58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/*
|
|
PROCPATT.hpp - template for building some render processing network
|
|
|
|
Copyright (C) CinelerraCV
|
|
2007, Hermann Vosseler <Ichthyostega@web.de>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the
|
|
License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
*/
|
|
|
|
|
|
#ifndef ASSET_PROCPATT_H
|
|
#define ASSET_PROCPATT_H
|
|
|
|
#include "proc/asset/struct.hpp"
|
|
|
|
#include <vector>
|
|
|
|
using std::vector;
|
|
|
|
|
|
|
|
namespace asset
|
|
{
|
|
|
|
class BuildInstruct;
|
|
|
|
|
|
/**
|
|
* special type of structural Asset
|
|
* representing information how to build some part
|
|
* of the render engine's processing nodes network.
|
|
*/
|
|
class ProcPatt : public Struct
|
|
{
|
|
protected:
|
|
const vector<BuildInstruct> instructions;
|
|
|
|
};
|
|
|
|
typedef shared_ptr<const asset::ProcPatt> PProcPatt;
|
|
|
|
|
|
|
|
} // namespace asset
|
|
#endif
|