LUMIERA.clone/tests/core/proc/play/timing-constraints-test.cpp
Ichthyostega ada5cefaaf re-arrange tests according to layer structure
the buildsystem will now pick up and link
all test cases according to the layer, e.g.
backend tests will automatically be linked
against the backend + library solely.
2013-01-07 05:43:01 +01:00

89 lines
2.7 KiB
C++

/*
TimingConstraints(Test) - verify timing constraint specifications
Copyright (C) Lumiera.org
2012, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "proc/play/timings.hpp"
#include "lib/time/timevalue.hpp"
//#include "proc/engine/buffhandle.hpp"
//#include "proc/engine/testframe.hpp"
//#include "lib/time/control.hpp"
namespace proc {
namespace play {
namespace test {
using lib::time::Time;
using lib::time::Duration;
using lib::time::FrameRate;
//using proc::engine::BuffHandle;
//using proc::engine::test::testData;
//using proc::engine::test::TestFrame;
//using lumiera::Play;
//typedef time::Control<time::Duration> DurationControl;
//
//typedef DummyPlayConnection<PlayTestFrames_Strategy> DummyPlayer;
/*******************************************************************
* @test document and verify the definition and combining of
* timing constraints for playback and rendering.
*/
class TimingConstraints_test : public Test
{
virtual void
run (Arg)
{
define_basicTimingConstraints();
}
void
define_basicTimingConstraints()
{
Timings timings (FrameRate::PAL);
Time t(0,10);
Duration lengthPAL (1, FrameRate::PAL);
CHECK (timings.getOrigin() == Time::ZERO);
CHECK (timings.getFrameDurationAt(t) == lengthPAL);
CHECK (timings.getFrameOffsetAt(t) == lengthPAL);
CHECK (ASAP == timings.playbackUrgency);
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #831
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #831
}
};
/** Register this test class... */
LAUNCHER (TimingConstraints_test, "unit player");
}}} // namespace proc::play::test