LUMIERA.clone/tests/core/steam/control/command-use3-test.cpp
Ichthyostega 9c74466778 Tests: build an link a test-support library
This is something I wanted to clean-up since a very long time indeed,
but always postponed it, since it requires a lot of nasty clean-up and disentangling....

Several parts had been stashed away into `src/lib/test`, which are not really related:
 * the testrunner and testsuite builder
 * generic helper utilities
 * specialised test-support facilities, e.g. the EventLog

This changeset introduces a new top-level test folder and a namespace `::test`
Code from this folder is linked into a shared library `libtestsupport.so`,
which resides in the linkage hierarchy between »Vessel« and »Vault«,
yet is no longer part of the Lumiera application and only linked into the test-suite.
2026-03-06 23:16:32 +01:00

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/*
CommandUse3(Test) - usage aspects III
Copyright (C)
2009, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file command-use3-test.cpp
** unit test \ref CommandUse3_test
*/
#include "test/run.hpp"
#include "test/test-helper.hpp"
#include "steam/control/command-def.hpp"
//#include "lib/format-cout.hpp"
//#include "lib/util.hpp"
#include "steam/control/test-dummy-commands.hpp"
//#include <functional>
//#include <boost/ref.hpp>
//#include <cstdlib>
//#include <string>
namespace steam {
namespace control {
namespace test {
//using util::contains;
// using std::function;
// using std::bind;
// using std::string;
//using std::rand;
// using test::showSizeof;
// using util::isSameObject;
// using util::contains;
/***********************************************************************//**
* @test command usage aspects III: elaborate handling patterns, like e.g.
* asynchronous or repeated invocation and command sequence bundles.
*
* @todo planned but not implemented as of 7/09
* @todo as of 12/2016 I doubt we'll get asynchronous invocation
* but command sequence bundles still seem a reasonable future idea
*
* @see HandlingPattern
*/
class CommandUse3_test : public Test
{
virtual void
run (Arg)
{
command1::check_ = 0;
uint cnt_defs = Command::definition_count();
uint cnt_inst = Command::instance_count();
// prepare a command definition (prototype)
CommandDef ("test.command1.1")
.operation (command1::operate)
.captureUndo (command1::capture)
.undoOperation (command1::undoIt);
UNIMPLEMENTED ("more elaborate command handling patterns");
////////////////////////////////////////////////////////////////////////////////TODO: devise tests for async, repeated and compound sequences
CHECK (cnt_inst == Command::instance_count());
Command::remove ("test.command1.1");
CHECK (cnt_defs == Command::definition_count());
}
};
/** Register this test class... */
LAUNCHER (CommandUse3_test, "function controller");
}}} // namespace steam::control::test