LUMIERA.clone/tests/core/proc/asset/compoundmediatest.cpp
Ichthyostega ada5cefaaf re-arrange tests according to layer structure
the buildsystem will now pick up and link
all test cases according to the layer, e.g.
backend tests will automatically be linked
against the backend + library solely.
2013-01-07 05:43:01 +01:00

104 lines
2.9 KiB
C++

/*
CompoundMedia(Test) - handling multichannel Media Assets
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "include/logging.h"
#include "lib/test/run.hpp"
#include "lib/util.hpp"
#include "proc/assetmanager.hpp"
#include "proc/asset/media.hpp"
#include "proc/asset/proc.hpp"
#include "proc/asset/asset-diagnostics.hpp"
using util::isnil;
using std::string;
namespace proc {
namespace asset{
namespace test {
/***********************************************************************
* Verifying the special operations available for compound media assets
* comprised of several elementary media assets.
*/
class CompoundMedia_test : public Test
{
virtual void run(Arg arg)
{
buildCompound();
modifyCompound();
verifyClipStructure();
if (!isnil (arg))
dumpAssetManager();
TRACE (asset_mem, "leaving CreateAsset_test::run()");
}
typedef shared_ptr<asset::Media> PM;
/** @test building a compound media asset by using a special
* factory, normally intended for loading existing sessions.
*/
void buildCompound()
{
UNIMPLEMENTED ("create new compound media");
}
/** @test adding and removing elementary media.
*/
void modifyCompound()
{
UNIMPLEMENTED ("add and remove elementary media to compound media asset");
}
/** @test create a (compound) clip from some compound media asset
* and verify the clip mirrors the media asset's structure
*/
void verifyClipStructure()
{
UNIMPLEMENTED ("create compound clip from compound media and verify structure");
}
bool checkProperties (PM object, Asset::Ident identity, string filename)
{
return identity == object->ident
&& filename == object->getFilename();
}
};
/** Register this test class... */
LAUNCHER (CompoundMedia_test, "unit asset");
}}} // namespace proc::asset::test