185 lines
5.8 KiB
C++
185 lines
5.8 KiB
C++
/*
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BUFFHANDLE.hpp - Buffer handling support for the render engine
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file buffhandle.hpp
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** A front-end to support the buffer management within the render nodes.
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** When pulling data from predecessor nodes and calculating new data, each render node
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** needs several input and output buffers. These may be allocated and provided by various
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** different "buffer providers" (for example the frame cache). Typically, the real buffers
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** will be passed as parameters to the actual job instance when scheduled, drawing on the
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** results of prerequisite jobs. Yet the actual job implementation remains agnostic with
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** respect to the way actual buffers are provided; the invocation just pushes BuffHandle
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** objects around. The actual render function gets an array of C-pointers to the actual
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** buffers, and for accessing those buffers, the node needs to keep a table of buffer
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** pointers, and for releasing the buffers later on, we utilise the buffer handles.
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**
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** These buffer handles are based on a buffer descriptor record, which is opaque as far
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** as the client is concerned. BufferDescriptor acts as a representation of the type or
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** kind of buffer. The only way to obtain such a BufferDescriptor is from a concrete
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** BufferProvider implementation. A back-link to this owning and managing provider is
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** embedded into the BufferDescriptor, allowing to retrieve an buffer handle, corresponding
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** to an actual buffer provided and managed behind the scenes. There is no automatic
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** resource management; clients are responsible to invoke BuffHandle#release when done.
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**
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** @see BufferProvider
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** @see BufferProviderProtocol_test usage demonstration
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** @see OutputSlot
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** @see bufftable.hpp storage for the buffer table
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** @see engine::RenderInvocation
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*/
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#ifndef ENGINE_BUFFHANDLE_H
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#define ENGINE_BUFFHANDLE_H
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#include "lib/error.hpp"
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#include "proc/streamtype.hpp"
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#include "lib/bool-checkable.hpp"
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namespace proc {
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namespace engine {
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namespace error = lumiera::error;
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using error::LUMIERA_ERROR_LIFECYCLE;
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typedef size_t HashVal; ////////////TICKET #722
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class BuffHandle;
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class BufferProvider;
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/**
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* An opaque descriptor to identify the type and further properties of a data buffer.
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* For each kind of buffer, there is somewhere a BufferProvider responsible for the
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* actual storage management. This provider may "lock" a buffer for actual use,
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* returning a BuffHandle.
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* @note this descriptor and especially the #subClassification_ is really owned
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* by the BufferProvider, which may use (and even change) the opaque contents
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* to organise the internal buffer management.
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*/
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class BufferDescriptor
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{
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protected:
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BufferProvider* provider_;
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HashVal subClassification_;
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BufferDescriptor(BufferProvider& manager, HashVal detail)
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: provider_(&manager)
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, subClassification_(detail)
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{ }
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friend class BufferProvider;
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friend class BuffHandle;
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public:
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// using standard copy operations
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bool verifyValidity() const;
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size_t determineBufferSize() const;
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operator HashVal() const { return subClassification_; }
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};
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/**
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* Handle for a buffer for processing data, abstracting away the actual implementation.
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* The real buffer pointer can be retrieved by dereferencing this smart-handle class.
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*/
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class BuffHandle
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: public lib::BoolCheckable<BuffHandle>
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{
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typedef StreamType::ImplFacade::DataBuffer Buff;
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BufferDescriptor descriptor_;
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Buff* pBuffer_;
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public:
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typedef Buff* PBuff;
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/** @internal a buffer handle may be obtained by "locking"
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* a buffer from the corresponding BufferProvider */
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BuffHandle(BufferDescriptor const& typeInfo, void* storage = 0)
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: descriptor_(typeInfo)
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, pBuffer_(static_cast<PBuff>(storage))
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{ }
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// using standard copy operations
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void emit();
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void release();
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template<typename BU>
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BU& create();
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template<typename BU>
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BU& accessAs();
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//////////////////////////////////////////TICKET #249 this operator looks obsolete. The Buff type is a placeholder type,
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//////////////////////////////////////////TODO it should never be accessed directly from within Lumiera engine code
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Buff&
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operator* () const
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{
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ENSURE (pBuffer_);
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return *pBuffer_;
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}
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bool
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isValid() const
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{
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return bool(pBuffer_)
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&& descriptor_.verifyValidity();
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}
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HashVal
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entryID() const
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{
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return HashVal(descriptor_);
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}
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size_t
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size() const
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{
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return descriptor_.determineBufferSize();
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}
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private:
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template<typename BU>
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void takeOwnershipFor();
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void takeOwnershipFor(BufferDescriptor const& type);
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void emergencyCleanup();
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};
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}} // namespace proc::engine
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#endif
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