The initial implementation effort for Player and Job-Planning has been reviewed and largely reworked, and some parts are now obsoleted by the reworked alternative and can be disabled. The basic idea will be retained though: JobPlanning is a data aggregator and performs the final step of creating a Job
140 lines
3.6 KiB
C++
140 lines
3.6 KiB
C++
/*
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JobPlanning(Test) - data evaluation for frame job creation
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Copyright (C) Lumiera.org
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2023, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file job-planning-test.cpp
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** unit test \ref JobPlanning_test
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**
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** @warning as of 4/2023 a complete rework of the Dispatcher is underway ///////////////////////////////////////////TICKET #1275
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*/
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#include "lib/test/run.hpp"
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#include "lib/error.hpp"
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//#include "steam/engine/procnode.hpp"
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//#include "steam/play/dummy-play-connection.hpp"
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//#include "steam/mobject/model-port.hpp"
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//#include "steam/engine/dispatcher.hpp"
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#include "steam/play/timings.hpp"
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#include "lib/time/timevalue.hpp"
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//#include "lib/time/timequant.hpp"
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//#include "lib/format-cout.hpp"
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//#include "lib/depend.hpp"
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//#include "lib/itertools.hpp"
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//#include "lib/util-coll.hpp"
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//#include "lib/util.hpp"
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//#include <functional>
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//#include <vector>
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using test::Test;
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//using util::isnil;
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//using util::last;
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//using std::vector;
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//using std::function;
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//using std::rand;
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namespace steam {
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namespace engine{
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namespace test {
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// using lib::time::FrameRate;
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// using lib::time::Duration;
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// using lib::time::Offset;
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// using lib::time::TimeVar;
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// using lib::time::Time;
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// using mobject::ModelPort;
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// using play::Timings;
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namespace { // used internally
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// ModelPort
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// getTestPort()
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// {
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// return mockDispatcher().provideMockModelPort();
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// }
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} // (End) internal defs
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#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #1301
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#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #1301
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/***************************************************************//**
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* @test document and verify the data aggregation and the calculations
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* necessary to prepare render jobs for scheduling.
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* @todo WIP-WIP 6/2023
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*/
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class JobPlanning_test : public Test
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{
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virtual void
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run (Arg)
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{
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simpleUsage();
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calculateDeadline();
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setupDependentJob();
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}
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/** @test demonstrate a simple usage scenario
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*/
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void
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simpleUsage()
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{
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}
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/** @test verify the timing calculations to establish
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* the scheduling deadline of a simple render job
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*/
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void
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calculateDeadline()
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{
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}
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/** @test verify the setup of a prerequisite job in relation
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* to the master job depending on this prerequisite
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*/
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void
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setupDependentJob()
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{
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}
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};
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/** Register this test class... */
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LAUNCHER (JobPlanning_test, "unit engine");
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}}} // namespace steam::engine::test
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