LUMIERA.clone/src/proc/asset/procpatt.hpp

58 lines
1.4 KiB
C++

/*
PROCPATT.hpp - template for building some render processing network
Copyright (C) CinelerraCV
2007, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef ASSET_PROCPATT_H
#define ASSET_PROCPATT_H
#include "proc/asset/struct.hpp"
#include <vector>
using std::vector;
namespace asset
{
class BuildInstruct;
/**
* special type of structural Asset
* representing information how to build some part
* of the render engine's processing nodes network.
*/
class ProcPatt : public Struct
{
protected:
const vector<BuildInstruct> instructions;
};
typedef shared_ptr<const asset::ProcPatt> PProcPatt;
} // namespace asset
#endif