LUMIERA.clone/doc/devel/uml/index_82.html

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<tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class143877.html#refclass143877" target = "projectFrame"><b>ReadSource</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class149509.html#refclass149509" target = "projectFrame"><b>RedoLast</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129669" target = "projectFrame"><b>refPoint</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation132357" target = "projectFrame"><b>reg</b></a></td><td>operation</td><td>registers an asset object in the internal DB, providing its unique key</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class162565.html#refclass162565" target = "projectFrame"><b>RegEntry</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation142469" target = "projectFrame"><b>registerInstance</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation142085" target = "projectFrame"><b>registry</b></a></td><td>relation</td><td>@internal Table or DB holding all registered asset instances.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129925" target = "projectFrame"><b>relativelocation</b></a></td><td>artifact</td><td>Placement implemnetaion providing various ways of attaching a MObject to another one</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129413.html#refclass129413" target = "projectFrame"><b>RelativeLocation</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation136197" target = "projectFrame"><b>releaseBuffer</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class133893.html#refclass133893" target = "projectFrame"><b>RelType</b></a></td><td>class</td><td>the possible kinds of RelativePlacements</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute128133" target = "projectFrame"><b>relType</b></a></td><td>attribute</td><td>the kind of relation denoted by this Placement</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation132741" target = "projectFrame"><b>remove</b></a></td><td>operation</td><td>remove the given asset &lt;i&gt;together with all its dependants&lt;/i&gt; from the internal DB</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128389" target = "projectFrame"><b>Render Entities</b></a></td><td>class diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram131973" target = "projectFrame"><b>Render Mechanics</b></a></td><td>class diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcollaboration diagram132229" target = "projectFrame"><b>Render Process</b></a></td><td>collaboration diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refactivity parameter128005" target = "projectFrame"><b>Render Request</b></a></td><td>activity parameter</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class131333.html#refclass131333" target = "projectFrame"><b>RenderEngine</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact131973" target = "projectFrame"><b>renderengine</b></a></td><td>artifact</td><td>a complete network of processing nodes usable for rendering</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128389" target = "projectFrame"><b>RenderEngine</b></a></td><td>package</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refuse case view128005" target = "projectFrame"><b>Renderengine Use</b></a></td><td>use case view</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class131461.html#refclass131461" target = "projectFrame"><b>RenderGraph</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact132101" target = "projectFrame"><b>rendergraph</b></a></td><td>artifact</td><td>a single render pipeline for one segment of the timeline</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent129285" target = "projectFrame"><b>RenderPathManager</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation132485" target = "projectFrame"><b>renderSegments</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class130949.html#refclass130949" target = "projectFrame"><b>RenderState</b></a></td><td>class</td><td>Encapsulates the logic used to get a "current render process" in accordance to the currentyl applicable controller settings. The provided StateProxy serves to hold any mutalbe state used in the render process, so the rest of the render engine can be stateless.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact131845" target = "projectFrame"><b>renderstate</b></a></td><td>artifact</td><td>renderengine state manager</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class146181.html#refclass146181" target = "projectFrame"><b>RenderTask</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute128773" target = "projectFrame"><b>repr</b></a></td><td>attribute</td><td>human readable representation of the condition characterizing this allocaton, e.g. "t &gt;= 10"</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class164485.html#refclass164485" target = "projectFrame"><b>Request</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation133893" target = "projectFrame"><b>reset</b></a></td><td>operation</td><td>reset all session config and <br />start with a pristine default session.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class159237.html#refclass159237" target = "projectFrame"><b>Resolution</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation128005" target = "projectFrame"><b>resolve</b></a></td><td>operation</td><td>create an actual (explicit) placement while trying to satisfy the network of adjacent objects and placements.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation135301" target = "projectFrame"><b>resolve</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation135429" target = "projectFrame"><b>resolve</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent130693" target = "projectFrame"><b>Resolver</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class140933.html#refclass140933" target = "projectFrame"><b>ResolverBase</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class155525.html#refclass155525" target = "projectFrame"><b>ResolvingFacility</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class156933.html#refclass156933" target = "projectFrame"><b>Result</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class158085.html#refclass158085" target = "projectFrame"><b>ResultSet</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation135557" target = "projectFrame"><b>retrieve</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class160517.html#refclass160517" target = "projectFrame"><b>Root</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation131973" target = "projectFrame"><b>rootCause</b></a></td><td>operation</td><td>If this exception was caused by a chain of further exceptions,<br />return the first one registered in this throw sequence.<br />This works only, if every exceptions thrown as a consequence<br />of another exception is propperly constructed by passing<br />the original exception to the constructor</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent130821" target = "projectFrame"><b>Rule Base</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram131461" target = "projectFrame"><b>Rules access</b></a></td><td>class diagram</td><td></td></tr>
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