LUMIERA.clone/src/proc/engine/source.hpp

64 lines
1.9 KiB
C++

/*
SOURCE.hpp - Representation of a Media source
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file source.hpp
** Processing node to read media data.
** The render engine node network is activated by _"pulling"_ from the _exit nodes._
** Recursively, any rendering calculations will eventually hit a engine::Source node,
** to retrieve existing (raw) media data
** @todo this file is there since the very first code generation steps at start
** of the Lumiera project. It is not yet clear if those source reading nodes
** will indeed be ProcNode subclasses, or rather specifically configured
** processing nodes...
*/
#ifndef ENGINE_SOURCE_H
#define ENGINE_SOURCE_H
#include "proc/engine/procnode.hpp"
namespace proc {
namespace engine
{
/**
* Source Node: represents a media source to pull data from.
* Source is special, because it has no predecessor nodes,
* but rather makes calls down to the data backend internally
* to get at the raw data.
*/
class Source : public ProcNode
{
Source (WiringDescriptor const& wd)
: ProcNode(wd)
{ }
};
}} // namespace proc::engine
#endif