LUMIERA.clone/src/proc/engine/buffhandle.hpp

185 lines
5.8 KiB
C++

/*
BUFFHANDLE.hpp - Buffer handling support for the render engine
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file buffhandle.hpp
** A front-end to support the buffer management within the render nodes.
** When pulling data from predecessor nodes and calculating new data, each render node
** needs several input and output buffers. These may be allocated and provided by various
** different "buffer providers" (for example the frame cache). Typically, the real buffers
** will be passed as parameters to the actual job instance when scheduled, drawing on the
** results of prerequisite jobs. Yet the actual job implementation remains agnostic with
** respect to the way actual buffers are provided; the invocation just pushes BuffHandle
** objects around. The actual render function gets an array of C-pointers to the actual
** buffers, and for accessing those buffers, the node needs to keep a table of buffer
** pointers, and for releasing the buffers later on, we utilise the buffer handles.
**
** These buffer handles are based on a buffer descriptor record, which is opaque as far
** as the client is concerned. BufferDescriptor acts as a representation of the type or
** kind of buffer. The only way to obtain such a BufferDescriptor is from a concrete
** BufferProvider implementation. A back-link to this owning and managing provider is
** embedded into the BufferDescriptor, allowing to retrieve an buffer handle, corresponding
** to an actual buffer provided and managed behind the scenes. There is no automatic
** resource management; clients are responsible to invoke BuffHandle#release when done.
**
** @see BufferProvider
** @see BufferProviderProtocol_test usage demonstration
** @see OutputSlot
** @see bufftable.hpp storage for the buffer table
** @see engine::RenderInvocation
*/
#ifndef ENGINE_BUFFHANDLE_H
#define ENGINE_BUFFHANDLE_H
#include "lib/error.hpp"
#include "proc/streamtype.hpp"
#include "lib/bool-checkable.hpp"
namespace proc {
namespace engine {
namespace error = lumiera::error;
using error::LUMIERA_ERROR_LIFECYCLE;
typedef size_t HashVal; ////////////TICKET #722
class BuffHandle;
class BufferProvider;
/**
* An opaque descriptor to identify the type and further properties of a data buffer.
* For each kind of buffer, there is somewhere a BufferProvider responsible for the
* actual storage management. This provider may "lock" a buffer for actual use,
* returning a BuffHandle.
* @note this descriptor and especially the #subClassification_ is really owned
* by the BufferProvider, which may use (and even change) the opaque contents
* to organise the internal buffer management.
*/
class BufferDescriptor
{
protected:
BufferProvider* provider_;
HashVal subClassification_;
BufferDescriptor(BufferProvider& manager, HashVal detail)
: provider_(&manager)
, subClassification_(detail)
{ }
friend class BufferProvider;
friend class BuffHandle;
public:
// using standard copy operations
bool verifyValidity() const;
size_t determineBufferSize() const;
operator HashVal() const { return subClassification_; }
};
/**
* Handle for a buffer for processing data, abstracting away the actual implementation.
* The real buffer pointer can be retrieved by dereferencing this smart-handle class.
*/
class BuffHandle
: public lib::BoolCheckable<BuffHandle>
{
typedef StreamType::ImplFacade::DataBuffer Buff;
BufferDescriptor descriptor_;
Buff* pBuffer_;
public:
typedef Buff* PBuff;
/** @internal a buffer handle may be obtained by "locking"
* a buffer from the corresponding BufferProvider */
BuffHandle(BufferDescriptor const& typeInfo, void* storage = 0)
: descriptor_(typeInfo)
, pBuffer_(static_cast<PBuff>(storage))
{ }
// using standard copy operations
void emit();
void release();
template<typename BU>
BU& create();
template<typename BU>
BU& accessAs();
//////////////////////////////////////////TICKET #249 this operator looks obsolete. The Buff type is a placeholder type,
//////////////////////////////////////////TODO it should never be accessed directly from within Lumiera engine code
Buff&
operator* () const
{
ENSURE (pBuffer_);
return *pBuffer_;
}
bool
isValid() const
{
return bool(pBuffer_)
&& descriptor_.verifyValidity();
}
HashVal
entryID() const
{
return HashVal(descriptor_);
}
size_t
size() const
{
return descriptor_.determineBufferSize();
}
private:
template<typename BU>
void takeOwnershipFor();
void takeOwnershipFor(BufferDescriptor const& type);
void emergencyCleanup();
};
}} // namespace proc::engine
#endif