175 lines
5.9 KiB
C++
175 lines
5.9 KiB
C++
/*
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LOCATINGPIN.hpp - Chaining and constraining the Placement of a Media Object
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file locatingpin.hpp
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** Implementing the Placement mechanics. The various specifications how
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** some MObject is to be placed (logically) within the EDL are given by small
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** LocatingPin objects forming a chain. For resolving the actual position, at the
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** moment (10/07) we use a preliminary implementation to support the most common
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** Placement types (fixed and relative). It is comprised of the nested LocatingSolution
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** and the functions FixedLocation#resolve(LocatingSolution&) and
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** RelativeLocation#resolve(LocatingSolution&) etc. If this is to be extended,
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** we'll need a real spatial discrete constraint solver (and this probably will be
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** some library implementation, because the problem is anything but trivial).
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**
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** @todo this can be considered a preliminary sketch without being backed
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** by actual functionality. Just enough to be able to drive the design of
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** other parts ahead. See esp. Trac #100, which contains an idea for a
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** refactoring.
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**
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*/
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#ifndef MOBJECT_SESSION_LOCATINGPIN_H
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#define MOBJECT_SESSION_LOCATINGPIN_H
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#include "proc/common.hpp"
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#include <utility>
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#include <tr1/memory>
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#include <boost/scoped_ptr.hpp>
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using boost::scoped_ptr;
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namespace asset { class Pipe; }
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namespace mobject {
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class MObject;
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///////////////////////////////////////////TODO: all those dependencies are just a plain mess right now.
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//
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//template<class MO, class B=MObject>
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//class Placement ;
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//typedef Placement<MObject> PMO;
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template<class MO =MObject>
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class PlacementRef; ///TODO: as of 5/09 the idea is to phase out direct dependency on the placement class and recast those dependencies in terms of PlacementRef
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namespace session {
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class FixedLocation;
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class RelativeLocation;
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/**
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* Positioning specification, possibly chained
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* to further specifications. The base class LocatingPin
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* is a "no-op" specification which doesn't constrain the
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* possible locations and thus can be embedded into pristine
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* Placement by default. The Functor operators provide a
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* way to add concrete positioning specifications, thereby
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* defining the position of the MObject to be placed.
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*
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* @note to the implementer of subclasses: LocatingPins are
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* copyable and need to handle cloning (incl the chain)
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*/
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class LocatingPin
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{
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protected:
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typedef lumiera::Time Time;
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typedef Time* Track; //TODO dummy declaration; we don't use Tracks as first-class entity any longer
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typedef std::tr1::shared_ptr<asset::Pipe> Pipe;
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typedef std::pair<Time,Pipe> SolutionData; //TODO (ichthyo considers better passing of solution by subclass)
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struct LocatingSolution;
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/** next additional Pin, if any */
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scoped_ptr<LocatingPin> next_;
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/** order to consider when resolving. 0=highest */
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virtual int getPrioLevel () const { return 0; }
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LocatingPin& addChain (LocatingPin*);
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void resolve (LocatingSolution&) const;
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virtual void intersect (LocatingSolution&) const;
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public:
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const SolutionData resolve () const;
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bool isOverdetermined () const;
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/* Factory functions for adding LocatingPins */
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FixedLocation& operator() (Time start, Track track=0);
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RelativeLocation& operator() (PlacementRef<>& refObj, Time offset=Time(0)); //////////TODO: warning, just a dummy placeholder for now!!
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LocatingPin (const LocatingPin&);
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LocatingPin& operator= (const LocatingPin&);
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virtual LocatingPin* clone () const;
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virtual ~LocatingPin() {};
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// protected:
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LocatingPin () {};
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//TODO (for working out the buildable interface; ctor should be protected)
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protected:
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// friend class Placement<MObject>;
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/**
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* @internal helper for the (preliminary)
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* position resolve() implementation.
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* @todo we can't sensibly reason about tracks,
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* because at the moment (10/07) we lack a track implementation...
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* @todo shouldn't we use a range-restriction LocatingPin (subclass)
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* to represent the to-be-found solution? (ichthyo: see Trac #100)
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*/
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struct LocatingSolution
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{
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Time minTime;
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Time maxTime;
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Track minTrack; // TODO don't use Tracks
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Track maxTrack;
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bool impo;
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LocatingSolution ()
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: minTime(Time::MAX), // TODO: better implementation of "unspecified..."
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maxTime(Time::MIN),
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minTrack(0), // TODO
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maxTrack(0),
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impo(false)
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{ }
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Time getTime ();
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Pipe getPipe ();
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bool is_definite ();
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bool is_impossible ();
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bool still_to_solve ();
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};
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};
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} // namespace mobject::session
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} // namespace mobject
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#endif
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