LUMIERA.clone/tests/core/steam/control/command-binding-test.cpp

125 lines
3.5 KiB
C++

/*
CommandBinding(Test) - special cases of binding command arguments
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file command-binding-test.cpp
** unit test \ref CommandBinding_test
*/
#include "lib/test/run.hpp"
#include "steam/control/command-def.hpp"
#include "steam/control/test-dummy-commands.hpp"
#include "lib/format-cout.hpp"
namespace steam {
namespace control {
namespace test {
/*************************************************************************//**
* @test coverage for some specific situations when binding command arguments.
*
* @todo add more test cases...
*
* @see Command
* @see command-basic-test.cpp (simple usage example)
* @see command-use1-test.cpp (various aspects of command use)
*/
class CommandBinding_test : public Test
{
virtual void
run (Arg)
{
uint cnt_defs = Command::definition_count();
uint cnt_inst = Command::instance_count();
zeroArgumentCommand();
Command::remove("test.command3.1");
Command::remove("test.command3.2");
CHECK (cnt_defs == Command::definition_count());
CHECK (cnt_inst == Command::instance_count());
}
void
zeroArgumentCommand()
{
command3::check_ = 0;
CommandDef ("test.command3.1")
.operation (command3::operate)
.captureUndo (command3::capture)
.undoOperation (command3::undoIt)
.bind() // spurious bind doesn't hurt
.execSync()
;
CHECK ( 1 == command3::check_);
CommandDef ("test.command3.2")
.operation (command3::operate)
.captureUndo (command3::capture)
.undoOperation (command3::undoIt)
;
Command com ("test.command3.2");
CHECK (com.canExec());
cout << com << endl;
com();
CHECK ( 2 == command3::check_);
com.undo();
CHECK ( 1 == command3::check_);
Command commi = com.newInstance();
com();
com();
com();
CHECK ( 4 == command3::check_);
commi.undo(); // it uses the inherited UNDO state
CHECK ( 1 == command3::check_);
com.undo();
CHECK ( 3 == command3::check_);
Command::get("test.command3.1").undo();
CHECK ( 0 == command3::check_);
}
};
/** Register this test class... */
LAUNCHER (CommandBinding_test, "function controller");
}}} // namespace steam::control::test