This was an extended digression into architecture planning, which became necessary in order to suitably map out the role for the `TurnoutSystem` — which can now be defined as ''mediator'' to connect and forward control- and parameter data while specific render invocation proceeds through the render node network.
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/*
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NodeFactory(Test) - building render nodes
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file node-factory-test.cpp
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** unit test \ref NodeFactory_test
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** @todo 12/2024 this test will focus on the high-level integration,
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** which is future work and possibly addressed in the next »Vertical Slice«
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** when we add processing of a given media clip from disk.
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*/
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#include "lib/test/run.hpp"
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//#include "lib/util.hpp"
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using std::string;
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namespace steam {
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namespace engine{
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namespace test {
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/***************************************************************//**
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* @test creating and wiring various kinds of render nodes.
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*/
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class NodeFactory_test : public Test
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{
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virtual void
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run (Arg)
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{
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UNIMPLEMENTED ("build and wire some render nodes");
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}
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};
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/** Register this test class... */
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LAUNCHER (NodeFactory_test, "unit node");
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}}} // namespace steam::engine::test
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