LUMIERA.clone/src/lib/sync.hpp
2010-01-14 21:15:13 +01:00

550 lines
18 KiB
C++

/*
SYNC.hpp - generic helper for object based locking and synchronisation
Copyright (C) Lumiera.org
2008, Christian Thaeter <ct@pipapo.org>
Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file sync.hpp
** Collection of OO-wrappers to support dealing with concurrency issues.
** Actually, everything is implemented either by the Lumiera backend, or directly
** by pthread. The purpose is to support and automate the most common use cases
** in object oriented style; especially we build upon the monitor object pattern.
**
** A class becomes \em lockable by inheriting from lib::Sync with the appropriate
** parametrisation. This causes any instance to inherit a monitor member (object),
** managing a mutex and (optionally) a condition variable for waiting. The actual
** synchronisation is achieved by placing a guard object as local (stack) variable
** into a given scope (typically a member function body). This guard object of
** class lib::Sync::Lock accesses the enclosing object's monitor and automatically
** manages the locking and unlocking; optionally it may also be used for waiting
** on a condition.
**
** Please note:
** - It is important to select a suitable parametrisation of the monitor.
** This is done by specifying one of the defined policy classes.
** - Be sure to pick the recursive mutex implementation when recursive calls
** of synchronised functions can't be avoided. (performance penalty)
** - You can't use the Lock#wait and Lock#notify functions unless you pick
** a parametrisation including a condition variable.
** - The "this" pointer is fed to the ctor of the Lock guard object. Thus
** you may use any object's monitor as appropriate, especially in cases
** when adding the monitor to a given class may cause size problems.
** - For sake of completeness, this implementation provides the ability for
** timed waits. But please consider that in most cases there are better
** solutions for running an operation with given timeout by utilising the
** Lumiera scheduler. Thus use of timed waits is \b discouraged.
** - There is a special variant of the Lock guard called ClassLock, which
** can be used to lock based on a type, not an instance.
** - in DEBUG mode, the implementation includes NoBug resource tracking.
**
** @todo fully implement the NoBug resource tracking calls
**
** @see mutex.h
** @see sync-locking-test.cpp
** @see sync-waiting-test.cpp
** @see asset::AssetManager::reg() usage example
** @see subsystemrunner.hpp usage example
*/
#ifndef LIB_SYNC_H
#define LIB_SYNC_H
#include "include/logging.h"
#include "lib/error.hpp"
#include "lib/util.hpp"
extern "C" {
#include "lib/mutex.h"
#include "lib/recmutex.h"
#include "lib/condition.h"
#include "lib/reccondition.h"
}
#include <boost/noncopyable.hpp>
#include <pthread.h>
#include <cerrno>
#include <ctime>
using boost::noncopyable;
namespace lib {
/** Helpers and building blocks for Monitor based synchronisation */
namespace sync {
struct Wrapped_LumieraExcMutex
{
lumiera_mutex self;
protected:
Wrapped_LumieraExcMutex() { lumiera_mutex_init (&self, "Obj.Monitor ExclMutex", &NOBUG_FLAG(sync)); }
~Wrapped_LumieraExcMutex() { lumiera_mutex_destroy (&self, &NOBUG_FLAG(sync)); }
bool lock (struct nobug_resource_user** handle)
{
return !!lumiera_mutex_lock (&self, &NOBUG_FLAG(sync), handle);
}
bool trylock (struct nobug_resource_user** handle)
{
return !!lumiera_mutex_trylock (&self, &NOBUG_FLAG(sync), handle);
}
bool timedlock (const struct timespec* timeout, struct nobug_resource_user** handle)
{
return !!lumiera_mutex_timedlock (&self, timeout, &NOBUG_FLAG(sync), handle);
}
void unlock (struct nobug_resource_user** handle)
{
lumiera_mutex_unlock (&self, &NOBUG_FLAG(sync), handle);
}
LumieraReccondition myreccond () {throw "bullshit"; return NULL;} // placeholder, brainstorm
};
struct Wrapped_LumieraRecMutex
{
lumiera_recmutex self;
protected:
Wrapped_LumieraRecMutex() { lumiera_recmutex_init (&self, "Obj.Monitor RecMutex", &NOBUG_FLAG(sync)); }
~Wrapped_LumieraRecMutex() { lumiera_recmutex_destroy (&self, &NOBUG_FLAG(sync)); }
bool lock (struct nobug_resource_user** handle)
{
return !!lumiera_recmutex_lock (&self, &NOBUG_FLAG(sync), handle);
}
bool trylock (struct nobug_resource_user** handle)
{
return !!lumiera_recmutex_trylock (&self, &NOBUG_FLAG(sync), handle);
}
bool timedlock (const struct timespec* timeout, struct nobug_resource_user** handle)
{
return !!lumiera_recmutex_timedlock (&self, timeout, &NOBUG_FLAG(sync), handle);
}
void unlock (struct nobug_resource_user** handle)
{
lumiera_recmutex_unlock (&self, &NOBUG_FLAG(sync), handle);
}
LumieraReccondition myreccond () {throw "bullshit"; return NULL;} // placeholder, brainstorm
};
struct Wrapped_LumieraExcCond
{
lumiera_condition self;
protected:
Wrapped_LumieraExcCond() { lumiera_condition_init (&self, "Obj.Monitor ExclCondition", &NOBUG_FLAG(sync) ); }
~Wrapped_LumieraExcCond() { lumiera_condition_destroy (&self, &NOBUG_FLAG(sync) ); }
bool lock (struct nobug_resource_user** handle)
{
return !!lumiera_condition_lock (&self, &NOBUG_FLAG(sync), handle);
}
bool trylock (struct nobug_resource_user** handle)
{
return !!lumiera_condition_trylock (&self, &NOBUG_FLAG(sync), handle);
}
bool timedlock (const struct timespec* timeout, struct nobug_resource_user** handle)
{
return !!lumiera_condition_timedlock (&self, timeout, &NOBUG_FLAG(sync), handle);
}
bool wait (struct nobug_resource_user** handle)
{
return !!lumiera_condition_wait (&self, &NOBUG_FLAG(sync), handle);
}
bool timedwait (const struct timespec* timeout, struct nobug_resource_user** handle)
{
return !!lumiera_condition_timedwait (&self, timeout, &NOBUG_FLAG(sync), handle);
}
void signal()
{
lumiera_condition_signal (&self, &NOBUG_FLAG(sync));
}
void broadcast()
{
lumiera_condition_broadcast (&self, &NOBUG_FLAG(sync));
}
void unlock (struct nobug_resource_user** handle)
{
lumiera_condition_unlock (&self, &NOBUG_FLAG(sync), handle);
}
LumieraReccondition myreccond () {throw "bullshit"; return NULL;} // placeholder, brainstorm
};
struct Wrapped_LumieraRecCond
{
lumiera_reccondition self;
protected:
Wrapped_LumieraRecCond() { lumiera_reccondition_init (&self, "Obj.Monitor RecCondition", &NOBUG_FLAG(sync) ); }
~Wrapped_LumieraRecCond() { lumiera_reccondition_destroy (&self, &NOBUG_FLAG(sync) ); }
bool lock (struct nobug_resource_user** handle)
{
return !!lumiera_reccondition_lock (&self, &NOBUG_FLAG(sync), handle);
}
bool trylock (struct nobug_resource_user** handle)
{
return !!lumiera_reccondition_trylock (&self, &NOBUG_FLAG(sync), handle);
}
bool timedlock (const struct timespec* timeout, struct nobug_resource_user** handle)
{
return !!lumiera_reccondition_timedlock (&self, timeout, &NOBUG_FLAG(sync), handle);
}
bool wait (struct nobug_resource_user** handle)
{
return !!lumiera_reccondition_wait (&self, &NOBUG_FLAG(sync), handle);
}
bool timedwait (const struct timespec* timeout, struct nobug_resource_user** handle)
{
return !!lumiera_reccondition_timedwait (&self, timeout, &NOBUG_FLAG(sync), handle);
}
void signal()
{
lumiera_reccondition_signal (&self, &NOBUG_FLAG(sync));
}
void broadcast()
{
lumiera_reccondition_broadcast (&self, &NOBUG_FLAG(sync));
}
void unlock (struct nobug_resource_user** handle)
{
lumiera_reccondition_unlock (&self, &NOBUG_FLAG(sync), handle);
}
LumieraReccondition myreccond () { return &self;} // placeholder, brainstorm
};
/* ========== abstractions defining the usable synchronisation primitives ============== */
template<class MTX>
class Mutex
: protected MTX
{
protected:
~Mutex () { }
Mutex () { }
Mutex (const Mutex&); ///< noncopyable...
const Mutex& operator= (const Mutex&);
public:
void
acquire(struct nobug_resource_user** handle)
{
MTX::lock(handle);
}
void
release(struct nobug_resource_user** handle)
{
MTX::unlock(handle);
}
};
class Timeout;
template<class CDX>
class Condition
: public Mutex<CDX>
{
public:
void
signal (bool wakeAll=false)
{
if (wakeAll)
CDX::broadcast ();
else
CDX::signal ();
}
template<class BF>
bool
wait (struct nobug_resource_user** handle, BF& predicate, Timeout& waitEndTime)
{
bool ok = true;
while (ok && !predicate())
if (waitEndTime)
ok = CDX::timedwait (&waitEndTime, handle);
else
ok = CDX::wait (handle);
if (!ok && lumiera_error_expect(LUMIERA_ERROR_LOCK_TIMEOUT)) return false;
lumiera::throwOnError(); // any other error thows
return true;
}
};
/**
* helper for specifying an optional timeout for an timed wait.
* Wrapping a timespec-struct, it allows for easy initialisation
* by a given relative offset.
*/
struct Timeout
: timespec
{
Timeout() { tv_sec=tv_nsec=0; }
/** initialise to NOW() + offset (in milliseconds) */
Timeout&
setOffset (ulong offs)
{
if (offs)
{
clock_gettime(CLOCK_REALTIME, this);
tv_sec += offs / 1000;
tv_nsec += 1000000 * (offs % 1000);
if (tv_nsec > 1000000000)
{
tv_sec += tv_nsec / 1000000000;
tv_nsec %= 1000000000;
} }
return *this;
}
operator bool() { return 0 != tv_sec; } // allows if (timeout_)....
};
/* ==== functor types for defining the waiting condition ==== */
typedef volatile bool& Flag;
struct BoolFlagPredicate
{
Flag flag_;
BoolFlagPredicate (Flag f) : flag_(f) {}
bool operator() () { return flag_; }
};
template<class X>
struct BoolMethodPredicate
{
typedef bool (X::*Method)(void);
X& instance_;
Method method_;
BoolMethodPredicate (X& x, Method m) : instance_(x), method_(m) {}
bool operator() () { return (instance_.*method_)(); }
};
/**
* Object Monitor for synchronisation and waiting.
* Implemented by a (wrapped) set of sync primitives,
* which are default constructible and noncopyable.
*/
template<class IMPL>
class Monitor
: IMPL
{
Timeout timeout_;
public:
Monitor() {}
~Monitor() {}
/** allow copy, without interfering with the identity of IMPL */
Monitor (Monitor const& ref) : IMPL(), timeout_(ref.timeout_) { }
const Monitor& operator= (Monitor const& ref) { timeout_ = ref.timeout_; }
void acquireLock(struct nobug_resource_user** handle) { IMPL::acquire(handle); }
void releaseLock(struct nobug_resource_user** handle) { IMPL::release(handle); }
void signal(bool a){ IMPL::signal(a); }
bool
wait (struct nobug_resource_user** handle, Flag flag, ulong timedwait=0)
{
BoolFlagPredicate checkFlag(flag);
return IMPL::wait(handle, checkFlag, timeout_.setOffset(timedwait));
}
template<class X>
bool
wait (struct nobug_resource_user** handle, X& instance, bool (X::*method)(void), ulong timedwait=0)
{
BoolMethodPredicate<X> invokeMethod(instance, method);
return IMPL::wait(handle, invokeMethod, timeout_.setOffset(timedwait));
}
void setTimeout(ulong relative) {timeout_.setOffset(relative);}
bool isTimedWait() {return (timeout_);}
LumieraReccondition accessCond(){return IMPL::myreccond();}
};
typedef Mutex<Wrapped_LumieraExcMutex> NonrecursiveLock_NoWait;
typedef Mutex<Wrapped_LumieraRecMutex> RecursiveLock_NoWait;
typedef Condition<Wrapped_LumieraExcCond> NonrecursiveLock_Waitable;
typedef Condition<Wrapped_LumieraRecCond> RecursiveLock_Waitable;
} // namespace sync (helpers and building blocks)
/* Interface to be used by client code:
* Inherit from class Sync with a suitable Policy.
* Then use the embedded Lock class.
*/
/* ======= Policy classes ======= */
using sync::NonrecursiveLock_NoWait;
using sync::NonrecursiveLock_Waitable;
using sync::RecursiveLock_NoWait;
using sync::RecursiveLock_Waitable;
/*************************************************************************
* Facility for monitor object based locking.
* To be attached either on a per class base or per object base.
* Typically, the client class will inherit from this template (but it
* is possible to use it stand-alone, if inheriting isn't an option).
* The interface for clients to access the functionality is the embedded
* Lock template, which should be instantiated as an automatic variable
* within the scope to be protected.
*
*/
template<class CONF = NonrecursiveLock_NoWait>
class Sync
{
typedef sync::Monitor<CONF> Monitor;
mutable Monitor objectMonitor_;
static Monitor&
getMonitor(const Sync* forThis)
{
REQUIRE (forThis);
return forThis->objectMonitor_;
}
public:
class Lock
: private noncopyable
{
Monitor& mon_;
public:
RESOURCE_USER (handle); // temporary public until thread impl settles the locking
template<class X>
Lock(X* it) : mon_(getMonitor(it)){ RESOURCE_USER_INIT (handle); mon_.acquireLock(&handle); }
~Lock() { mon_.releaseLock(&handle); }
void notify() { mon_.signal(false);}
void notifyAll() { mon_.signal(true); }
void setTimeout(ulong time) { mon_.setTimeout(time); }
bool isTimedWait() { return mon_.isTimedWait(); }
template<typename C>
bool
wait (C& cond, ulong timeout=0)
{
return mon_.wait(&handle, cond, timeout);
}
template<typename X>
bool
wait (X& instance, bool (X::*predicate)(void), ulong timeout=0)
{
return mon_.wait(&handle, instance, predicate, timeout);
}
/** convenience shortcut:
* Locks and immediately enters wait state,
* observing a condition defined as member function. */
template<class X>
Lock(X* it, bool (X::*method)(void))
: mon_(getMonitor(it))
{
RESOURCE_USER_INIT (handle);
mon_.acquireLock(&handle);
mon_.wait(&handle, *it, method);
}
protected:
/** for creating a ClassLock */
Lock(Monitor& m) : mon_(m)
{ RESOURCE_USER_INIT (handle); mon_.acquireLock(&handle); }
/** for controlled access to the
* underlying sync primitives */
Monitor&
accessMonitor() { return mon_; }
};
};
} // namespace lumiera
#endif
/*
// Local Variables:
// mode: C++
// c-file-style: "gnu"
// indent-tabs-mode: nil
// End:
*/