LUMIERA.clone/tests/library/diff/tree-mutator-binding-test.cpp

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/*
TreeMutatorBinding(Test) - techniques to map generic changes onto concrete tree shaped data
Copyright (C) Lumiera.org
2016, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file tree-mutator-binding-test.cpp
** unit test \ref TreeMutatorBinding_test
*/
#include "lib/test/run.hpp"
#include "lib/format-util.hpp"
#include "lib/test/test-helper.hpp"
#include "lib/diff/tree-mutator.hpp"
#include "lib/diff/test-mutation-target.hpp"
#include "lib/iter-adapter-stl.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/format-cout.hpp"
#include "lib/format-util.hpp"
#include "lib/error.hpp"
#include "lib/util.hpp"
#include <vector>
#include <string>
using util::join;
using util::isnil;
using util::contains;
using util::stringify;
using lib::iter_stl::eachElm;
using lib::time::Time;
using std::string;
using util::typeStr;
namespace lib {
namespace diff{
namespace test{
using lumiera::error::LERR_(LOGIC);
namespace {//Test fixture....
// define some GenNode elements
// to act as templates within the concrete diff
// NOTE: everything in this diff language is by-value
const GenNode ATTRIB1("α", 1), // attribute α = 1
ATTRIB2("β", int64_t(2)), // attribute α = 2L (int64_t)
ATTRIB3("γ", 3.45), // attribute γ = 3.45 (double)
TYPE_X("type", "ξ"), // a "magic" type attribute "Xi"
TYPE_Z("type", "ζ"), //
CHILD_A("a"), // unnamed string child node
CHILD_B('b'), // unnamed char child node
CHILD_T(Time(12,34,56,78)), // unnamed time value child
SUB_NODE = MakeRec().genNode(), // empty anonymous node used to open a sub scope
ATTRIB_NODE = MakeRec().genNode("δ"), // empty named node to be attached as attribute δ
GAMMA_PI("γ", 3.14159265); // happens to have the same identity (ID) as ATTRIB3
}//(End)Test fixture
/********************************************************************************//**
* @test Building blocks to map generic changes to arbitrary private data structures.
* - use a dummy diagnostic implementation to verify the interface
* - verify an adapter to apply structure modification to a generic collection
* - use closures to translate mutation into manipulation of private attributes
* - integrate the standard case of tree diff application to `Rec<GenNode>`
*
* @remark even while this is a very long and detail oriented test, it barely
* scratches the surface of what is possible with _layering multiple bindings_
* on top of each other. In fact, what follows are several self contained tests,
* each performing roughly the same scenario, yet targeted at different local
* data structures through appropriate special bindings given as lambda.
* @remark _you should note_ that the scenario executed in each of these tests
* precisely corresponds to the application of the test diff used in
* (\ref DiffComplexApplication_test)
* @remark _to help with understanding this,_ please consider how diff application is
* actually implemented on top of a set of "primitives". The TreeMutator interface
* on the other hand offers precisely these building blocks necessary to implement
* diff application to an arbitrary hierarchical data structure. In this way, the
* following test cases demonstrate the intermediary steps executed when applying
* this test diff through the concrete binding exemplified in each case
* @remark the **test diff** implied here reads as follows
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* ins(ATTRIB1)
* ins(ATTRIB3)
* ins(ATTRIB3)
* ins(CHILD_B)
* ins(CHILD_B)
* ins(CHILD_T)
* // ==> ATTRIB1, ATTRIB3, ATTRIB3, CHILD_B, CHILD_B, CHILD_T
* after(Ref::ATTRIBS)
* ins(ATTRIB2)
* del(CHILD_B)
* ins(SUB_NODE)
* find(CHILD_T)
* pick(CHILD_B)
* skip(CHILD_T)
* // ==> ATTRIB1, ATTRIB3, (ATTRIB3), ATTRIB2, SUB_NODE, CHILD_T, CHILD_B
* after(CHILD_B)
* after(Ref::END)
* set(GAMMA_PI)
* mut(SUB_NODE)
* ins(TYPE_X)
* ins(ATTRIB2)
* ins(CHILD_B)
* ins(CHILD_A)
* emu(SUB_NODE)
* ins(ATTRIB_NODE)
* mut(ATTRIB_NODE)
* ins(TYPE_Z)
* ins(CHILD_A)
* ins(CHILD_A)
* ins(CHILD_A)
* emu(ATTRIB_NODE)
* // ==> ATTRIB1, ATTRIB3 := π, (ATTRIB3), ATTRIB2,
* // ATTRIB_NODE{ type ζ, CHILD_A, CHILD_A, CHILD_A }
* // SUB_NODE{ type ξ, ATTRIB2, CHILD_B, CHILD_A },
* // CHILD_T, CHILD_B
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* @see TreeMutator
* @see TreeMutator_test
* @see DiffTreeApplication_test
* @see GenNode_test
* @see AbstractTangible_test::mutate()
*/
class TreeMutatorBinding_test : public Test
{
virtual void
run (Arg)
{
mutateDummy();
mutateCollection();
mutateAttribute();
mutateGenNode();
}
/** @test diagnostic binding: how to monitor and verify the mutations applied */
void
mutateDummy()
{
MARK_TEST_FUN;
TestMutationTarget target;
auto mutator =
TreeMutator::build()
.attachDummy (target);
mutator.init();
CHECK (isnil (target));
CHECK (not mutator.hasSrc());
mutator.injectNew (ATTRIB1);
CHECK (!isnil (target));
CHECK (contains(target.showContent(), "α = 1"));
CHECK (target.verifyEvent("injectNew","α = 1")
.after("attachMutator"));
mutator.injectNew (ATTRIB3);
mutator.injectNew (ATTRIB3);
mutator.injectNew (CHILD_B);
mutator.injectNew (CHILD_B);
mutator.injectNew (CHILD_T);
CHECK (mutator.completeScope());
CHECK (target.verify("attachMutator")
.beforeEvent("injectNew","α = 1")
.beforeEvent("injectNew","γ = 3.45")
.beforeEvent("injectNew","γ = 3.45")
.beforeEvent("injectNew","b")
.beforeEvent("injectNew","b")
.beforeEvent("injectNew","78:56:34.012")
.beforeEvent("completeScope","scope completed")
);
CHECK (target.showContent() == "α = 1, γ = 3.45, γ = 3.45, b, b, 78:56:34.012");
cout << "Content after population; "
<< target.showContent() <<endl;
// now attach new mutator for second round...
auto mutator2 =
TreeMutator::build()
.attachDummy (target);
mutator2.init();
CHECK (target.verify("attachMutator")
.beforeEvent("injectNew","78:56:34.012")
.before("attachMutator"));
CHECK (isnil (target)); // the "visible" new content is still void
CHECK (mutator2.hasSrc()); // content was moved into hidden "src" buffer
CHECK (target.showSrcBuffer() == "α = 1, γ = 3.45, γ = 3.45, b, b, 78:56:34.012");
CHECK (mutator2.matchSrc (ATTRIB1)); // current head element of src "matches" the given spec
CHECK (isnil (target)); // the match didn't change anything
CHECK (mutator2.accept_until(Ref::ATTRIBS)); // accept_until
CHECK (mutator2.hasSrc());
CHECK (!isnil (target)); // the fast forward did accept some entries
CHECK (target.showContent() == "α = 1, γ = 3.45, γ = 3.45");
CHECK (mutator2.matchSrc (CHILD_B)); // ...and we're located behind the attributes, at first child
mutator2.injectNew (ATTRIB2); // injectNew
CHECK (target.showContent() == "α = 1, γ = 3.45, γ = 3.45, β = 2");
// now proceeding with the children.
// NOTE: the TestWireTap / TestMutationTarget does not enforce the attribute / children distinction!
CHECK (mutator2.hasSrc()); // still located behind the attributes...
CHECK (mutator2.matchSrc (CHILD_B)); // first child waiting in src is CHILD_B
mutator2.skipSrc (CHILD_B); // ...which will be skipped (and thus discarded) // skipSrc
mutator2.injectNew (SUB_NODE); // inject a new nested sub-structure here // injectNew
CHECK (mutator2.matchSrc (CHILD_B)); // yet another B-child is waiting
CHECK (not mutator2.findSrc (CHILD_A)); // unsuccessful find operation won't do anything
CHECK (mutator2.hasSrc());
CHECK (mutator2.matchSrc (CHILD_B)); // child B still waiting, unaffected
CHECK (not mutator2.acceptSrc (CHILD_T)); // refusing to accept/pick a non matching element
CHECK (mutator2.matchSrc (CHILD_B)); // child B still patiently waiting, unaffected
CHECK (mutator2.hasSrc());
CHECK (mutator2.findSrc (CHILD_T)); // search for an element further down into src... // findSrc
CHECK (!isnil (target)); // ...pick and accept it into the "visible" part of target
CHECK (target.showContent() == "α = 1, γ = 3.45, γ = 3.45, β = 2, Rec(), 78:56:34.012");
CHECK (mutator2.matchSrc (CHILD_B)); // element at head of src is still CHILD_B (as before)
CHECK (mutator2.acceptSrc (CHILD_B)); // now pick and accept this src element as child // acceptSrc
CHECK (mutator2.hasSrc()); // next we have to clean up waste
mutator2.skipSrc (CHILD_T); // left behind by the findSrc() operation // skipSrc
CHECK (target.showContent() == "α = 1, γ = 3.45, γ = 3.45, β = 2, Rec(), 78:56:34.012, b");
CHECK (not mutator2.hasSrc()); // source contents exhausted
CHECK (not mutator2.acceptSrc (CHILD_T));
CHECK (mutator2.completeScope()); // no pending elements left, everything resolved
CHECK (target.verify("attachMutator")
.beforeEvent("injectNew","78:56:34.012")
.before("attachMutator")
.beforeEvent("accept_until after ATTRIBS","α = 1")
.beforeEvent("accept_until after ATTRIBS","γ = 3.45")
.beforeEvent("accept_until after ATTRIBS","γ = 3.45")
.beforeEvent("injectNew","β = 2")
.beforeEvent("skipSrc","b")
.beforeEvent("injectNew","Rec()")
.beforeEvent("findSrc","78:56:34.012")
.beforeEvent("acceptSrc","b")
.beforeEvent("skipSrc","")
.beforeEvent("completeScope","scope completed / 6 waste elm(s)")
);
CHECK (target.showContent() == "α = 1, γ = 3.45, γ = 3.45, β = 2, Rec(), 78:56:34.012, b");
cout << "Content after reordering; "
<< target.showContent() <<endl;
// the third round will cover tree mutation primitives...
auto mutator3 =
TreeMutator::build()
.attachDummy (target);
mutator3.init();
// the first thing we try out is how to navigate through the sequence partially
CHECK (isnil (target));
CHECK (mutator3.matchSrc (ATTRIB1)); // new mutator starts out anew at the beginning
CHECK (mutator3.accept_until (CHILD_T)); // fast forward behind the second-last child (CHILD_T) // accept_until
CHECK (mutator3.matchSrc (CHILD_B)); // this /would/ be the next source element...
CHECK (not mutator3.completeScope()); // CHILD_B is still pending, not done yet...
CHECK (mutator3.accept_until (Ref::END)); // fast forward, since we do not want to re-order anything // accept_until
CHECK ( mutator3.completeScope()); // now any pending elements where default-resolved
// next thing will be an assignment to some element by ID
CHECK (not contains(target.showContent(), "γ = 3.1415927"));
CHECK (mutator3.assignElm(GAMMA_PI)); // ...we assign a new payload to the current element first // assignElm
CHECK ( contains(target.showContent(), "γ = 3.1415927"));
CHECK ( mutator3.completeScope()); // now any pending elements where default-resolved
cout << "Content after assignment; "
<< target.showContent() <<endl;
// for mutation of an enclosed scope, in real usage the managing TreeDiffInterpreter
// would maintain a stack of "mutation frames", where each one provides an OpaqueHolder
// to place a suitable sub-mutator for this nested scope. At this point, we can't get any further
// with this TestWireTap / TestMutationTarget approach, since the latter just records actions and
// otherwise forwards operation to the rest of the TreeMutator. In case there is no /real/ mutator
// in any "onion layer" below the TestWireTap within this TreeMutator, we'll just get a default (NOP)
// implementation of TreeMutator without any further functionality.
InPlaceBuffer<TreeMutator, sizeof(mutator3)> subMutatorBuffer;
TreeMutator::Handle placementHandle(subMutatorBuffer);
CHECK (mutator3.mutateChild (SUB_NODE, placementHandle)); // mutateChild
CHECK (not subMutatorBuffer->hasSrc()); // ...this is all we can do here
// the real implementation would instead find a suitable
// sub-mutator within this buffer and recurse into that.
// error handling: assignment might throw
GenNode differentTime{CHILD_T.idi.getSym(), Time(11,22)};
VERIFY_ERROR (LOGIC, mutator3.assignElm (differentTime));
CHECK (target.showContent() == "α = 1, γ = 3.1415927, γ = 3.45, β = 2, Rec(), 78:56:34.012, b");
CHECK (target.verifyEvent("findSrc","78:56:34.012")
.beforeEvent("acceptSrc","b")
.before("attachMutator TestWireTap")
.beforeEvent("accept_until _CHILD_Time.","α = 1")
.beforeEvent("accept_until _CHILD_Time.","γ = 3.45")
.beforeEvent("accept_until _CHILD_Time.","γ = 3.45")
.beforeEvent("accept_until _CHILD_Time.","β = 2")
.beforeEvent("accept_until _CHILD_Time.","Rec()")
.beforeEvent("accept_until _CHILD_Time.","78:56:34.012")
.beforeEvent("completeScope","scope NOT completed")
.beforeEvent("accept_until END","b")
.beforeEvent("completeScope","scope completed / 7 waste elm(s)")
.beforeEvent("assignElm","γ: 3.45 ⤅ 3.1415927")
.beforeEvent("completeScope","scope completed / 7 waste elm(s)")
.beforeEvent("mutateChild","start mutation...Rec()")
);
cout << "____Mutation-Log______________\n"
<< join(target.getLog(), "\n")
<< "\n───╼━━━━━━━━━╾────────────────"<<endl;
}
/** @test map mutation primitives onto a STL collection managed locally.
* - we perform _literally_ the same diff steps as in mutateDummy()
* - but now we have a completely opaque implementation data structure,
* where even the data type is unknown beyond this functions's scope.
* - thus we build a custom mutator, installing lambdas to tie into this
* local data structure, without disclosing any details. In fact we even
* install different lambdas on each usage cycle, according to the specific
* mutation operations to perform. Of course, it would be pointless to do so
* in real world usage, yet nicely demonstrates the point that the implementation
* really remains in control about anything regarding its private data structure.
* - and still, by exposing such a custom configured mutator, this private structure
* can be populated, reordered and even altered recursively, by generic instructions.
*/
void
mutateCollection()
{
MARK_TEST_FUN;
// private data structures to be mutated
struct Data
{
string key;
string val;
operator string() const { return _Fmt{"≺%s%s≻"} % key % val; }
bool operator== (Data const& o) const { return key==o.key and val==o.val; }
bool operator!= (Data const& o) const { return not (*this == o); }
};
using VecD = std::vector<Data>;
using MapD = std::map<string, VecD>;
VecD target;
MapD subScopes;
// now set up a binding to these opaque private structures...
auto mutator1 =
TreeMutator::build()
.attach (collection(target)
.constructFrom ([&](GenNode const& spec) -> Data
{
cout << "constructor invoked on "<<spec<<endl;
return {spec.idi.getSym(), render(spec.data)};
}));
CHECK (sizeof(mutator1) <= sizeof(VecD) // the buffer for pending elements
+ sizeof(VecD*) // the reference to the original collection
+ 2 * sizeof(VecD::iterator) // one Lumiera RangeIter (comprised of pos and end iterators)
+ 4 * sizeof(void*) // the four unused default configured binding functions
+ 1 * sizeof(void*) // one back reference from the closure to this scope
+ sizeof(void*)); // the TreeMutator VTable
// --- first round: populate the collection ---
mutator1.init();
CHECK (isnil (target));
CHECK (not mutator1.hasSrc());
mutator1.injectNew (ATTRIB1);
CHECK (!isnil (target));
CHECK (contains(join(target), "α1≻"));
mutator1.injectNew (ATTRIB3);
mutator1.injectNew (ATTRIB3);
mutator1.injectNew (CHILD_B);
mutator1.injectNew (CHILD_B);
mutator1.injectNew (CHILD_T);
CHECK (mutator1.completeScope());
auto contents = stringify(eachElm(target));
CHECK ("α1≻" == *contents);
++contents;
CHECK ("γ3.45≻" == *contents);
++contents;
CHECK ("γ3.45≻" == *contents);
++contents;
CHECK (contains(*contents, "b≻"));
++contents;
CHECK (contains(*contents, "b≻"));
++contents;
CHECK (contains(*contents, "78:56:34.012≻"));
++contents;
CHECK (isnil (contents));
cout << "injected......" << join(target) <<endl;
// --- second round: reorder the collection ---
// Mutators are one-time disposable objects,
// thus we'll have to build a new one for the second round...
auto mutator2 =
TreeMutator::build()
.attach (collection(target)
.constructFrom ([&](GenNode const& spec) -> Data
{
cout << "constructor invoked on "<<spec<<endl;
return {spec.idi.getSym(), render(spec.data)};
})
.matchElement ([&](GenNode const& spec, Data const& elm)
{
cout << "match? "<<spec.idi.getSym()<<"=?="<<elm.key<<endl;
return spec.idi.getSym() == elm.key;
}));
// we have two lambdas now and thus can save on the size of one function pointer....
CHECK (sizeof(mutator1) - sizeof(mutator2) == sizeof(void*));
mutator2.init();
CHECK (isnil (target)); // the "visible" new content is still void
CHECK (mutator2.matchSrc (ATTRIB1)); // current head element of src "matches" the given spec
CHECK (isnil (target)); // the match didn't change anything
CHECK (mutator2.accept_until(Ref::ATTRIBS));
CHECK (mutator2.matchSrc (ATTRIB1)); // NOTE: collection values can be anything; thus this
// collection binding layer can not have any notion of
// "this is an attribute". It will not accept anything
// and just delegate to the next lower layer, which here
// is the empty binding and thus finally returns true
CHECK (mutator2.accept_until(ATTRIB3)); // ...but of course we can fast forward to dedicated values // accept_until
CHECK (!isnil (target)); // the fast forward did indeed accept some entries
CHECK (mutator2.acceptSrc(ATTRIB3)); // we have a duplicate in list, need to accept that as well // accept
CHECK (mutator2.hasSrc());
CHECK (mutator2.matchSrc (CHILD_B)); // ...now we're located behind the attributes, at first child
mutator2.injectNew (ATTRIB2); // injectNew
CHECK (mutator2.matchSrc (CHILD_B)); // first child waiting in src is CHILD_B
mutator2.skipSrc (CHILD_B); // ...which will be skipped (and thus discarded) // skipSrc
mutator2.injectNew (SUB_NODE); // inject a nested sub-structure (implementation defined) // injectNew
CHECK (mutator2.matchSrc (CHILD_B)); // yet another B-child is waiting
CHECK (not mutator2.findSrc (CHILD_A)); // unsuccessful find operation won't do anything
CHECK (mutator2.hasSrc());
CHECK (mutator2.matchSrc (CHILD_B)); // child B still waiting, unaffected
CHECK (not mutator2.acceptSrc (CHILD_T)); // refusing to accept/pick a non matching element
CHECK (mutator2.matchSrc (CHILD_B)); // child B still patiently waiting, unaffected
CHECK (mutator2.hasSrc());
CHECK (mutator2.findSrc (CHILD_T)); // search for an element further down into src... // findSrc
CHECK (mutator2.matchSrc (CHILD_B)); // element at head of src is still CHILD_B (as before)
CHECK (mutator2.acceptSrc (CHILD_B)); // now pick and accept this src element as child // acceptSrc
CHECK (mutator2.hasSrc()); // next we have to clean up waste
mutator2.skipSrc (CHILD_T); // left behind by the findSrc() operation // skipSrc
CHECK (not mutator2.hasSrc()); // source contents exhausted
CHECK (not mutator2.acceptSrc (CHILD_T)); // ...anything beyond is NOP
CHECK (mutator2.completeScope()); // no pending elements left, everything resolved
// verify reordered shape
contents = stringify(eachElm(target));
CHECK ("α1≻" == *contents);
++contents;
CHECK ("γ3.45≻" == *contents);
++contents;
CHECK ("γ3.45≻" == *contents);
++contents;
CHECK ("≺β2≻" == *contents);
++contents;
CHECK (contains(*contents, "Rec()≻"));
++contents;
CHECK (contains(*contents, "78:56:34.012≻"));
++contents;
CHECK (contains(*contents, "b≻"));
++contents;
CHECK (isnil (contents));
cout << "Content after reordering...."
<< join(target) <<endl;
// --- third round: mutate data and sub-scopes ---
// This time we build the Mutator bindings in a way to allow mutation
// For one, "mutation" means to assign a changed value to a simple node / attribute.
// And beyond that, mutation entails to open a nested scope and delve into that recursively.
// Here, as this is really just a test and demonstration, we implement those nested scopes aside
// managed within a map and keyed by the sub node's ID.
auto mutator3 =
TreeMutator::build()
.attach (collection(target)
.constructFrom ([&](GenNode const& spec) -> Data
{
cout << "constructor invoked on "<<spec<<endl;
return {spec.idi.getSym(), render(spec.data)};
})
.matchElement ([&](GenNode const& spec, Data const& elm) -> bool
{
cout << "match? "<<spec.idi.getSym()<<"=?="<<elm.key<<endl;
return spec.idi.getSym() == elm.key;
})
.assignElement ([&](Data& target, GenNode const& spec) -> bool
{
cout << "assign "<<target<<" <- "<<spec<<endl;
CHECK (target.key == spec.idi.getSym(), "assignment to target with wrong identity");
target.val = render(spec.data);
return true;
})
.buildChildMutator ([&](Data& target, GenNode::ID const& subID, TreeMutator::Handle buff) -> bool
{
// use our "inside knowledge" to get at the nested scope implementation
VecD& subScope = subScopes[subID];
buff.create (
TreeMutator::build()
.attach (collection(subScope)
.constructFrom ([&](GenNode const& spec) -> Data
{
cout << "SubScope| constructor invoked on "<<spec<<endl;
return {spec.idi.getSym(), render(spec.data)};
})));
// NOTE: mutation of sub scope has not happened yet
// we can only document the sub scope to be opened now
cout << "openSub("<<subID.getSym()<<") ⟻ "<<target<<endl;
target.val = "Rec(--"+subID.getSym()+"--)";
return true;
}));
mutator3.init();
CHECK (isnil (target));
CHECK (mutator3.matchSrc (ATTRIB1)); // new mutator starts out anew at the beginning
CHECK (mutator3.accept_until (CHILD_T)); // fast forward behind the second-last child (CHILD_T) // accept_until
CHECK (mutator3.matchSrc (CHILD_B)); // this /would/ be the next source element, but rather...
CHECK (not mutator3.completeScope()); // CHILD_B is still pending, not done yet...
CHECK (mutator3.accept_until (Ref::END)); // fast forward, since we do not want to re-order anything // accept_until
CHECK ( mutator3.completeScope()); // now any pending elements where default-resolved
CHECK (not contains(join(target), "γ3.1415927≻"));
CHECK (mutator3.assignElm(GAMMA_PI)); // ...we assign a new payload to the designated element // assignElm
CHECK ( contains(join(target), "γ3.1415927≻"));
CHECK ( mutator3.completeScope());
cout << "Content after assignment...."
<< join(target) <<endl;
// prepare for recursion into sub scope..
// Since this is a demonstration, we do not actually recurse into anything,
// rather we invoke the operations on a nested mutator right from here.
InPlaceBuffer<TreeMutator, sizeof(mutator1)> subMutatorBuffer;
TreeMutator::Handle placementHandle(subMutatorBuffer);
CHECK (mutator3.mutateChild (SUB_NODE, placementHandle)); // mutateChild
CHECK (isnil (subScopes[SUB_NODE.idi])); // ...this is where the nested mutator is expected to work on
CHECK (not subMutatorBuffer->hasSrc());
// now use the Mutator *interface* to talk to the nested mutator...
// This code might be confusing, because in fact we're playing two roles here!
// For one, above, in the definition of mutator3 and in the declaration of MapD subScopes,
// the test code represents what a private data structure and binding would do.
// But below we enact the TreeDiffAplicator, which *would* use the Mutator interface
// to talk to an otherwise opaque nested mutator implementation. Actually, here this
// nested opaque mutator is created on-the-fly, embedded within the .buildChildMutator(..lambda...)
// Incidentally, we "just happen to know" how large the buffer needs to be to hold that mutator,
// since this is a topic beyond the scope of this test. In real usage, the DiffApplicator cares
// to provide a stack of suitably sized buffers for the nested mutators.
subMutatorBuffer->injectNew (TYPE_X); // >> // injectNew
subMutatorBuffer->injectNew (ATTRIB2); // >> // injectNew
subMutatorBuffer->injectNew (CHILD_B); // >> // injectNew
subMutatorBuffer->injectNew (CHILD_A); // >> // injectNew
CHECK (not isnil (subScopes[SUB_NODE.idi])); // ...and "magically" these instructions happened to insert
cout << "Sub|" << join(subScopes[SUB_NODE.idi]) <<endl; // some new content into our implementation defined sub scope!
// verify contents of nested scope after mutation
contents = stringify(eachElm(subScopes[SUB_NODE.idi]));
CHECK ("≺typeξ≻" == *contents);
++contents;
CHECK ("≺β2≻" == *contents);
++contents;
CHECK (contains(*contents, "b≻"));
++contents;
CHECK (contains(*contents, "a≻"));
++contents;
CHECK (isnil (contents));
// now back to parent scope....
// ...add a new attribute and immediately recurse into it
mutator3.injectNew (ATTRIB_NODE);
CHECK (mutator3.mutateChild (ATTRIB_NODE, placementHandle)); // NOTE: we're just recycling the buffer. InPlaceHolder handles lifecycle properly
subMutatorBuffer->injectNew (TYPE_Z);
subMutatorBuffer->injectNew (CHILD_A);
subMutatorBuffer->injectNew (CHILD_A);
subMutatorBuffer->injectNew (CHILD_A);
CHECK (subMutatorBuffer->completeScope()); // no pending "open ends" left in sub-scope
CHECK (mutator3.completeScope()); // and likewise in the enclosing main scope
// and thus we've gotten a second nested scope, populated with new values
cout << "Sub|" << join(subScopes[ATTRIB_NODE.idi]) <<endl;
// verify contents of this second nested scope
contents = stringify(eachElm(subScopes[ATTRIB_NODE.idi]));
CHECK ("≺typeζ≻" == *contents);
++contents;
CHECK (contains(*contents, "a≻"));
++contents;
CHECK (contains(*contents, "a≻"));
++contents;
CHECK (contains(*contents, "a≻"));
++contents;
CHECK (isnil (contents));
// back to parent scope....
// verify the marker left by our "nested sub-scope lambda"
CHECK (contains (join(target), "Rec(--"+SUB_NODE.idi.getSym()+"--)"));
CHECK (contains (join(target), "Rec(--"+ATTRIB_NODE.idi.getSym()+"--)"));
cout << "Content after nested mutation...."
<< join(target) <<endl;
}
/** @test translate generic mutation into attribute manipulation
* - here we bind directly to data fields local to this scope
* - we execute the same diff primitives used in the preceding tests
* - yet binding to data fields has certain intrinsic limits; due to the
* fixed non-dynamic nature of data fields, it is impossible to define an
* "ordering" and consequently there is no _sequence of diff application._
* - so the only form of actually _applying_ a change is to invoke the given
* setter or use the given mechanism to construct a nested mutator. */
void
mutateAttribute ()
{
MARK_TEST_FUN;
// local data fields to be handled as "attributes"
int alpha = -1;
int64_t beta = -1;
double gamma = -1;
// we'll use this as an attribute with nested scope ("object valued attribute")
TestMutationTarget delta;
#define LOG_SETTER(KEY) cout << STRINGIFY(KEY) " := "<<val<<endl;
// set up a binding to these opaque private structures...
auto mutator1 =
TreeMutator::build()
.change("α", [&](int val)
{
LOG_SETTER ("alpha")
alpha = val;
})
.change("γ", [&](double val)
{
LOG_SETTER ("gamma")
gamma = val;
});
mutator1.init();
CHECK (sizeof(mutator1) <= sizeof(void*) // the TreeMutator VTable
+ 2 * sizeof(void*) // one closure reference for each lambda
+ 2 * sizeof(GenNode::ID)); // one attribute-key for each binding
// --- first round: introduce new "attributes" ---
CHECK (-1 == alpha);
CHECK (-1 == beta);
CHECK (-1 == gamma);
CHECK (not mutator1.hasSrc()); // NOTE: the attribute binding has no "reference source sequence" and thus no dynamic state.
// (in fact it is predetermined, because it relies on a likewise fixed class definition)
CHECK (mutator1.completeScope()); // NOTE: this is always true and NOP, for the same reason: the structure of the binding is fixed
mutator1.injectNew (ATTRIB1);
CHECK ( 1 == alpha);
CHECK (-1 == beta);
CHECK (-1 == gamma);
mutator1.injectNew (ATTRIB3);
CHECK ( 1 == alpha);
CHECK (-1 == beta);
CHECK (3.45 == gamma);
mutator1.injectNew (ATTRIB3);
CHECK ( 1 == alpha);
CHECK (-1 == beta);
CHECK (3.45 == gamma);
CHECK (not mutator1.injectNew (ATTRIB2)); // ...because we didn't define a binding for ATTRIB2 (aka "beta")
// any changes to something other than attributes are just delegated to the next "onion layer"
// since in this case here, there is only one layer (our attribute binding), these other changes will be ignored silently
mutator1.injectNew (CHILD_B);
mutator1.injectNew (CHILD_B);
mutator1.injectNew (CHILD_T);
CHECK (mutator1.completeScope()); // this invocation typically happens at this point, but is NOP (see above)
CHECK ( 1 == alpha);
CHECK (-1 == beta);
CHECK (3.45 == gamma);
cout << "successfully 'injected' new attributes." <<endl;
// --- second round: reordering ---
// in fact any re-ordering of "attributes" is prohibited,
// because "attributes" are mapped to object or data fields,
// which are fixed by definition and don't expose any ordering.
// While any mutations beyond attributes are passed on / ignored
auto mutator2 =
TreeMutator::build()
.change("α", [&](int val)
{
LOG_SETTER ("alpha")
alpha = val;
})
.change("β", [&](int64_t val)
{
LOG_SETTER ("beta")
beta = val;
})
.change("γ", [&](double val)
{
LOG_SETTER ("gamma")
gamma = val;
});
mutator2.init();
CHECK (sizeof(mutator2) <= sizeof(void*) // the TreeMutator VTable
+ 3 * sizeof(void*) // one closure reference for each lambda
+ 3 * sizeof(GenNode::ID)); // one attribute-key for each binding
CHECK ( 1 == alpha);
CHECK (-1 == beta);
CHECK (3.45 == gamma); // values not affected by attaching a new mutator
CHECK (mutator2.matchSrc (ATTRIB1)); // this "match" is positive, since our binding supports this attribute
CHECK ( 1 == alpha); // the (NOP) match didn't change anything...
CHECK (-1 == beta);
CHECK (3.45 == gamma);
VERIFY_ERROR (LOGIC, mutator2.findSrc (ATTRIB3));
// search for an element and thus reordering is explicitly rejected...
// If we hadn't defined a binding for "γ", then the same operation
// would have been passed on silently to other binding layers.
CHECK (mutator2.matchSrc (ATTRIB1)); // behaviour of the binding remains unaffected
CHECK (mutator2.acceptSrc (ATTRIB1)); // now pick and "accept" this src element (also a NOP) // acceptSrc
VERIFY_ERROR (LOGIC, mutator2.skipSrc (ATTRIB3));
// and 'skip' likewise is just not implemented for attributes // skipSrc
CHECK ( 1 == alpha);
CHECK (-1 == beta);
CHECK (3.45 == gamma); // all these non-operations actually didn't change anything...
CHECK (mutator2.accept_until(Ref::ATTRIBS)); // accept_until ATTRIBS
// what /is/ allowed though, for reasons of logic,
// is to "fast forward behind all attributes"
// of course this is implemented as NOP
CHECK (mutator2.accept_until(Ref::END)); // likewise for Ref::END // accept_until END
mutator2.injectNew (ATTRIB2); // injectNew
CHECK ( 1 == alpha);
CHECK ( 2 == beta); // the first operation actually causing a tangible effect
CHECK (3.45 == gamma);
// for sake of completeness, we'll be applying the same sequence of operations as in the other tests
// but since all those operations are not relevant for our attribute binding, they will be passed on
// to lower binding layers. And since, moreover, there /are no lower binding layers/ in our setup,
// they will just do nothing and return false
CHECK (not mutator2.matchSrc (CHILD_B));
mutator2.skipSrc (CHILD_B); // ...no setter binding, thus no effect // skipSrc
CHECK (not mutator2.injectNew (SUB_NODE));// ...no setter binding, thus no effect // injectNew
CHECK (not mutator2.matchSrc (CHILD_B));
CHECK (not mutator2.findSrc (CHILD_T)); // find for non-attribute is just passed down // findSrc
CHECK (not mutator2.acceptSrc (CHILD_B)); // acceptSrc
mutator2.skipSrc (CHILD_T); // skipSrc
CHECK ( 1 == alpha);
CHECK ( 2 == beta);
CHECK (3.45 == gamma); // no further effect on our attribute fields
cout << "ignored all 'reordering' operations (as expected)..." <<endl;
// --- third round: mutate data and sub-scopes ---
// This third part of the test covers the actual purpose of attribute binding:
// the ability to assign values or even to open a sub-scope enabling recursion
// into a nested object stored within a data field.
auto mutator3 =
TreeMutator::build()
.change("γ", [&](double val)
{
LOG_SETTER ("gamma")
gamma = val;
})
.mutateAttrib("δ", [&](TreeMutator::Handle buff)
{
// NOTE: we use "implementation inside knowledge" regarding the nested scope,
// which is here represented as TestMutationTarget
buff.create (
TreeMutator::build()
.attachDummy (delta));
// NOTE: when this closure is invoked, we're about to open the sub scope,
// while mutation has not happened yet
cout << "openSub()...\n"
<< join(delta.getLog(), "\n") <<endl;
});
mutator3.init();
CHECK (sizeof(mutator1) <= sizeof(void*) // the TreeMutator VTable
+ 2 * sizeof(void*) // one closure reference for each lambda
+ 2 * sizeof(GenNode::ID)); // one attribute-key for each binding
VERIFY_ERROR (LOGIC, mutator3.accept_until (ATTRIB3)); // rejected; no support for ordering // accept_until
CHECK (not mutator3.accept_until (ATTRIB2)); // unknown binding, no one is responsible
CHECK (not mutator3.accept_until (ATTRIB1));
CHECK (mutator3.accept_until (Ref::ATTRIBS)); // only the generic end-of-scope marks supported
CHECK (mutator3.accept_until (Ref::END)); // (and implemented as NOP plus forwarding down)
// explanation: due to the nature of a 'data field',
// this binding has no notion of 'ordering' and thus no 'current position'.
// Rather, the decision if some diff verb is applicable can be done statically.
CHECK (mutator3.completeScope()); // always true (for the same reason)
CHECK (not mutator3.acceptSrc (ATTRIB1));
CHECK (not mutator3.acceptSrc (ATTRIB2));
CHECK ( mutator3.acceptSrc (ATTRIB3)); // in this round we just have a binding for ATTRIB3 (== "γ")
CHECK ( mutator3.acceptSrc (ATTRIB_NODE));
// ...and of course a binding for a nested ATTRIB_NODE
CHECK (3.45 == gamma);
CHECK (mutator3.assignElm(GAMMA_PI)); // ...we assign a new payload to the current element first // assignElm
CHECK (3.14159265 == gamma);
CHECK ( 1 == alpha); // the other fields remain unaffected
CHECK ( 2 == beta);
cout << "successfully assigned a new value." <<endl;
// prepare for recursion into sub scope...
// In this demonstration, the nested scope is declared to live within an attribute `ATTRIB_NODE` (== "δ").
// It is implemented as `TestMutationTarget delta`, which allows us to verify a fully operational nested mutator.
const size_t BUFF_SIZ = sizeof(TreeMutator::build().attachDummy (delta));
// use some suitable size here, not the point in focus for this test
InPlaceBuffer<TreeMutator, BUFF_SIZ> subMutatorBuffer;
TreeMutator::Handle placementHandle(subMutatorBuffer);
CHECK (mutator3.mutateChild (ATTRIB_NODE, placementHandle)); // mutateChild
CHECK (isnil (delta)); // ...this is where the nested mutator is expected to work on
CHECK (not subMutatorBuffer->hasSrc());
// now use the Mutator *interface* to talk to the nested mutator...
subMutatorBuffer->injectNew (TYPE_X); // >> // injectNew
subMutatorBuffer->injectNew (ATTRIB2); // >> // injectNew
subMutatorBuffer->injectNew (CHILD_B); // >> // injectNew
subMutatorBuffer->injectNew (CHILD_A); // >> // injectNew
CHECK (not isnil (delta)); // ...and "magically" these instructions happened to insert
cout << "Sub|" << delta.showContent() <<endl; // some new content into our implementation defined sub scope!
cout << "____Mutation-Log(nested)______\n"
<< join(delta.getLog(), "\n")
<< "\n───╼━━━━━━━━━╾────────────────"<<endl;
// verify contents of nested scope after mutation
CHECK (delta.showContent() == "type = ξ, β = 2, b, a");
// verify unaffected parent scope (data fields)
CHECK (3.14159265 == gamma);
CHECK ( 1 == alpha);
CHECK ( 2 == beta);
}
/** @test apply mutation primitives to a GenNode tree.
* - again we perform _literally_ the same diff steps as before
* - but we use the pre-configured binding for Record<GenNode>
* - internally this is comprised of two collection binding layers
* - we start with an empty root node, to be populated and transformed
*/
void
mutateGenNode()
{
MARK_TEST_FUN;
// private target data be mutated
Rec::Mutator target;
// set up a GenNode binding to work on this root node...
auto mutator1 =
TreeMutator::build()
.attach (target);
mutator1.init();
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #1007 : strange behaviour, getting additional storage
using VecG = RecordSetup<GenNode>::Storage;
CHECK (sizeof(mutator1) <= 2 * (sizeof(VecG) // we use two collection bindings...
+sizeof(VecG*) // with a buffer for pending elements and a reference to the original collection
+ 2* sizeof(VecG::iterator) // and one Lumiera RangeIter (comprised of pos and end iterators)
+sizeof(void*) // the VTable for each layer of TreeMutator impl
)
+ 1 * sizeof(void*)); // plus one unused selector, implemented as pointer to the default impl
//////////
//////////NOTE: unexpected behaviour confirmed with GCC-8
//////////
////////// However, the practice of verifying data size and layout assumptions
////////// is increasingly questionable, given that all modern compilers do data flow based optimisations.
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #1007
// --- first round: populate the collection ---
CHECK (isnil (target));
CHECK (not mutator1.hasSrc());
mutator1.injectNew (ATTRIB1);
CHECK (!isnil (target));
CHECK (contains(renderRecord(target), "α = 1"));
mutator1.injectNew (ATTRIB3);
mutator1.injectNew (ATTRIB3);
mutator1.injectNew (CHILD_B);
mutator1.injectNew (CHILD_B);
mutator1.injectNew (CHILD_T);
CHECK (mutator1.completeScope());
Rec& root = target;
CHECK (!isnil (root)); // nonempty -- content has been added
CHECK (Rec::TYPE_NIL == root.getType()); // type field was not touched
CHECK (1 == root.get("α").data.get<int>()); // has gotten our int attribute "α"
CHECK (3.45 == root.get("γ").data.get<double>()); // ... and double attribute "γ"
auto scope = root.scope(); // look into the scope contents...
CHECK ( *scope == CHILD_B); // there we find is CHILD_B
CHECK (*++scope == CHILD_B); // followed by a second CHILD_B
CHECK (*++scope == CHILD_T); // and another one CHILD_T
cout << "injected...................."
<< renderRecord(target)<<endl;
// --- second round: reorder the collection ---
// Mutators are one-time disposable objects,
// thus we'll have to build a new one for the second round...
auto mutator2 =
TreeMutator::build()
.attach (target);
mutator2.init();
CHECK (isnil (target)); // old content moved aside, visible new content still void
CHECK (mutator2.matchSrc (ATTRIB1)); // current head element of src "matches" the given spec
CHECK (isnil (target)); // the match didn't change anything
CHECK (mutator2.accept_until(ATTRIB3)); // accept and fast forward behind a given value // accept_until
CHECK (!isnil (target)); // the fast forward did indeed accept some entries
CHECK (mutator2.matchSrc (ATTRIB3)); // we had a duplicate attribute entry (and Record<GenNode>
// indeed represents duplicates), so this is waiting next
CHECK (mutator2.accept_until(Ref::ATTRIBS)); // accept_until
CHECK (mutator2.hasSrc()); // ...we did a "blind" fast forward, accepting all attributes
CHECK (mutator2.matchSrc (CHILD_B)); // thus we're now located behind the attributes, at first child
mutator2.injectNew (ATTRIB2); // ..no one prevents us from injecting another attribute... // injectNew
CHECK (mutator2.matchSrc (CHILD_B)); // first child still waiting in src is CHILD_B
mutator2.skipSrc (CHILD_B); // ...which will be skipped (and thus discarded) // skipSrc
mutator2.injectNew (SUB_NODE); // inject a nested sub-structure (here a Record<GenNode>) // injectNew
CHECK (mutator2.matchSrc (CHILD_B)); // yet another B-child is waiting
CHECK (not mutator2.findSrc (CHILD_A)); // unsuccessful find operation won't do anything
CHECK (mutator2.hasSrc());
CHECK (mutator2.matchSrc (CHILD_B)); // child B still waiting, unaffected
CHECK (not mutator2.acceptSrc (CHILD_T)); // refusing to accept/pick a non matching element
CHECK (mutator2.matchSrc (CHILD_B)); // child B still patiently waiting, unaffected
CHECK (mutator2.hasSrc());
CHECK (mutator2.findSrc (CHILD_T)); // search for an element further down into src... // findSrc
CHECK (mutator2.matchSrc (CHILD_B)); // element at head of src is still CHILD_B (as before)
CHECK (mutator2.acceptSrc (CHILD_B)); // now pick and accept this src element as child // acceptSrc
CHECK (mutator2.hasSrc()); // next we have to clean up waste
mutator2.skipSrc (CHILD_T); // left behind by the findSrc() operation // skipSrc
CHECK (not mutator2.hasSrc()); // source contents exhausted
CHECK (not mutator2.acceptSrc (CHILD_T)); // ...anything beyond is NOP
CHECK (mutator2.completeScope()); // no pending elements left, everything resolved
// verify reordered shape
CHECK (!isnil (root)); // nonempty -- content has been moved back
CHECK (Rec::TYPE_NIL == root.getType()); // type field was not touched
CHECK (1 == root.get("α").data.get<int>()); // all attributes accessible
CHECK (2 == root.get("β").data.get<int64_t>());
CHECK (3.45 == root.get("γ").data.get<double>());
auto attrs = root.attribs(); // verify the sequence of attributes...
CHECK ( *attrs == ATTRIB1); // first attribute "α" was left as it was
CHECK (*++attrs == ATTRIB3); // same for the attribute "γ"
CHECK (*++attrs == ATTRIB3); // ...and its duplicate
CHECK (*++attrs == ATTRIB2); // and here is the newly inserted "β"
CHECK (isnil (++attrs));
scope = root.scope(); // look into the scope contents...
CHECK ( *scope == SUB_NODE); // first the new empty nested child node
CHECK (*++scope == CHILD_T); // but now followed immediately by CHILD_T
CHECK (*++scope == CHILD_B); // while CHILD_B has be shuffled back
CHECK (isnil (++scope)); // ...and that's all
cout << "Content after reordering...."
<< renderRecord(target) <<endl;
// --- third round: mutate data and sub-scopes ---
// since our target data here is comprised of GenNode elements,
// we're both able to assign data and to enter a nested Record<GenNode>
// The default configuration is outfitted for this use as-is right away.
auto mutator3 =
TreeMutator::build()
.attach (target);
mutator3.init();
CHECK (isnil (target));
CHECK (mutator3.matchSrc (ATTRIB1)); // new mutator starts out anew at the beginning
CHECK (mutator3.accept_until (CHILD_T)); // fast forward behind the second-last child (CHILD_T) // accept_until
CHECK (mutator3.matchSrc (CHILD_B)); // this /would/ be the next source element, but rather...
CHECK (not mutator3.completeScope()); // CHILD_B is still pending, not done yet...
CHECK (mutator3.accept_until (Ref::END)); // fast forward, since we do not want to re-order anything // accept_until
CHECK ( mutator3.completeScope()); // now any pending elements where default-resolved
CHECK (not contains(renderRecord(target), "γ = 3.1415927"));
CHECK (mutator3.assignElm(GAMMA_PI)); // ...we assign a new payload to the designated element // assignElm
CHECK ( contains(renderRecord(target), "γ = 3.1415927"));
CHECK ( mutator3.completeScope());
cout << "Content after assignment...."
<< renderRecord(target) <<endl;
// Note: it is up to the implementation of the target data how to deal with duplicate attributes
// Record<GenNode> represents attributes as a list of named sub GenNode elements, and the
// access to attributes uses the first match found
attrs = root.attribs(); // visit all attributes sequentially...
CHECK ( *attrs == ATTRIB1); // first attribute "α" was left as it was
CHECK (*++attrs == GAMMA_PI); // this is where the value assignment happened...
CHECK ( attrs->data.get<double>() == GAMMA_PI.data.get<double>());
CHECK (*++attrs == ATTRIB3); // ...while the duplicate "γ"...
CHECK ( attrs->data.get<double>() == 3.45); // ...still holds the original value
CHECK (*++attrs == ATTRIB2);
CHECK (isnil (++attrs));
// prepare for recursion into sub scope..
// Since this is a demonstration, we do not actually recurse into anything,
// rather we just let the binding generate a nested mutator into some buffer
// and then we invoke the operations this nested mutator right from here.
InPlaceBuffer<TreeMutator, sizeof(mutator1)> subMutatorBuffer;
TreeMutator::Handle placementHandle(subMutatorBuffer);
CHECK (mutator3.mutateChild (SUB_NODE, placementHandle)); // mutateChild
GenNode const& subNode = *root.scope();
CHECK (subNode == SUB_NODE); // ...this is the sub node
CHECK (isnil (subNode.data.get<Rec>())); // where the nested mutator is expected to work on
// now use the Mutator *interface* to talk to the nested mutator...
// which was built and placed into the provided buffer
CHECK (not subMutatorBuffer->hasSrc());
subMutatorBuffer->injectNew (TYPE_X); // >> // injectNew
subMutatorBuffer->injectNew (ATTRIB2); // >> // injectNew
subMutatorBuffer->injectNew (CHILD_B); // >> // injectNew
subMutatorBuffer->injectNew (CHILD_A); // >> // injectNew
Rec const& nestedRec = subNode.data.get<Rec>();
CHECK (not isnil (nestedRec)); // ...and "magically" these instructions happened to insert
cout << "Sub-" << renderNode(subNode) <<endl; // some new content into our implementation defined sub scope!
// verify contents of nested scope after mutation
CHECK ("ξ" == nestedRec.getType()); // type of nested node has been set to Xi
attrs = nestedRec.attribs(); // look into the nested node's attributes...
CHECK ( *attrs == ATTRIB2);
CHECK (isnil (++attrs));
scope = nestedRec.scope(); // look into the nested nodes's scope contents...
CHECK ( *scope == CHILD_B);
CHECK (*++scope == CHILD_A);
CHECK (isnil (++scope)); // ...and that's all
// now back to parent scope....
// ...add a new attribute and immediately recurse into it
mutator3.injectNew (ATTRIB_NODE);
CHECK (mutator3.mutateChild (ATTRIB_NODE, placementHandle)); // NOTE: we're just recycling the buffer. InPlaceHolder handles lifecycle properly
subMutatorBuffer->injectNew (TYPE_X);
subMutatorBuffer->injectNew (CHILD_A);
subMutatorBuffer->injectNew (CHILD_A);
subMutatorBuffer->injectNew (CHILD_A);
subMutatorBuffer->assignElm (TYPE_Z); // NOTE use assignment to *change* the type field
CHECK (subMutatorBuffer->completeScope()); // no pending "open ends" left in sub-scope
CHECK (mutator3.completeScope()); // and likewise in the enclosing main scope
// and thus we've gotten a second nested scope, populated with new values
Rec const& attrRec = root.get("δ").data.get<Rec>();
cout << "Att-" << renderNode(attrRec) <<endl;
// verify contents of this second nested scope
CHECK (not isnil (attrRec));
CHECK ("ζ" == attrRec.getType());
CHECK (isnil (attrRec.attribs()));
scope = attrRec.scope();
CHECK (not isnil (scope));
CHECK ( *scope == CHILD_A);
CHECK (*++scope == CHILD_A);
CHECK (*++scope == CHILD_A);
CHECK (isnil (++scope));
// back to parent scope....
// verify the parent scope indeed contains the nested elements in new shape
CHECK (contains (renderRecord(target), renderRecord(attrRec)));
CHECK (contains (renderRecord(target), renderRecord(nestedRec)));
cout << "Content after sub mutation.."
<< renderRecord(target) <<endl;
}
};
/** Register this test class... */
LAUNCHER (TreeMutatorBinding_test, "unit common");
}}} // namespace lib::diff::test