LUMIERA.clone/tests/library/iter-explorer-test.cpp

581 lines
22 KiB
C++

/*
IterExplorer(Test) - verify evaluation patterns built using iterators
Copyright (C) Lumiera.org
2012, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file iter-explorer-test.cpp
** The \ref IterExplorer_test covers and demonstrates several usage scenarios and
** extensions built on top of the \ref lib::IterExplorer template. These introduce some
** elements from Functional Programming, especially the _Monad Pattern_ to encapsulate
** and isolate intricacies of evolving embedded state. At usage site, only a _state
** transition function_ need to be provided, thereby focusing at the problem domain
** and thus reducing complexity.
**
** The setup for this test relies on a demonstration example of encapsulated state:
** a counter with start and end value, embedded into an iterator. Basically, this
** running counter, when iterated, generates a sequence of numbers start ... end.
** So -- conceptually -- this counting iterator can be thought to represent this
** sequence of numbers. Note that this is a kind of abstract or conceptual
** representation, not a factual representation of the sequence in memory.
** The whole point is _not to represent_ this sequence in runtime state at once,
** rather to pull and expand it on demand. Thus, all the examples demonstrate in
** this case "build" on this sequence, they expand it into various tree-like
** structures, without actually performing these structural operations in memory.
**
** All these tests work by first defining these _functional structures_, which just
** yields an iterator entity. We get the whole structure it conceptually defines
** only if we "pull" this iterator until exhaustion -- which is precisely what
** the test does to verify proper operation. Real world code of course would
** just not proceed in this way, like pulling everything from such an iterator.
** Often, the very reason we're using such a setup is the ability to represent
** infinite structures. Like e.g. the evaluation graph of video passed through
** a complex processing pipeline.
**
** @todo as of 2017, this framework is deemed incomplete and requires more design work. ////////////////////TICKET #1116
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "lib/iter-adapter-stl.hpp"
#include "lib/format-cout.hpp"
#include "lib/format-util.hpp"
#include "lib/util.hpp"
#include "lib/iter-explorer.hpp"
#include "lib/meta/trait.hpp"
#include <utility>
#include <vector>
#include <string>
namespace lib {
namespace test{
using ::Test;
using util::isnil;
using util::isSameObject;
using lib::iter_stl::eachElm;
using lib::iter_explorer::ChainedIters;
using lumiera::error::LERR_(ITER_EXHAUST);
using std::string;
namespace { // test substrate: simple number sequence iterator
/**
* This iteration _"state core" type_ describes
* a sequence of numbers yet to be delivered.
*/
class State
{
uint p,e;
public:
State(uint start, uint end)
: p(start)
, e(end)
{ }
bool
checkPoint () const
{
return p < e;
}
uint&
yield () const
{
return util::unConst (checkPoint()? p : e);
}
void
iterNext ()
{
if (not checkPoint()) return;
++p;
}
};
/**
* A straight ascending number sequence as basic test iterator.
* The tests will dress up this source sequence in various ways.
*/
class NumberSequence
: public IterStateWrapper<uint, State>
{
public:
explicit
NumberSequence(uint end = 0)
: IterStateWrapper<uint,State> (State(0,end))
{ }
NumberSequence(uint start, uint end)
: IterStateWrapper<uint,State> (State(start,end))
{ }
/** allow using NumberSequence in LinkedElements
* (intrusive single linked list) */
NumberSequence* next =nullptr;
};
inline NumberSequence
seq (uint end)
{
return NumberSequence(end);
}
inline NumberSequence
seq (uint start, uint end)
{
return NumberSequence(start, end);
}
NumberSequence NIL_Sequence;
/**
* an arbitrary series of numbers
* @note deliberately this is another type
* and not equivalent to a NumberSequence,
* while both do share the same value type
*/
typedef IterQueue<int> NumberSeries;
/**
* _"exploration function"_ to generate a functional datastructure.
* Divide the given number by 5, 3 and 2, if possible. Repeatedly
* applying this function yields a tree of decimation sequences,
* each leading down to 1
*/
inline NumberSeries
exploreChildren (uint node)
{
NumberSeries results;
if (0 == node % 5 && node/5 > 0) results.feed (node/5);
if (0 == node % 3 && node/3 > 0) results.feed (node/3);
if (0 == node % 2 && node/2 > 0) results.feed (node/2);
return results;
}
/** Diagnostic helper: "squeeze out" the given iterator
* and join all the elements yielded into a string
*/
template<class II>
inline string
materialise (II&& ii)
{
return util::join (std::forward<II> (ii), "-");
}
template<class II>
inline void
pullOut (II & ii)
{
while (ii)
{
cout << *ii;
if (++ii) cout << "-";
}
cout << endl;
}
} // (END) test helpers
/*******************************************************************//**
* @test use a simple source iterator yielding numbers
* to build various functional evaluation structures,
* based on the \ref IterExplorer template.
* - the [state adapter](\ref verifyStateAdapter() )
* iterator construction pattern
* - helper to [chain iterators](\ref verifyChainedIterators() )
* - building [tree exploring structures](\ref verifyDepthFirstExploration())
* - the [monadic nature](\ref verifyMonadOperator()) of IterExplorer
* - a [recursively self-integrating](\ref verifyRecrusiveSelfIntegration())
* evaluation pattern
*
* ## Explanation
*
* Both this test and the IterExplorer template might be bewildering
* and cryptic, unless you know the *Monad design pattern*. Monads are
* heavily used in functional programming, actually they originate
* from Category Theory. Basically, Monad is a pattern where we
* combine several computation steps in a specific way; but instead
* of intermingling the individual computation steps and their
* combination, the goal is to isolate and separate the _mechanics
* of combination_, so we can focus on the actual _computation steps:_
* The mechanics of combination are embedded into the Monad type,
* which acts as a kind of container, holding some entities
* to be processed. The actual processing steps are then
* fed to the monad as "function object" parameters.
*
* Using the monad pattern is well suited when both the mechanics of
* combination and the individual computation steps tend to be complex.
* In such a situation, it is beneficial to develop and test both
* in isolation. The IterExplorer template applies this pattern
* to the task of processing a source sequence. Typically we use
* this in situations where we can't afford building elaborate
* data structures in (global) memory, but rather strive at
* doing everything on-the-fly. A typical example is the
* processing of a variably sized data set without
* using heap memory for intermediary results.
*
* @see IterExplorer
* @see IterAdapter
*/
class IterExplorer_test : public Test
{
virtual void
run (Arg)
{
verifyStateAdapter();
verifyMonadOperator ();
verifyChainedIterators();
verifyRawChainedIterators();
verifyDepthFirstExploration();
verifyBreadthFirstExploration();
verifyRecursiveSelfIntegration();
}
/** @test demonstrate the underlying solution approach of IterExplorer.
* All of the following IterExplorer flavours are built on top of a
* special iterator adapter, centred at the notion of an iterable state
* element type. The actual iterator just embodies one element of this
* state representation, and typically this element alone holds all the
* relevant state and information. Essentially this means the iterator is
* _self contained_. Contrast this to the more conventional approach of
* iterator implementation, where the iterator entity actually maintains
* a hidden back-link to some kind of container, which in turn is the one
* in charge of the elements yielded by the iterator.
*/
void
verifyStateAdapter ()
{
NumberSequence ii = seq(9);
CHECK (!isnil (ii));
CHECK (0 == *ii);
++ii;
CHECK (1 == *ii);
pullOut(ii);
CHECK ( isnil (ii));
CHECK (!ii);
VERIFY_ERROR (ITER_EXHAUST, *ii );
VERIFY_ERROR (ITER_EXHAUST, ++ii );
ii = seq(5);
CHECK (materialise(ii) == "0-1-2-3-4");
ii = seq(5,8);
CHECK (materialise(ii) == "5-6-7");
ii = NIL_Sequence;
CHECK ( isnil (ii));
CHECK (!ii);
}
/** @test verify a helper to chain a series of iterators into a "flat" result sequence.
* This convenience helper is built using IterExplorer building blocks. The resulting
* iterator _combines_ and _flattens_ a sequence of source iterators, resulting in a
* simple sequence accessible as iterator again. Here we verify the convenience
* implementation; this uses a STL container (actually std:deque) behind the scenes
* to keep track of all added source iterators.
*/
void
verifyChainedIterators ()
{
typedef ChainedIters<NumberSequence> Chain;
Chain ci = iterChain (seq(5),seq(7),seq(9));
CHECK (!isnil (ci));
pullOut (ci);
CHECK ( isnil (ci));
VERIFY_ERROR (ITER_EXHAUST, *ci );
VERIFY_ERROR (ITER_EXHAUST, ++ci );
CHECK (isnil(Chain()));
CHECK (!iterChain (NIL_Sequence));
// Iterator chaining "flattens" one level of packaging
NumberSequence s9 = seq(9);
ci = iterChain (s9);
for ( ; s9 && ci; ++s9, ++ci )
CHECK (*s9 == *ci);
CHECK (isnil(s9));
CHECK (isnil(ci));
// Note: Iterator chain is created based on (shallow) copy
// of the source sequences. In case these have an independent
// per-instance state (like e.g. NumberSequence used for this test),
// then the created chain is independent from the source iterators.
s9 = seq(9);
ci = iterChain (s9);
CHECK (0 == *s9);
CHECK (0 == *ci);
pullOut (ci);
CHECK (isnil(ci));
CHECK (0 == *s9);
pullOut (s9);
CHECK (isnil(s9));
}
/** @test variation of the iterator chaining facility.
* This is the "raw" version without any convenience shortcuts.
* The source iterators are provided as iterator yielding other iterators.
*/
void
verifyRawChainedIterators ()
{
typedef std::vector<NumberSequence> IterContainer;
typedef RangeIter<IterContainer::iterator> IterIter;
typedef ChainedIters<IterIter> Chain;
NumberSequence s5 (1,5);
NumberSequence s7 (5,8);
NumberSequence s9 (8,10);
CHECK (1 == *s5);
CHECK (5 == *s7);
CHECK (8 == *s9);
IterContainer srcIters;
srcIters.push_back (s5);
srcIters.push_back (s7);
srcIters.push_back (s9);
IterIter iti = eachElm(srcIters);
CHECK (!isnil (iti));
// note: iterator has been copied
CHECK ( isSameObject (srcIters[0], *iti));
CHECK (!isSameObject (s5, *iti));
Chain chain(iti);
CHECK (!isnil (iti));
CHECK (1 == *chain);
++chain;
CHECK (2 == *chain);
CHECK (1 == *s5); // unaffected of course...
CHECK (5 == *s7);
CHECK (8 == *s9);
++++chain;
CHECK (4 == *chain);
++chain;
CHECK (5 == *chain); // switch over to contents of 2nd iterator
++++++++chain;
CHECK (9 == *chain);
++chain;
CHECK (isnil(chain));
VERIFY_ERROR (ITER_EXHAUST, *chain );
VERIFY_ERROR (ITER_EXHAUST, ++chain );
}
/** @test a depth-first visiting and exploration scheme of a tree like system,
* built on top of the IterExplorer monad.
*
* ## Test data structure
* We build a functional datastructure here, on the fly, while exploring it.
* The `exploreChildren(m)` function generates this tree like datastructure:
* For a given number, it tries to divide by 5, 3 and 2 respectively, possibly
* generating multiple decimation sequences.
*
* If we start such a tree structure e.g. with a root node 30, this scheme yields:
* \code
* ( 30 )
* ( 6 10 15 )
* ( 2 3 2 5 3 5 )
* ( 1 1 1 1 1 1 )
* \endcode
* This tree has no meaning in itself, beyond being an easy testbed for tree exploration schemes.
*
* ## How the exploration works
* We use a pre defined Template \ref DepthFirstExplorer, which is built on top of IterExplorer.
* It contains the depth-first exploration strategy in a hardwired fashion. Actually this effect is
* achieved by defining a specific way how to _combine the results of an exploration_ -- the latter
* being the function which generates the data structure. To yield a depth-first exploration, all we
* have to do is to delve down immediately into the children, right after visiting the node itself.
*
* Now, when creating such a DepthFirstExplorer by wrapping a given source iterator, the result is again
* an iterator, but a specific iterator which at the same time is a Monad: It supports the `>>=` operation
* (also known as _bind_ operator or _flatMap_ operator). This operator takes as second argument a function,
* which in our case is the function to generate or explore the data structure.
*
* The result of applying this monadic `>>=` operation is a _transformed_ version of the source iterator,
* i.e. it is again an iterator, which yields the results of the exploration function, combined together
* in the order as defined by the built-in exploration strategy (here: depth first)
*
* @note technical detail: the result type of the exploration function (here `exploreChildren()`) determines
* the iterator type used within IterExplorer and to drive the evaluation. The source sequence used to
* seed the evaluation process can actually be any iterator yielding assignment compatible values: The
* second example uses a NumberSequence with unsigned int values 0..6, while the actual expansion and
* evaluation is based on NumberSeries using signed int values.
*/
void
verifyDepthFirstExploration ()
{
NumberSeries root = elements(30);
string explorationResult = materialise (depthFirst(root) >>= exploreChildren);
CHECK (explorationResult == "30-6-2-1-3-1-10-2-1-5-1-15-3-1-5-1");
NumberSequence to7 = seq(7);
explorationResult = materialise (depthFirst(to7) >>= exploreChildren);
CHECK (explorationResult == "0-1-2-1-3-1-4-2-1-5-1-6-2-1-3-1");
}
/** @test a breadth-first visiting and exploration scheme of a tree like system,
* built on top of the IterExplorer monad.
* Here, an internal queue is used to explore the hierarchy in layers.
* The (functional) datastructure is the same, just we're visiting it
* in a different way here, namely in rows or layers.
*/
void
verifyBreadthFirstExploration ()
{
NumberSeries root = elements(30);
string explorationResult = materialise (breadthFirst(root) >>= exploreChildren);
CHECK (explorationResult == "30-6-10-15-2-3-2-5-3-5-1-1-1-1-1-1");
}
/** @test verify a variation of recursive exploration, this time to rely
* directly on the result set iterator type to provide the re-integration
* of intermediary results. Since our `exploreChildren()` function returns
* a NumberSeries, which basically is a IterQueue, the re-integration of expanded
* elements will happen at the end, resulting in breadth-first visitation order --
* but contrary to the dedicated `breadthFirst(..)` explorer, this expansion is done
* separately for each element in the initial seed sequence. Note for example how the
* expansion series for number 30, which is also generated in verifyBreadthFirstExploration(),
* appears here at the end of the explorationResult sequence
* @remarks this "combinator strategy" is really intended for use with custom sequences,
* where the "Explorer" function works together with a specific implementation
* and exploits knowledge about specifically tailored additional properties of
* the input sequence elements, in order to yield the desired overall effect.
* Actually this is what we use in the steam::engine::Dispatcher to generate
* a series of frame render jobs, including all prerequisite jobs
*/
void
verifyRecursiveSelfIntegration ()
{
typedef IterExplorer<iter_explorer::WrappedSequence<NumberSeries>
,iter_explorer::RecursiveSelfIntegration> SelfIntegratingExploration;
NumberSeries root = elements(10,20,30);
SelfIntegratingExploration exploration(root);
string explorationResult = materialise (exploration >>= exploreChildren);
CHECK (explorationResult == "10-2-5-1-1-20-4-10-2-2-5-1-1-1-30-6-10-15-2-3-2-5-3-5-1-1-1-1-1-1");
}
/** @test cover the basic monad bind operator,
* which is used to build all the specialised Iterator flavours.
* The default implementation ("Combinator strategy") just joins and flattens the result sequences
* created by the functor bound into the monad. For this test, we use a functor `explode(top)`,
* which returns the sequence 0...top.
*/
void
verifyMonadOperator ()
{
auto explode = [](uint top) { return seq(0,top); };
// IterExplorer as such is an iterator wrapping the source sequence
string result = materialise (exploreIter(seq(5)));
CHECK (result == "0-1-2-3-4");
// now, if the source sequence yields exactly one element 5...
result = materialise (exploreIter(seq(5,6)));
CHECK (result == "5");
// then binding the explode()-Function yields just the result of invoking explode(5)
result = materialise (exploreIter(seq(5,6)) >>= explode);
CHECK (result == "0-1-2-3-4");
// binding anything into an empty sequence still results in an empty sequence
result = materialise (exploreIter(seq(0)) >>= explode);
CHECK (result == "");
// also, in case the bound function yields an empty sequence, the result remains empty
result = materialise (exploreIter(seq(1)) >>= explode);
CHECK (result == "");
// combining an empty sequence and the one element sequence (seq(0,1)) results in just one element
result = materialise (exploreIter(seq(2)) >>= explode);
CHECK (result == "0");
// multiple result sequences will be joined (flattened) into one sequence
result = materialise (exploreIter(seq(5)) >>= explode);
CHECK (result == "0-0-1-0-1-2-0-1-2-3");
// since the result is a monad, we can again bind yet another function
result = materialise((exploreIter(seq(5)) >>= explode) >>= explode);
CHECK (result == "0-0-0-1-0-0-1-0-1-2");
// Explanation:
// 0 -> empty sequence, gets dropped
// 1 -> 1-element sequence {0}
// 2 -> {0,1}
// 3 -> {0,1,2}
// Note: when cascading multiple >>= the parentheses are necessary, since in C++ unfortunately
// the ">>=" associates to the right, while the proper monad bind operator should associate to the left
}
};
LAUNCHER (IterExplorer_test, "unit common");
}} // namespace lib::test