after all the relevant library components do support both kinds of type sequences transparently, any usages in core code can now be switched over to the new, variadic type sequences.
215 lines
6.7 KiB
C++
215 lines
6.7 KiB
C++
/*
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CommandMutation(Test) - checking the functor and undo-functor used within Steam-commands
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file command-mutation-test.cpp
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** unit test \ref CommandMutation_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "steam/control/command-mutation.hpp"
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#include "steam/control/command-simple-closure.hpp"
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#include "steam/control/memento-tie.hpp"
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#include "lib/meta/tuple-helper.hpp"
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#include "lib/meta/typelist.hpp"
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#include "lib/format-cout.hpp"
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#include <functional>
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#include <cstdlib>
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#include <string>
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using std::function;
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using std::string;
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using std::rand;
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namespace steam {
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namespace control {
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namespace test {
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using namespace lib::meta;
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using control::CmdClosure;
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using LERR_(MISSING_MEMENTO);
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using LERR_(UNBOUND_ARGUMENTS);
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namespace { /* ======= test functions to bind ========= */
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int testVal=0; ///< used to verify the effect of testFunc
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void
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testFunc (int val)
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{
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testVal += val;
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}
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int
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capture ()
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{
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return testVal;
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}
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}
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/***********************************************************************//**
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* Verify the behaviour of the type erased closure, which is used
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* by Steam-Layer commands to implement the capturing and later
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* re-invocation of a function.
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*
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* @see control::Command
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* @see control::CommandDef
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* @see control::Mutation
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* @see control::UndoMutation
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* @see command-basic-test.hpp
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*/
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class CommandMutation_test : public Test
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{
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virtual void
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run (Arg)
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{
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seedRand();
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checkMutation();
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checkUndoMutation();
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checkStateCapturingMechanism();
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}
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/** @test check the Mutation functor which is bound to our `testFunc(int)`.
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* Then create a argument closure and use this to invoke the Mutation
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* and verify actually \c testFunc(param) is executed.
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*/
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void
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checkMutation ()
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{
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typedef void SIG_fun(int);
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function<SIG_fun> funky = testFunc;
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Mutation functor (funky);
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SimpleClosure<SIG_fun> nullClosure;
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CHECK (not nullClosure.isValid());
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cout << "empty placeholder closure: " << nullClosure << endl;
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VERIFY_ERROR (UNBOUND_ARGUMENTS, functor(nullClosure) );
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// now create a real closure....
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Tuple<TySeq<int>> param = std::make_tuple (23);
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SimpleClosure<void(int)> closed_over{param};
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CmdClosure& closure (closed_over);
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CHECK (closure);
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cout << "param values: " << closure << endl;
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testVal = 0;
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functor(closure);
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CHECK (testVal == 23);
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functor(closure);
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CHECK (testVal == 2*23);
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}
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/** @test check the special Mutation which is used to \em undo a command.
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* This time, we use our \c testFunc(int) as implementation of the
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* "undo" function; thus its parameter has now the meaning of an
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* captured state value. Consequently this time the \em operation
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* which is to be undone would have the signature \c void(void) .
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* Obviously this is a rather silly "undo" function, but it is
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* easy to check for unit testing. To carry out this test, we
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* first have to trigger the state capturing mechanism; after that,
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* invoking the UndoMutation will call the testFunc with the
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* previously captured state.
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* @note Mutation and UndoMutation are value objects, but they refer
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* to a common command state, which for this test is modelled
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* by local variables and which for the real commands is
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* contained in a Command-StorageHolder
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*/
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void
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checkUndoMutation ()
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{
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function<void(int)> undo_func = testFunc;
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function<int(void)> cap_func = capture;
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typedef MementoTie<void(),int> MemHolder;
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MemHolder mementoHolder (undo_func,cap_func);
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UndoMutation undoFunctor (mementoHolder);
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CHECK (!mementoHolder);
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SimpleClosure<void(void)> nullClosure;
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VERIFY_ERROR (UNBOUND_ARGUMENTS, undoFunctor(nullClosure) );
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VERIFY_ERROR (UNBOUND_ARGUMENTS, undoFunctor.captureState(nullClosure) );
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Tuple<TySeq<>> param;
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SimpleClosure<void()> clo{param};
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CHECK (!mementoHolder);
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VERIFY_ERROR (MISSING_MEMENTO, undoFunctor (clo) );
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VERIFY_ERROR (MISSING_MEMENTO, mementoHolder.getState() );
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testVal = 11;
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undoFunctor.captureState(clo);
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CHECK (mementoHolder);
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CHECK (testVal == 11);
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int mem = mementoHolder.getState();
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cout << "saved state: " << mem << endl;
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undoFunctor(clo);
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CHECK (testVal == 11 + 11);
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undoFunctor(clo);
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CHECK (testVal == 11 + 11 + 11);
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undoFunctor.captureState(clo);
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CHECK (33 == mementoHolder.getState());
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undoFunctor(clo);
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CHECK (testVal == 33 + 33);
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testVal = 9;
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undoFunctor(clo);
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CHECK (testVal == 42);
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}
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/** @test check the undo memento capturing mechanism in isolation
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* @see memento-tie-test.cpp more in-depth coverage */
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void
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checkStateCapturingMechanism ()
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{
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typedef MementoTie<void(),int> MemHolder;
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MemHolder mementoHolder (testFunc, capture);
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function<void()> bound_undo_func = mementoHolder.tieUndoFunc();
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function<void()> bound_cap_func = mementoHolder.tieCaptureFunc();
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int rr{rani (100)};
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testVal = rr;
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bound_cap_func(); // invoke state capturing
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CHECK (rr == mementoHolder.getState());
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testVal = 10; // meanwhile "somehow" mutate the state
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bound_undo_func(); // invoking the undo() feeds back the memento
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CHECK (testVal == 10+rr);
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}
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};
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/** Register this test class... */
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LAUNCHER (CommandMutation_test, "unit controller");
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}}} // namespace steam::control::test
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