LUMIERA.clone/src/include/play-facade.hpp
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/*
PLAYER-FACADE.h - access point to the Lumiera player subsystem
Copyright (C)
2011, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
*/
/** @file play-facade.hpp
** Public access point to the _playback service_ provided by the »play-out subsystem«
** @todo in theory this could be an external interface mapped via Lumiera's interface system.
** This would be much work however, and not serve any tangible goal in the current stage
** of development (2018). I take this as just another confirmation that turning everything
** into a plug-in does not quality as good architecture: if you want to do it right, it
** creates a lot of additional cost. And to do it just superficially would be like cheating.
*/
#ifndef STEAM_INTERFACE_PLAY_H
#define STEAM_INTERFACE_PLAY_H
#include "lib/depend.hpp"
#include "lib/handle.hpp"
#include "lib/iter-source.hpp" ////////////////////TICKET #493 : only using the IterSource base interface here
#include "lib/time/control.hpp"
#include "lib/time/timevalue.hpp"
#include "steam/mobject/model-port.hpp"
#include "steam/mobject/output-designation.hpp"
#include "steam/mobject/session/clip.hpp"
#include "steam/mobject/session/fork.hpp"
#include "steam/play/output-manager.hpp"
#include "steam/asset/timeline.hpp"
#include "steam/asset/viewer.hpp"
namespace steam {
namespace play {
class PlayProcess;
}}
namespace lumiera {
namespace time = lib::time;
using std::weak_ptr;
/**************************************************************//**
* Interface to the Player subsystem of Lumiera (Steam-Layer).
* Global access point for starting playback and render processes,
* calculating media data by running the render engine.
*
* @ingroup player
* @todo WIP-WIP-WIP 6/2011
* @note Lumiera is not yet able actually to deliver rendered data.
* @todo there should be an accompanying CL Interface defined for
* the Lumiera interface system, so the player can be
* accessed from external clients. This was left out
* for now, as we don't have either plugins, nor
* any script running capabilities yet. (5/2011)
*/
class Play
{
protected:
virtual ~Play();
friend class lib::DependencyFactory<Play>;
public:
/** get an implementation instance of this service */
static lib::Depend<Play> facade;
/**
* Continuous playback process, which has been hooked up
* and started with a fixed set of output slots. started with a specific
* output size, format and framerate. It is a handle to a calculation process,
* which is about to produce a stream of frames and push them to the outputs.
*
* The Lifecycle of the referred playback process is managed automatically
* through this handle (by ref count). Client code is supposed to use the
* API on this handle to navigate and control the playback mode.
*
* @ingroup player
* @see handle.hpp
* @see player-service.cpp implementation
*/
class Controller
: public lib::Handle<steam::play::PlayProcess>
{
public:
void play(bool); ///< play/pause toggle
void scrub(bool); ///< scrubbing playback
void adjustSpeed(double); ///< playback speed control
void go(time::Time); ///< skip to the given point in time
void controlPlayhead (time::Control<time::Time> & ctrl);
void controlDuration (time::Control<time::Duration> & ctrl);
void controlLooping (time::Control<time::TimeSpan> & ctrl);
void useProxyMedia (bool);
void setQuality (uint);
bool is_playing() const;
bool is_scrubbing() const;
double getSpeed() const;
uint getQuality() const;
bool usesProxy() const;
operator weak_ptr<steam::play::PlayProcess>() const;
};
using ModelPorts = lib::IterSource<steam::mobject::ModelPort>::iterator;
using Pipes = lib::IterSource<steam::mobject::OutputDesignation>::iterator;
using Output = steam::play::POutputManager;
using Clip = steam::mobject::session::PClip;
using Fork = steam::mobject::PFork;
using Timeline = steam::asset::PTimeline;
using Viewer = steam::asset::PViewer;
/* ==== convenience shortcuts for common use cases ==== */
Controller perform(ModelPorts, Output);
Controller perform(Pipes, Output);
Controller perform(Timeline);
Controller perform(Viewer);
Controller perform(Fork);
Controller perform(Clip);
protected:
/** core operation: create a new playback process
* outputting to the given viewer/display */
virtual Controller connect(ModelPorts, Output) =0;
};
} // namespace lumiera
#endif /*STEAM_INTERFACE_PLAY_H*/