LUMIERA.clone/src/steam/engine/turnout-system.cpp
Ichthyostega 907fbef1ad Invocation: establish a concept how to handle parameter data
This was an extended digression into architecture planning,
which became necessary in order to suitably map out the role
for the `TurnoutSystem` — which can now be defined as ''mediator''
to connect and forward control- and parameter data while specific
render invocation proceeds through the render node network.
2024-12-06 00:16:04 +01:00

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/*
TurnoutSystem - Encapsulation of the state corresponding to a render calculation
Copyright (C)
2008, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file turnout-system.cpp
** Implementation details of some statefull operations needed from within the render calculation.
** @todo unfinished draft from 2009 regarding the render process
*/
#include "steam/engine/turnout-system.hpp"
namespace steam {
namespace engine {
namespace { // Details...
} // (END) Details...
// using mobject::Placement;
// using mobject::session::Effect;
/** @internal */
}} // namespace engine