This is something I wanted to clean-up since a very long time indeed, but always postponed it, since it requires a lot of nasty clean-up and disentangling.... Several parts had been stashed away into `src/lib/test`, which are not really related: * the testrunner and testsuite builder * generic helper utilities * specialised test-support facilities, e.g. the EventLog This changeset introduces a new top-level test folder and a namespace `::test` Code from this folder is linked into a shared library `libtestsupport.so`, which resides in the linkage hierarchy between »Vessel« and »Vault«, yet is no longer part of the Lumiera application and only linked into the test-suite.
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
/*
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PlacementBasic(Test) - basic Placement and MObject handling
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file placement-basic-test.cpp
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** unit test \ref PlacementBasic_test
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*/
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#include "test/run.hpp"
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#include "steam/asset/media.hpp"
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#include "steam/mobject/session.hpp"
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#include "steam/mobject/session/testclip.hpp"
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#include "steam/mobject/placement.hpp"
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#include "steam/mobject/explicitplacement.hpp"
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#include "steam/mobject/session/mobjectfactory.hpp" ////TODO: avoidable?
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#include "lib/time/timevalue.hpp"
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//#include "lib/util.hpp"
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using lib::time::Time;
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namespace steam {
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namespace mobject {
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namespace session {
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namespace test {
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using asset::VIDEO;
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/***************************************************************//**
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* @test basic behaviour of Placements and access to MObjects.
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* @see mobject::Placement
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* @see mobject::MObject#create
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* @see mobject::Placement#addPlacement
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* @see mobject::Placement#resolve
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*/
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class PlacementBasic_test : public Test
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{
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typedef shared_ptr<asset::Media> PM;
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typedef shared_ptr<asset::Clip> PCA;
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virtual void
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run (Arg)
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{
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// create Clip-MObject, which is wrapped into a placement (smart ptr)
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PM media = asset::Media::create("test-1", VIDEO);
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PCA clipAsset = Media::create(*media);
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Placement<Clip> pc = MObject::create (*clipAsset, *media);
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// use of the Clip-MObject interface by dereferencing the placement
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PM clip_media = pc->getMedia();
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CHECK (clip_media->ident.category.hasKind (VIDEO));
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// using the Placement interface
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// TODO: how to handle insufficiently determinated Placement? Throw?
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FixedLocation & fixloc = pc.chain (Time(0,1)); // TODO: the fork??
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ExplicitPlacement expla = pc.resolve();
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CHECK (expla.time == Time(0,1));
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CHECK (!expla.chain.isOverdetermined());
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// CHECK (*expla == *pc); ////////////////////////////////////////////TICKET #511 define equivalence of locating chains and solutions
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// now overconstraining with another Placement
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pc.chain (Time(0,2));
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ExplicitPlacement expla2 = pc.resolve();
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CHECK (expla2.time == Time(0,2)); // the latest addition wins
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CHECK (expla2.chain.isOverdetermined());
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}
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};
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/** Register this test class... */
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LAUNCHER (PlacementBasic_test, "unit session");
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}}}} // namespace steam::mobject::session::test
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