to make them stand out more prominently, some entity comments where started with a line of starts. Unfortunately, doxygen (and javadoc) only recogise comments which are started exactly with /** This caused quite some comments to be ignored by doxygen. Credits to Hendrik Boom for spotting this problem! A workaround is to end the line of stars with *//**
144 lines
4.1 KiB
C++
144 lines
4.1 KiB
C++
/*
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CALC-STREAM.hpp - abstraction representing a series of scheduled calculations
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Copyright (C) Lumiera.org
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef PROC_ENGINE_CALC_STREAM_H
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#define PROC_ENGINE_CALC_STREAM_H
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#include "lib/error.hpp"
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#include "proc/play/timings.hpp"
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#include "proc/play/output-slot.hpp"
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#include "proc/engine/calc-plan-continuation.hpp"
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//#include "include/dummy-player-facade.h"
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//#include "include/display-facade.h"
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//#include "common/instancehandle.hpp"
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//#include "lib/singleton-ref.hpp"
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//
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//#include <boost/noncopyable.hpp>
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//#include <boost/scoped_ptr.hpp>
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//#include <string>
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#include <vector>
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namespace proc {
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namespace engine{
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namespace error = lumiera::error;
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// using std::string;
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// using lumiera::Subsys;
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// using lumiera::Display;
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// using lumiera::DummyPlayer;
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/**
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* Abstract definition of the environment
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* hosting a given render activity (CalcStream).
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* Exposes all the operations necessary to adjust the
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* runtime behaviour of the render activity, like e.g.
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* re-scheduling with modified playback speed. Since the
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* CalcStream is an conceptual representation of "the rendering",
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* the actual engine implementation is kept opaque this way.
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*/
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class RenderEnvironmentClosure
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{
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public:
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virtual ~RenderEnvironmentClosure() { } ///< this is an interface
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virtual play::Timings& effectiveTimings() =0;
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};
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/*****************************************************//**
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* A calculation stream groups and abstracts a series of
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* calculation jobs, delivering frames into the configured
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* OutputSlot in a timely fashion. Behind the scenes, this
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* "stream of calculations" will be translated into several
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* jobs enqueued with the scheduler in the backend layer.
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* The implementation of the \link Dispatcher frame dispatch
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* step \endlink cares to create and configure these jobs
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* and to manage the necessary dependencies and callbacks.
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*
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* Regarding the implementation, a CalcStream is an const
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* value object holding the metadata necessary to manage
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* the underlying jobs. The only way to create a CalcStream
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* properly is to retrieve it from the factory functions
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* of the EngineService. At that point, the corresponding
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* jobs will already be configured and enqueued.
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*/
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class CalcStream
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{
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RenderEnvironmentClosure* eng_;
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engine::CalcPlanContinuation* plan_;
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protected:
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CalcStream (RenderEnvironmentClosure& abstractEngine)
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: eng_(&abstractEngine)
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{ }
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friend class EngineService;
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CalcStream
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sendToOutput (play::DataSink)
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{
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UNIMPLEMENTED ("set up dispatcher to start calculating and feeding to the given output sink");
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return *this;
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}
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public:
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CalcStream()
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: eng_(0)
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, plan_(0)
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{ }
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~CalcStream() { }
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// using standard copy operations
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play::Timings const&
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getTimings()
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{
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if (!eng_)
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throw error::State ("attempt to get the playback timings "
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"of an unconfigured, disabled or halted calculation stream"
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,error::LUMIERA_ERROR_LIFECYCLE);
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return eng_->effectiveTimings();
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}
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};
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typedef std::vector<CalcStream> CalcStreams;
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} // namespace engine
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} // namespace proc
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#endif
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