LUMIERA.clone/src/proc/engine/nodewiring.cpp
Ichthyostega 97ee7a95ea WIP try to get grip at the actual node creation...
determining the right context for node creation to happen
2009-08-29 12:26:47 +02:00

134 lines
4.6 KiB
C++

/*
NodeWiring - Implementation of the node network and operation control
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/engine/procnode.hpp"
#include "proc/engine/nodewiring.hpp"
#include "proc/engine/nodeoperation.hpp"
#include "proc/engine/nodewiringconfig.hpp"
#include "lib/meta/typelist-util.hpp"
namespace engine {
namespace config {
using lumiera::typelist::Flags;
using lumiera::typelist::CombineFlags;
using lumiera::typelist::DefineConfigByFlags;
using lumiera::typelist::Instantiation;
using lumiera::typelist::Apply;
using lumiera::typelist::Filter;
typedef Flags<CACHING,PROCESS,INPLACE>::Tuple AllFlags;
/** build the list of all possible flag combinations */
typedef CombineFlags<AllFlags> AllFlagCombinations;
/** build a configuration type for each of those flag combinations */
typedef Apply<AllFlagCombinations::List, DefineConfigByFlags> AllConfigs;
/** filter those configurations which actually define a wiring strategy */
typedef Filter<AllConfigs::List, Instantiation<Strategy>::Test> PossibleConfigs;
// internal details: setting up a factory for each required configuration
class Alloc {}; ///////////////TODO
template<class CONF>
class WiringDescriptorFactory
{
Alloc& alloc_;
public:
WiringDescriptorFactory(Alloc& a)
: alloc_(a) {}
WiringDescriptor&
operator() ()
{
/////////////////////////////////////////////TODO
typedef config::Strategy<CONF> Strategy;
typedef typename config::SelectBuffProvider<>::Type BuffProvider; ////////////////////////TODO: how to extract the required flags from CONF??
typedef ActualInvocationProcess<Strategy, BuffProvider> InvocationStateType;
typedef NodeWiring<InvocationStateType> Product;
Product * dummy (0);
return *dummy;
}
};
typedef WiringDescriptor& (FunctionType)(void);
typedef ConfigSelector< WiringDescriptorFactory ///< Factory template to instantiate
, FunctionType ///< function signature of the Factory
, Alloc& ///< allocator fed to all factories
> WiringSelector;
struct WiringFactoryImpl
{
WiringSelector selector;
WiringFactoryImpl (Alloc& alloc)
: selector(config::PossibleConfigs::List(), alloc)
{ }
};
} // (END) internals (namespace config)
/////////////////////////////TODO: define the ctor
/** create and configure a concrete wiring descriptor to tie
* a ProcNode to its predecessor nodes. This includes selecting
* the actual StateProxy type, configuring it out of some operation
* control templates (policy classes). Compiling this operator function
* actually drives the necessary template instantiations for all cases
* encountered while building the node network.
* The created WiringDescriptor object is bulk allocated similar to the ProcNode
* objects for a given segment of the Timeline. It should be further configured
* with the actual predecessor nodes pointers and can then be used to create
* the new processing node to be wired up.
*/
WiringDescriptor&
WiringFactory::operator() (uint nrOut, uint nrIn, bool cache)
{
UNIMPLEMENTED ("build the actual wiring descriptor based on given operation options");
// Bits config (FlagInfo<Config>::CODE);
// return pImpl_->selector[config]();
////
/////TODO: change the FunctionType to take an "input/output description pattern"
/////TODO: invent such a pattern ---> buffhandle.hpp
}
} // namespace engine