During the last months, a lot of gradual changes to policies and guidelines had been finalised and documented. Moreover, recent clarifications regarding memory management in the render engine will lead to a clearer definition of the »Vault« Layer's role, with some ''engine code'' expected to move down. On this occasion, I reworked relevant sections in the documentation to confirm the role that now falls to central parts of the overall architecture. Notably I decided to rename those parts related to the application backbone as »Vessel« — to underpin the more active and defining role they assumed.
22 lines
704 B
C
22 lines
704 B
C
/** @file say-hello.h
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** A mock interface to support testing of the interface system
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*/
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#ifndef TESTS_INCLUDE_SAY_HELLO_H
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#define TESTS_INCLUDE_SAY_HELLO_H
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#include "vessel/interface.h"
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/** mock interface which can greet in different languages */
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LUMIERA_INTERFACE_DECLARE (lumieraorg_testhello, 0,
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LUMIERA_INTERFACE_SLOT (void, hello, (void)),
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LUMIERA_INTERFACE_SLOT (void, goodbye, (const char*)),
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);
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/** mock interface to test opening and closing of dependent interfaces */
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LUMIERA_INTERFACE_DECLARE (lumieraorg_testtest, 0,
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LUMIERA_INTERFACE_SLOT (void, testit, (void)),
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);
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#endif /*TESTS_INCLUDE_SAY_HELLO_H*/
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