LUMIERA.clone/src/lib/frameid.hpp
Ichthyostega febce1282c standard hash value for jobs (prerequisite for #786)
this is mostly a diagnostic facility; the actual scheduling
of jobs doesn't rely on hash values.
2013-09-01 02:30:14 +02:00

81 lines
2.3 KiB
C++

/*
FRAMEID.hpp - distinct identification of a single data frame
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef LUMIERA_FRAMEID_H
#define LUMIERA_FRAMEID_H
#include <boost/operators.hpp>
namespace lumiera {
/**
* Identification tuple for denoting render nodes unambiguously.
*
* @todo currently (10/08) this is a dummy implementation. We'll find out
* what is needed once the outline of the render engine is complete.
*/
struct NodeID
{
/////////TODO: include the segment?
ulong id;
ulong generation;
ulong childSum;
NodeID()
: id (++currID),
generation(0),
childSum(0)
{ }
static ulong currID;
};
/**
* Identification tuple for addressing frames unambiguously.
*
* @todo currently (7/08) this is a dummy implementation to find out
* what interface the Proc layer needs. Probably the backend will
* later on define what is actually needed; this header should then
* be replaced by a combined C/C++ header
*/
class FrameID : boost::totally_ordered<FrameID> ////////////TODO it seems we don't need total ordering, only comparison. Clarify this!
{
long dummy;
public:
FrameID(long dum=0) : dummy(dum) {}
operator long () { return dummy; }
bool operator< (const FrameID& other) const { return dummy < other.dummy; }
bool operator== (const FrameID& other) const { return dummy == other.dummy; }
};
} // namespace lumiera
#endif