after all the relevant library components do support both kinds of type sequences transparently, any usages in core code can now be switched over to the new, variadic type sequences.
165 lines
4.8 KiB
C++
165 lines
4.8 KiB
C++
/*
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CommandEquality(Test) - verify equality comparisons on command's subsystems
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file command-equality-test.cpp
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** unit test \ref CommandEquality_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "steam/control/command-def.hpp"
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#include "steam/control/command-mutation.hpp"
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#include "steam/control/argument-erasure.hpp"
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#include "steam/control/command-storage-holder.hpp"
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#include "steam/control/command-simple-closure.hpp"
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#include "steam/control/memento-tie.hpp"
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#include "lib/meta/tuple-helper.hpp"
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#include "lib/format-cout.hpp"
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#include "lib/symbol.hpp"
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#include "lib/util.hpp"
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#include <functional>
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#include <string>
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#include <tuple>
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namespace steam {
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namespace control {
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namespace test {
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using namespace lib::meta;
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using lib::Symbol;
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using util::isnil;
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using util::isSameObject;
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using std::function;
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using std::bind;
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using std::string;
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using std::make_tuple;
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namespace {
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string check_;
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Symbol COMMAND1 ("test.equalityCommand1");
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Symbol COMMAND2 ("test.equalityCommand2");
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const string MARK_1 ("|_1_");
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const string MARK_2 ("|_2_");
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void oper_1 (char par) { check_ += MARK_1 + par; }
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void oper_2 (char par) { check_ += MARK_2 + par; }
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string capt_1 (char par) { return check_ + MARK_1 + "|"+par+"|"; }
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string capt_2 (char par) { return check_ + MARK_2 + "|"+par+"|"; }
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void undo_1 (char par, string mem) { check_ = mem + MARK_1 + par + "|";}
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void undo_2 (char par, string mem) { check_ = mem + MARK_2 + par + "|";}
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typedef void Sig_oper(char);
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typedef string Sig_capt(char);
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typedef void Sig_undo(char,string);
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typedef function<Sig_oper> Fun_o;
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typedef function<Sig_capt> Fun_c;
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typedef function<Sig_undo> Fun_u;
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using ArgTuple = Tuple<TySeq<char>>;
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using ArgHolder = OpClosure<Sig_oper>;
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using MemHolder = MementoTie<Sig_oper, string>;
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using Closure = SimpleClosure<Sig_oper>;
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}
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/*************************************************************************************//**
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* @test cover command equality detection.
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* Two commands are deemed equivalent, if they are based on the same CommandImpl record.
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* This means, we only rely on the _identity_ of those commands, but do not check the
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* _equivalence_ of their backing implementations. The latter can not be possibly
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* implemented in a totally airtight fashion, and for this reason, the C++ standard
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* decided not to support comparison between std::function objects.
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*
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* @see control::Command
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* @see control::CommandImpl
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* @see command-basic-test.hpp
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*/
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class CommandEquality_test : public Test
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{
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virtual void
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run (Arg)
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{
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CHECK (&oper_1 != &oper_2);
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CHECK (&capt_1 != &capt_2);
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CHECK (&undo_1 != &undo_2);
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CommandDef (COMMAND1)
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.operation (oper_1)
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.captureUndo (capt_1)
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.undoOperation (undo_1)
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;
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CommandDef (COMMAND2)
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.operation (oper_2)
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.captureUndo (capt_2)
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.undoOperation (undo_2)
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;
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Command c1 = Command::get(COMMAND1);
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Command c2 = Command::get(COMMAND2);
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CHECK (c1 == c1);
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CHECK (c1 != c2);
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CHECK (c2 != c1);
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Command cx = c1;
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CHECK (c1 == cx);
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CHECK (cx == c1);
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CHECK (!isSameObject (c1, c2));
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// verify equality matches behaviour
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string protocol1 = execCommand(c1);
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string protocolX = execCommand(cx);
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string protocol2 = execCommand(c2);
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CHECK (protocol1 == protocolX);
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CHECK (protocol1 != protocol2);
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}
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/** Helper: invoke and undo a command,
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* @return resulting operation protocol
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*/
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string
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execCommand (Command com)
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{
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check_ = "(start)";
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com.bind('o');
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com();
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cout << com << ":" << check_ << endl;
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com.undo();
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cout << com << ":" << check_ << endl;
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return check_;
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}
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};
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/** Register this test class... */
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LAUNCHER (CommandEquality_test, "function controller");
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}}} // namespace steam::control::test
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