* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
/*
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WRAPPERPTR.hpp - variant record able to hold a pointer to some smart-ptr/wrapper types, providing conversions
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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*/
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/** @file wrapperptr.hpp
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** Wrapper to treat several flavours of smart-pointers uniformly
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** @deprecated as of 2016 we should re-think how to organise visitor use in the Builder
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*/
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#ifndef LUMIERA_WRAPPERPTR_H
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#define LUMIERA_WRAPPERPTR_H
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#include "lib/variant-o.hpp"
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#include "lib/access-casted-o.hpp"
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#include "lib/meta/typelist.hpp"
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#include "steam/mobject/placement.hpp"
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#include "lib/p.hpp"
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namespace steam {
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namespace asset { class Asset; }
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namespace mobject { class MObject; }
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typedef lib::meta::Types < mobject::Placement<mobject::MObject>*
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, lib::P<asset::Asset>*
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> ::List
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WrapperTypes;
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}
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namespace lumiera {
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/**
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* helper to treat various sorts of smart-ptrs uniformly.
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* Implemented as a variant-type value object, it is preconfigured
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* with the possible hierarchy-base classes used within this application.
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* Thus, when passing in an arbitrary smart-ptr, the best fitting smart-ptr
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* type pointing to the corresponding base class is selected for internal storage.
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* Later on, stored values can be retrieved either utilising static or dynamic casts;
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* error reporting is similar to the behaviour of dynamic_cast<T>: when retrieving
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* a pointer, NULL is returned in case of mismatch.
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*
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* @deprecated not sure if this was a good idea anyway. Better re-think how to handle wrapped objects in visitation
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* @todo really need to switch to the new lib::Variant and util::AccessCasted implementation ////////////////TICKET #450
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*/
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typedef lib::VariantO<steam::WrapperTypes, util::AccessCasted_O> WrapperPtr;
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} // namespace lumiera
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#endif
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