This is something I wanted to clean-up since a very long time indeed, but always postponed it, since it requires a lot of nasty clean-up and disentangling.... Several parts had been stashed away into `src/lib/test`, which are not really related: * the testrunner and testsuite builder * generic helper utilities * specialised test-support facilities, e.g. the EventLog This changeset introduces a new top-level test folder and a namespace `::test` Code from this folder is linked into a shared library `libtestsupport.so`, which resides in the linkage hierarchy between »Vessel« and »Vault«, yet is no longer part of the Lumiera application and only linked into the test-suite.
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/*
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NodeStorage(Test) - verify storage setup for render nodes in the engine
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file node-storage-test.cpp
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** Actual storage setup for render nodes is demonstrated by \ref NodeStorage_test.
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** @todo 12/2024 this test will focus on the high-level integration,
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** which is future work and possibly addressed in the next »Vertical Slice«
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** when we add processing of a given media clip from disk.
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*/
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#include "test/run.hpp"
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//#include "lib/util.hpp"
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using std::string;
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namespace steam {
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namespace engine{
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namespace test {
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/***************************************************************//**
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* @test creating and wiring various kinds of render nodes.
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*/
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class NodeStorage_test : public Test
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{
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virtual void
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run (Arg)
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{
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UNIMPLEMENTED ("build and wire some render nodes");
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}
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};
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/** Register this test class... */
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LAUNCHER (NodeStorage_test, "unit node");
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}}} // namespace steam::engine::test
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