
C++
/*
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DependencyFactory(Test) - verify modes of creating singletons and dependencies
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Copyright (C) Lumiera.org
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2013, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file dependency-factory-test.cpp
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** unit test \ref DependencyFactory_test
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** @remark this is an old test from 2013 and thus verifies that the functionality
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** for dependency-injection was not broken by the rewrite in 2018
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** @see dependency-configuration-test.cpp
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*/
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#include "lib/test/run.hpp"
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#include "lib/format-obj.hpp"
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#include "lib/util.hpp"
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#include "lib/depend.hpp"
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#include "lib/depend-inject.hpp"
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#include "test-target-obj.hpp"
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#include <cstdlib>
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namespace lib {
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namespace test{
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using ::Test;
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using util::isSameObject;
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namespace {
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const uint MAX_ID = 1000;
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struct Sub
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: TestTargetObj
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{
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static uint created;
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uint instanceID_;
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Sub()
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: TestTargetObj(created++)
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,instanceID_(rand() % MAX_ID)
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{ }
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virtual operator string() const
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{
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return util::typeStr(this)
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+ TestTargetObj::operator string();
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}
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};
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uint Sub::created = 0;
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struct SubSub
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: Sub
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{ };
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struct SubSubSub
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: SubSub
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{ };
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struct SubSubDub
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: SubSub
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{ };
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}
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/***************************************************************************//**
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* @test verify the various modes of creating dependencies.
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* - standard case is singleton creation
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* - configuration of a specific subclass for the singleton
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* - use of a custom factory function
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* - injection of a mock implementation for unit tests
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*
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* @see lib::Dependency
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* @see Singleton_test
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* @see DependencyConfiguration_test newer test from 2018 to cover the same ground
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*/
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class DependencyFactory_test : public Test
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{
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virtual void
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run (Arg)
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{
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verify_defaultSingletonCreation();
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verify_SubclassCreation();
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verify_FactoryDefinition_is_sticky();
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verify_customFactory();
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verify_automaticReplacement();
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}
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void
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verify_defaultSingletonCreation()
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{
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Depend<Sub> accessor1;
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Depend<Sub> accessor2;
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Sub & o1 = accessor1();
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Sub & o2 = accessor2();
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CHECK (isSameObject (o1, o2));
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}
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void
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verify_SubclassCreation()
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{
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Depend<SubSub> specialAccessor;
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Depend<Sub> genericAccessor;
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// configure singleton subclass (prior to first use)
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DependInject<SubSub>::useSingleton<SubSubSub>();
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SubSub& oSub = specialAccessor();
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Sub& o = genericAccessor();
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CHECK (!isSameObject (oSub, o));
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CHECK ( INSTANCEOF (SubSubSub, &oSub));
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CHECK (!INSTANCEOF (SubSubSub, &o));
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}
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void
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verify_FactoryDefinition_is_sticky()
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{
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Depend<SubSub> otherSpecialAccessor;
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SubSub& oSub = otherSpecialAccessor();
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CHECK ( INSTANCEOF (SubSubSub, &oSub));
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Depend<SubSubSub> yetAnotherSpecialAccessor;
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SubSub& yetAnotherInstance = yetAnotherSpecialAccessor();
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CHECK ( INSTANCEOF (SubSubSub, &yetAnotherInstance));
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// both refer to the same configuration and thus access the singleton
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CHECK (isSameObject (oSub, yetAnotherInstance));
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}
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void
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verify_customFactory()
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{
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DependInject<SubSubDub>::useSingleton (customFactoryFunction);
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Depend<SubSubDub> customised;
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CHECK ( INSTANCEOF (SubSubDub, &customised()));
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CHECK (MAX_ID + 10 == customised().instanceID_);
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}
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static SubSubDub*
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customFactoryFunction (void)
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{
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SubSubDub* specialInstance = new SubSubDub;
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specialInstance->instanceID_ = MAX_ID + 10;
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return specialInstance;
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}
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void
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verify_automaticReplacement()
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{
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Depend<Sub> genericAccessor;
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Sub& original = genericAccessor();
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uint oID = original.instanceID_;
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{////////////////////////////////////////////////////TEST-Scope
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DependInject<Sub>::Local<SubSubSub> mockObject;
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Sub& replacement = genericAccessor();
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CHECK ( isSameObject (replacement, *mockObject));
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CHECK (!isSameObject (original, replacement));
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Depend<SubSub> special;
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Depend<SubSubSub> custom;
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CHECK(!isSameObject (replacement, special() ));
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CHECK(!isSameObject (replacement, custom() ));
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}////////////////////////////////////////////////////(End)TEST-Scope
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Sub& nextFetch = genericAccessor();
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CHECK (isSameObject (original, nextFetch));
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CHECK (oID == nextFetch.instanceID_);
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{////////////////////////////////////////////////////TEST-Scope-2
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DependInject<Sub>::Local<SubSub> otherMock;
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Sub& replacement = genericAccessor();
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uint repID = replacement.instanceID_;
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CHECK (!INSTANCEOF (SubSub, &original));
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CHECK ( INSTANCEOF (SubSub, &replacement));
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CHECK (!INSTANCEOF (SubSubSub, &replacement));
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CHECK (!isSameObject (original, replacement));
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Depend<Sub> anotherAccessor;
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Sub& otherAccess = anotherAccessor();
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CHECK (isSameObject (replacement, otherAccess));
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CHECK (repID == otherAccess.instanceID_);
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CHECK (repID == replacement.instanceID_);
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CHECK ( oID == original.instanceID_);
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// verify the instrumentation indeed targeted the generic accessor,
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// and *not* an accessor of the sub type, i.e Depend<SubSub>
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Depend<SubSub> genericSubTypeAccessor;
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SubSub& subTypeAccess = genericSubTypeAccessor();
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CHECK ( INSTANCEOF (SubSub, &subTypeAccess));
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CHECK (!isSameObject (replacement, subTypeAccess));
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CHECK (!isSameObject (original, subTypeAccess));
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CHECK (repID != subTypeAccess.instanceID_);
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CHECK ( oID != subTypeAccess.instanceID_);
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}////////////////////////////////////////////////////(End)TEST-Scope-2
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CHECK (isSameObject (original, genericAccessor()));
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CHECK (oID == genericAccessor().instanceID_);
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}
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};
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LAUNCHER (DependencyFactory_test, "unit common");
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}} // namespace lib::test
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