LUMIERA.clone/src/proc/mobject/session/locatingpin.hpp

175 lines
5.9 KiB
C++

/*
LOCATINGPIN.hpp - Chaining and constraining the Placement of a Media Object
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file locatingpin.hpp
** Implementing the Placement mechanics. The various specifications how
** some MObject is to be placed (logically) within the EDL are given by small
** LocatingPin objects forming a chain. For resolving the actual position, at the
** moment (10/07) we use a preliminary implementation to support the most common
** Placement types (fixed and relative). It is comprised of the nested LocatingSolution
** and the functions FixedLocation#resolve(LocatingSolution&) and
** RelativeLocation#resolve(LocatingSolution&) etc. If this is to be extended,
** we'll need a real spatial discrete constraint solver (and this probably will be
** some library implementation, because the problem is anything but trivial).
**
** @todo this can be considered a preliminary sketch without being backed
** by actual functionality. Just enough to be able to drive the design of
** other parts ahead. See esp. Trac #100, which contains an idea for a
** refactoring.
**
*/
#ifndef MOBJECT_SESSION_LOCATINGPIN_H
#define MOBJECT_SESSION_LOCATINGPIN_H
#include "proc/common.hpp"
#include <utility>
#include <tr1/memory>
#include <boost/scoped_ptr.hpp>
using boost::scoped_ptr;
namespace asset { class Pipe; }
namespace mobject {
class MObject;
///////////////////////////////////////////TODO: all those dependencies are just a plain mess right now.
//
//template<class MO, class B=MObject>
//class Placement ;
//typedef Placement<MObject> PMO;
template<class MO =MObject>
class PlacementRef; ///TODO: as of 5/09 the idea is to phase out direct dependency on the placement class and recast those dependencies in terms of PlacementRef
namespace session {
class FixedLocation;
class RelativeLocation;
/**
* Positioning specification, possibly chained
* to further specifications. The base class LocatingPin
* is a "no-op" specification which doesn't constrain the
* possible locations and thus can be embedded into pristine
* Placement by default. The Functor operators provide a
* way to add concrete positioning specifications, thereby
* defining the position of the MObject to be placed.
*
* @note to the implementer of subclasses: LocatingPins are
* copyable and need to handle cloning (incl the chain)
*/
class LocatingPin
{
protected:
typedef lumiera::Time Time;
typedef Time* Track; //TODO dummy declaration; we don't use Tracks as first-class entity any longer
typedef std::tr1::shared_ptr<asset::Pipe> Pipe;
typedef std::pair<Time,Pipe> SolutionData; //TODO (ichthyo considers better passing of solution by subclass)
struct LocatingSolution;
/** next additional Pin, if any */
scoped_ptr<LocatingPin> next_;
/** order to consider when resolving. 0=highest */
virtual int getPrioLevel () const { return 0; }
LocatingPin& addChain (LocatingPin*);
void resolve (LocatingSolution&) const;
virtual void intersect (LocatingSolution&) const;
public:
const SolutionData resolve () const;
bool isOverdetermined () const;
/* Factory functions for adding LocatingPins */
FixedLocation& operator() (Time start, Track track=0);
RelativeLocation& operator() (PlacementRef<>& refObj, Time offset=Time(0)); //////////TODO: warning, just a dummy placeholder for now!!
LocatingPin (const LocatingPin&);
LocatingPin& operator= (const LocatingPin&);
virtual LocatingPin* clone () const;
virtual ~LocatingPin() {};
// protected:
LocatingPin () {};
//TODO (for working out the buildable interface; ctor should be protected)
protected:
// friend class Placement<MObject>;
/**
* @internal helper for the (preliminary)
* position resolve() implementation.
* @todo we can't sensibly reason about tracks,
* because at the moment (10/07) we lack a track implementation...
* @todo shouldn't we use a range-restriction LocatingPin (subclass)
* to represent the to-be-found solution? (ichthyo: see Trac #100)
*/
struct LocatingSolution
{
Time minTime;
Time maxTime;
Track minTrack; // TODO don't use Tracks
Track maxTrack;
bool impo;
LocatingSolution ()
: minTime(Time::MAX), // TODO: better implementation of "unspecified..."
maxTime(Time::MIN),
minTrack(0), // TODO
maxTrack(0),
impo(false)
{ }
Time getTime ();
Pipe getPipe ();
bool is_definite ();
bool is_impossible ();
bool still_to_solve ();
};
};
} // namespace mobject::session
} // namespace mobject
#endif