LUMIERA.clone/src/include/gui-notification-facade.h
Ichthyostega 8e250839f4 Application: Adjustments to the Layer structure
During the last months, a lot of gradual changes to policies and guidelines
had been finalised and documented. Moreover, recent clarifications regarding
memory management in the render engine will lead to a clearer definition
of the »Vault« Layer's role, with some ''engine code'' expected to move down.

On this occasion, I reworked relevant sections in the documentation to
confirm the role that now falls to central parts of the overall architecture.
Notably I decided to rename those parts related to the application backbone
as »Vessel« — to underpin the more active and defining role they assumed.
2026-03-03 22:16:09 +01:00

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/*
GUI-NOTIFICATION-FACADE.h - access point for pushing information into the GUI
Copyright (C)
2008, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
*/
/** @file gui-notification-facade.h
** Major public Interface of the Lumiera GUI. While from a user's point of view,
** the GUI controls the application and thus acts on its own, in fact the UI sends
** command messages to the Session subsystem in Steam-Layer. These commands cause
** changes in the session, which result in notification and structure change messages
** being pushed up asynchronously back into the UI. The GuiNotification interface
** abstracts this ability of the UI to receive such update messages. It is implemented
** by the NotificationService within the Stage-Layer, which causes actual tangible changes
** to happen in the UI in response to the reception of these messages.
**
** @see notification-service.hpp implementation
** @see stage::GuiFacade
** @see main.cpp
*/
#ifndef STAGE_GUI_NOTIFICATION_H
#define STAGE_GUI_NOTIFICATION_H
#ifdef __cplusplus /* ============== C++ Interface ================= */
#include "lib/depend.hpp"
#include "lib/idi/entry-id.hpp"
#include <string>
namespace lib {
namespace diff {
class GenNode;
class MutationMessage;
} }
namespace stage {
using std::string;
using lib::diff::GenNode;
using lib::diff::MutationMessage;
using ID = lib::idi::BareEntryID const&;
enum NotifyLevel {
NOTE_INFO, ///< possibly interesting info that can be safely ignored
NOTE_WARN, ///< something to be aware of, to be indicated unobtrusively
NOTE_ERROR ///< severe condition to be indicated prominently
};
/*****************************************************************//**
* Global access point to push state update and notification of events
* from the lower layers into the Lumiera GUI. Typically, this happens
* asynchronously and triggered by events within the lower layers.
*
* This is a layer separation façade interface. Clients should use
* the embedded #facade factory, which yields a proxy routing any
* calls through the lumieraorg_GuiNotification interface
* @throws lumiera::error::State when interface is not opened
*/
class GuiNotification
{
protected:
virtual ~GuiNotification() {} ///< this is an interface
friend class lib::DependencyFactory<GuiNotification>;
public:
static lib::Depend<GuiNotification> facade;
/** push a user visible notification text */
virtual void displayInfo (NotifyLevel, string const& text) =0;
/** highlight an element in the UI as problem location */
virtual void markError (ID uiElement, string const& text) =0;
/** attach an warning or state information element */
virtual void markNote (ID uiElement, string const& text) =0;
/** send a generic _state mark_ message to some element */
virtual void mark (ID uiElement, GenNode&& stateMark) =0;
/** push a diff message up into the user interface.
* @remark this is the intended way how to populate or
* manipulate the contents of the user interface from
* lower layers. By sending a _diff message,_ any
* structural or content changes can be described
* without actually knowing the implementation of
* the UI model elements subject to this change.
* @see diff-language.hpp
*/
virtual void mutate (ID uiElement, MutationMessage&&) =0;
/** causes the GUI to shut down unconditionally
* @param cause user visible explanation of the
* reason causing this shutdown
* @warning since the UI is a subsystem, this call
* eventually terminates the whole application.
*/
virtual void triggerGuiShutdown (string const& cause) =0;
};
} // namespace stage
extern "C" {
#endif /* =========================== CL Interface ===================== */
#include "vessel/interface.h"
#include "lib/hash-value.h"
LUMIERA_INTERFACE_DECLARE (lumieraorg_GuiNotification, 0,
LUMIERA_INTERFACE_SLOT (void, displayInfo, (uint, const char*)),
LUMIERA_INTERFACE_SLOT (void, markError, (const void*, const char*)), ////////////TICKET #1175 : need a way to pass EntryID
LUMIERA_INTERFACE_SLOT (void, markNote, (const void*, const char*)),
LUMIERA_INTERFACE_SLOT (void, mark, (const void*, void*)),
LUMIERA_INTERFACE_SLOT (void, mutate, (const void*, void*)),
LUMIERA_INTERFACE_SLOT (void, triggerGuiShutdown, (const char*)),
);
#ifdef __cplusplus
}// extern "C"
#endif
#endif /*STAGE_GUI_NOTIFICATION_H*/