LUMIERA.clone/src/backend/threads.h
Michael Ploujnikov b799321dff add a threads/threadpool NOBUG flag hierarchy
and remove redundant/errorneous flag initializations as a result
also use the test flag from logging.h
2010-02-01 07:25:06 -05:00

294 lines
8.5 KiB
C

/*
threads.h - Manage threads
Copyright (C) Lumiera.org
2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef LUMIERA_THREADS_H
#define LUMIERA_THREADS_H
//TODO: Support library includes//
#include "lib/condition.h"
//TODO: Forward declarations//
//TODO: Lumiera header includes//
//TODO: System includes//
#include <nobug.h>
/**
* @file
*
*/
//TODO: declarations go here//
typedef struct lumiera_thread_struct lumiera_thread;
typedef lumiera_thread* LumieraThread;
// this is used for an enum string trick
#define LUMIERA_THREAD_CLASSES \
/** mostly idle, low latency **/ \
LUMIERA_THREAD_CLASS(INTERACTIVE) \
/** busy at average priority **/ \
LUMIERA_THREAD_CLASS(WORKER) \
/** busy, soft realtime, high priority **/ \
LUMIERA_THREAD_CLASS(URGENT) \
/** high latency, background jobs **/ \
LUMIERA_THREAD_CLASS(BATCH) \
/** Something to do when there is really nothing else to do **/ \
LUMIERA_THREAD_CLASS(IDLE)
// enum string trick: expands as an enum of thread classes
#define LUMIERA_THREAD_CLASS(name) LUMIERA_THREADCLASS_##name,
/**
* Thread classes.
* We define some 'classes' of threads for different purposes to abstract
* priorities and other attributes.
*/
enum lumiera_thread_class
{
LUMIERA_THREAD_CLASSES
/** this just denotes the number of classes listed above,
it is used to create arrays **/
LUMIERA_THREADCLASS_COUNT, /* must be <= 256, thats easy or? */
// .. various thread flags follow
/**
* flag to let the decision to run the function in a thread open to the backend.
* depending on load it might decide to run it sequentially.
* This has some constraints:
* The Thread must be very careful with locking, better don't.
* TODO explain syncronization issues
**/
LUMIERA_THREAD_OR_NOT = 1<<8,
/**
* Thread must be joined finally
**/
LUMIERA_THREAD_JOINABLE = 1<<9
};
#undef LUMIERA_THREAD_CLASS
// defined in threads.c
extern const char* lumiera_threadclass_names[];
// there is some confusion between the meaning of this
// on one hand it could be used to tell the current state of the thread
// on the other, it is used to tell the thread which state to enter on next iteration
#define LUMIERA_THREAD_STATES \
LUMIERA_THREAD_STATE(ERROR) \
LUMIERA_THREAD_STATE(IDLE) \
LUMIERA_THREAD_STATE(RUNNING) \
LUMIERA_THREAD_STATE(SYNCING) \
LUMIERA_THREAD_STATE(WAKEUP) \
LUMIERA_THREAD_STATE(SHUTDOWN) \
LUMIERA_THREAD_STATE(ZOMBIE) \
LUMIERA_THREAD_STATE(JOINED) \
LUMIERA_THREAD_STATE(STARTUP)
#define LUMIERA_THREAD_STATE(name) LUMIERA_THREADSTATE_##name,
/**
* Thread state.
* These are the only states our threads can be in.
*/
typedef enum
{
LUMIERA_THREAD_STATES
}
lumiera_thread_state;
#undef LUMIERA_THREAD_STATE
// defined in threads.c
extern const char* lumiera_threadstate_names[];
#include "threadpool.h"
/**
* The actual thread data
*/
struct lumiera_thread_struct
{
llist node; // this should be first for easy casting
pthread_t id;
// TODO: maybe this condition variable should be renamed when we have a better understanding of how it will be used
lumiera_condition signal; // control signal, state change signal
struct timespec deadline;
struct nobug_resource_user** rh;
// the following member could have been called "class" except that it would conflict with C++ keyword
// as consequence, it's been decided to leave the type name containing the word "class",
// while all members/variables called "kind"
int kind;
// this is used both as a command and as a state tracker
lumiera_thread_state state;
void (*function)(void *);
void * arguments;
};
/**
* Create a thread structure.
*/
LumieraThread
lumiera_thread_new (enum lumiera_thread_class kind,
const char* purpose,
struct nobug_flag* flag,
pthread_attr_t* attrs);
/**
* Destroy and de-initialize a thread structure.
* Memory is not freed by this function.
*/
LumieraThread
lumiera_thread_destroy (LumieraThread self);
/**
* Actually free the memory used by the thread structure.
* Make sure to destroy the structure first.
*/
void
lumiera_thread_delete (LumieraThread self);
/**
* Start a thread.
* Threads are implemented as procedures which take a void* and dont return anything.
* When a thread wants to pass something back to the application it should use the void* it got for
* constructing the return.
* * Threads must complete (return from their thread function)
* * They must not call any exit() function.
* * Threads are not cancelable
* * Threads shall not handle signals (all signals will be disabled for them) unless explicitly acknowledged
*
* @param kind class of the thread to start
* @param function pointer to a function to execute in a thread (returning void, not void* as in pthreads)
* @param arg generic pointer passed to the thread
* @param purpose descriptive name of this thread, used by NoBug
* @param flag NoBug flag used for logging the thread startup and return
*/
LumieraThread
lumiera_thread_run (int kind,
void (*function)(void *),
void * arg,
const char* purpose,
struct nobug_flag* flag);
/**
* Query the LumieraThread handle of the current thread
*
*
* @return pointer to the (opaque) handle of the current lumiera thread or NULL when this is not a lumiera thread
*/
LumieraThread
lumiera_thread_self (void);
/**
* Heartbeat and Deadlines
*
* Any thread can have an optional 'deadline' which must never be hit.
* This deadlines are lazily checked and if hit this is a fatal error which triggers
* an emergency shutdown. Thus threads are obliged to set and extend their deadlines
* accordingly.
*
*/
/**
* Set a threads deadline
* A thread must finish before its deadline is hit. Otherwise it counts as stalled
* which is a fatal error which might pull the application down.
*/
LumieraThread
lumiera_thread_deadline_set (struct timespec deadline);
/**
* Extend a threads deadline
* sets the deadline to now+ms in future. This can be used to implement a heartbeat.
*/
LumieraThread
lumiera_thread_deadline_extend (unsigned ms);
/**
* Clear a threads deadline
* Threads without deadline will not be checked against deadlocks (this is the default)
*/
LumieraThread
lumiera_thread_deadline_clear (void);
/**
* Thread syncronization
* The syncronization primitives act as barrier over 2 threads, any thread reaching a syncronization
* point first is blocked until the other one reaches it too.
*/
/**
* Syncronize with another threads state
*
* this blocks until/unless the other thread reaches a syncronization point
*/
LumieraThread
lumiera_thread_sync_other (LumieraThread other);
/**
* Syncronize current thread
*
* this blocks until/unless the other thread reaches a syncronization point
* @return on success pointer to self (opaque), or NULL on error
*/
LumieraThread
lumiera_thread_sync (void);
// TODO implement timedsync, this is bit tricky because after a timeout, syncronization points are desynced
// we possibly need some way to reset/resync this
//LumieraThread
//lumiera_thread_timedsync (struct timespec timeout);
/**
* Joining threads
* a thread can be set up with the LUMEIRA_THREAD_JOINABLE flag, if so
* then it must be joined finally. Joining clears the error state of the joined thread
* and returns it to the joiner.
*
*/
lumiera_err
lumiera_thread_join (LumieraThread thread);
#endif
/*
// Local Variables:
// mode: C
// c-file-style: "gnu"
// indent-tabs-mode: nil
// End:
*/