In-depth investigation and reasoning highlighted another problem, which could lead to memory corruption in rare cases; in the end I found a solution by caching the ''address'' of the current Epoch and re-validating this address on each Epoch-overflow. After some difficulties getting any reliable measurement for a Release-build, it turned out that this solution even ''improves performance by 22%'' Remark-1: the static blockFlow::Config prevents simple measurements by just recompiling one translation unit; it is necessary to build the relevant parts of Vault-layer with optimisation to get reliable numbers Remark-2: performing a full non-DEBUG build highlighted two missing header-inclusions to allow for the necessary template specialisations. |
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| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||