LUMIERA.clone/tests/library/del-stash-test.cpp
Ichthyostega ada5cefaaf re-arrange tests according to layer structure
the buildsystem will now pick up and link
all test cases according to the layer, e.g.
backend tests will automatically be linked
against the backend + library solely.
2013-01-07 05:43:01 +01:00

265 lines
6.7 KiB
C++

/*
DelStash(Test) - verify a facility to memorise and trigger deleter functions
Copyright (C) Lumiera.org
2010, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "lib/del-stash.hpp"
#include <cstdlib>
namespace lib {
namespace test{
using std::rand;
namespace { // probe victims
ulong MAX_MASS = 200; // number of victims to kill at once
ulong checksum = 0;
template<uint siz>
class Probe
{
uint mySiz_;
char myCrap_[siz];
public:
Probe()
: mySiz_(siz)
{
REQUIRE (siz);
for (uint i=0; i<siz; ++i)
{
char c (rand() % 256);
checksum += c;
myCrap_[i] = c;
}
}
~Probe()
{
CHECK (siz == mySiz_, "using wrong type information for de-allocation");
for (uint i=0; i<siz; ++i)
checksum -= myCrap_[i];
}
};
template<uint x>
inline Probe<x>*
makeViktim ()
{
return new Probe<x>();
}
template<uint x>
inline void
feedViktim (DelStash& killer)
{
killer.manage (new Probe<x>());
}
}//(End) test data
/****************************************************************************
* @test create a bunch of objects with varying type and size, memorising
* how to kill them properly. Verify everyone is dead after mass-kill.
* Use a checksum not only to verify the number of objects created and
* destroyed, but also the individual (random) contents of the data
* within the objects, to ensure that the correct destructor
* actually is invoked for each type.
*
* @see lib::DelStash
*/
class DelStash_test : public Test
{
virtual void
run (Arg)
{
checksum = 0;
checkSingleKill();
checkCustomKill();
checkMassKill();
checkAutoKill();
}
void
checkSingleKill ()
{
DelStash killer;
CHECK (0 == killer.size());
killer.manage<short> (NULL);
CHECK (0 == killer.size());
Probe<5> *p = makeViktim<5>();
Probe<7> &r = *makeViktim<7>();
void *v = makeViktim<9>();
CHECK (0 < checksum);
killer.manage (p);
killer.manage (r);
killer.manage<Probe<9> > (v);
CHECK (3 == killer.size());
killer.kill (r);
CHECK (2 == killer.size());
killer.kill (p);
CHECK (1 == killer.size());
killer.kill (p);
CHECK (1 == killer.size()); // spurious kill requests ignored
killer.kill (v);
CHECK (0 == killer.size());
CHECK (0 == checksum);
}
void
feedViktims (DelStash& killer)
{
for (uint i=1; i <= MAX_MASS; ++i)
switch (i% 5) {
case 0: feedViktim<12> (killer); break;
case 1: feedViktim<23> (killer); break;
case 2: feedViktim<34> (killer); break;
case 3: feedViktim<45> (killer); break;
case 4: feedViktim<56> (killer); break;
}
}
void
checkMassKill ()
{
DelStash killer;
CHECK (0 == killer.size());
CHECK (0 == checksum);
CHECK (0 == killer.size());
feedViktims (killer);
CHECK (MAX_MASS == killer.size());
killer.killAll();
CHECK (0 == killer.size());
CHECK (0 == checksum);
}
void
checkAutoKill()
{
{
DelStash killer;
CHECK (0 == killer.size());
CHECK (0 == checksum);
feedViktims (killer);
Probe<444> * individuum = makeViktim<444>();
killer.manage (individuum);
feedViktims (killer);
killer.manage (makeViktim<5555>());
feedViktims (killer);
CHECK (3*MAX_MASS + 2 == killer.size());
killer.kill(individuum);
CHECK (3*MAX_MASS + 1 == killer.size());
CHECK (0 < checksum);
}// killer going out of scope...
CHECK (0 == checksum);
}
/** @test use a custom-provided
* deleter function
*/
void
checkCustomKill ()
{
DelStash killer;
CHECK (0 == killer.size());
/** a very specific setup,
* bound to mess up the checksum,
* unless the random bias is removed
* by the custom deleter function
*/
class Special
: Probe<555>
{
char secret_;
public:
Special()
: Probe<555>()
, secret_('a' + (rand() % (1+'z'-'a')))
{
checksum += secret_;
}
static void
selfKill (void *it)
{
Special *self = static_cast<Special*> (it);
checksum -= self->secret_;
delete self;
}
};
void * type_erased = new Special();
CHECK (0 < checksum);
killer.manage (type_erased, &Special::selfKill);
CHECK (1 == killer.size());
killer.kill(type_erased);
CHECK (0 == killer.size());
CHECK (0 == checksum);
}
};
/** Register this test class... */
LAUNCHER (DelStash_test, "unit common");
}} // namespace lib::test