The initial implementation effort for Player and Job-Planning has been reviewed and largely reworked, and some parts are now obsoleted by the reworked alternative and can be disabled. The basic idea will be retained though: JobPlanning is a data aggregator and performs the final step of creating a Job
72 lines
1.2 KiB
Text
72 lines
1.2 KiB
Text
TESTING "Component Test Suite: Render Engine parts" ./test-suite --group=engine
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TEST "Test support: dummy frames" TestFrame_test <<END
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return: 0
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END
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TEST "Test support: dummy buffer provider" TrackingHeapBlockProvider_test <<END
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return: 0
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END
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TEST "Buffer provider diagnostics" BufferProviderProtocol_test <<END
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return: 0
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END
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TEST "buffer metadata type keys" BufferMetadataKey_test <<END
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return: 0
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END
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TEST "buffer metadata and state transitions" BufferMetadata_test <<END
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return: 0
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END
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PLANNED "buffer table" BuffTable_test <<END
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return: 0
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END
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PLANNED "Engine Interface basics" EngineInterface_test <<END
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END
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PLANNED "Engine calculation streams" CalcStream_test <<END
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END
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PLANNED "Frame Dispatcher Interface" DispatcherInterface_test <<END
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END
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TEST "Render job properties" JobHash_test <<END
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return: 0
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END
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PLANNED "Setup for render job planning" JobPlanningSetup_test <<END
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return: 0
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END
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PLANNED "Render job planning calculation" JobPlanning_test <<END
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return: 0
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END
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TEST "Mock support for render job planning" MockSupport_test <<END
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return: 0
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END
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PLANNED "scheduler interface" SchedulerInterface_test <<END
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END
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PLANNED "Step timing basics" Timings_test <<END
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END
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