LUMIERA.clone/tests/core/proc/mobject
Ichthyostega a54990de7c define the plan for some scaffolding to drive the UI-Session connection (#1042)
...following a similar idea as employed when developing the Player-Engine connection
2016-12-10 01:21:08 +01:00
..
builder mass clean-up: adapt usage of std::cout pretty much everywhere 2016-01-07 20:12:46 +01:00
controller mass clean-up: adapt usage of std::cout pretty much everywhere 2016-01-07 20:12:46 +01:00
session define the plan for some scaffolding to drive the UI-Session connection (#1042) 2016-12-10 01:21:08 +01:00
mobject-interface-test.cpp mass clean-up: adapt usage of std::cout pretty much everywhere 2016-01-07 20:12:46 +01:00
mobject-ref-test.cpp mass clean-up: adapt usage of std::cout pretty much everywhere 2016-01-07 20:12:46 +01:00
output-mapping-test.cpp preparation(#985): purge any remaining direct uses of boost::format 2016-01-04 01:38:04 +01:00
placement-basic-test.cpp mass clean-up: adapt usage of std::cout pretty much everywhere 2016-01-07 20:12:46 +01:00
placement-hierarchy-test.cpp mass clean-up: adapt usage of std::cout pretty much everywhere 2016-01-07 20:12:46 +01:00
placement-object-identity-test.cpp mass clean-up: adapt usage of std::cout pretty much everywhere 2016-01-07 20:12:46 +01:00
placement-ref-test.cpp mass clean-up: adapt usage of std::cout pretty much everywhere 2016-01-07 20:12:46 +01:00