The point in question is how to manage these definitions in practice, since we're about to create a huge lot of them eventually. The solution attempted here is heavily inspired by the boost-test framework |
||
|---|---|---|
| .. | ||
| asset | ||
| control | ||
| engine | ||
| mobject | ||
| play | ||
The point in question is how to manage these definitions in practice, since we're about to create a huge lot of them eventually. The solution attempted here is heavily inspired by the boost-test framework |
||
|---|---|---|
| .. | ||
| asset | ||
| control | ||
| engine | ||
| mobject | ||
| play | ||