Now able to remove most complicated comparison operators and most usages of boost::operators... In most cases it is sufficient just to define one ''spaceship operator'', and often even that one can be synthesised. However — we still use boost::operators for arithmetic types, notably the `lib::time::TimeValue`, which is addable and mutipliable |
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| .. | ||
| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||