63 lines
2 KiB
C++
63 lines
2 KiB
C++
/*
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ENGINEFACADE.hpp - access point for communicating with the render engine
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef BACKEND_INTERFACE_ENGINEFACADE_H
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#define BACKEND_INTERFACE_ENGINEFACADE_H
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#include "common/subsys.hpp"
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namespace backend {
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/******************************************************************
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* Interface to the backend layer (render engine subsystem):
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* Global access point for starting the render engine subsystem and
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* for defining the public interface(s) for talking with the engine.
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*
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* While the engine is partially implemented relying on Proc-Layer
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* operations, the general access point and the playback/render
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* controller is considered part of the backend. This results in
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* a "W"-shaped control flow: from GUI to backend to proc to
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* backend, feeding resulting data to output.
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*
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*/
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struct EngineFacade
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{
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/** provide a descriptor for lumiera::AppState,
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* wired accordingly to allow main to pull up and
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* shut down the renderengine. */
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static lumiera::Subsys& getDescriptor();
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//////////////////TODO: define the global access interface for the engine
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//////////////////TODO: provide a function for accessing this interface
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};
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} // namespace backend
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#endif
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