* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
178 lines
4.1 KiB
C++
178 lines
4.1 KiB
C++
/*
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SubID(Test) - exploring possible properties of an extensible symbolic identifier
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file sub-id-test.cpp
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** unit test \ref SubID_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/util.hpp"
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#include "lib/util-foreach.hpp"
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#include "lib/format-cout.hpp"
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#include "lib/sub-id.hpp"
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#include <boost/functional/hash.hpp>
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#include <unordered_map>
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#include <functional>
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#include <vector>
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#include <string>
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namespace lib {
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namespace test{
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using util::for_each;
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using std::bind;
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using std::placeholders::_1;
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using boost::hash;
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using std::vector;
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using std::string;
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namespace { // test data
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enum Colour { R,G,B };
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inline string
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toString (Colour c) ///< make the enum printable
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{
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static string sym("RGB");
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return sym.substr(c,1);
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}
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}
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/************************************************************************//**
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* @test for now (9/09) this is a playground for shaping a vague design idea
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* - base types and casts
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* - exploring some extensions
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* - use this ID as Hash-Map key
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*
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* @see lib::SubID
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*/
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class SubID_test : public Test
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{
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virtual void
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run (Arg)
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{
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checkBaseType();
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checkExtension();
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checkSubIDHash();
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}
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void
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checkBaseType ()
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{
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typedef SubId<Colour> CID;
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CID c1 (R);
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CID c2 (G);
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CID c3 (B);
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cout << "...." << c1 << c2 << c3 << endl;
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}
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void
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checkExtension ()
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{
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typedef SubId<uint> UID;
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typedef ExtendedSubId<Colour, UID> CUID;
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SubID const& id1 = CUID(R, 12);
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SubID const& id2 = CUID(G, 13);
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cout << "id1=" << id1 << endl;
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cout << "id2=" << id2 << endl;
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}
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void
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checkSubIDHash()
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{
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typedef SubId<Colour> CID;
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typedef SubId<uint> UID;
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typedef ExtendedSubId<Colour, UID> CUID;
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vector<CID> simpleIDs;
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simpleIDs.push_back(CID(R));
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simpleIDs.push_back(CID(R));
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simpleIDs.push_back(CID(G));
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simpleIDs.push_back(CID(B));
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vector<CUID> extendedIDs;
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extendedIDs.push_back(CUID(R,22));
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extendedIDs.push_back(CUID(R,22)); // note the duplicates get dropped
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extendedIDs.push_back(CUID(R,23));
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extendedIDs.push_back(CUID(R,24));
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extendedIDs.push_back(CUID(G,24));
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extendedIDs.push_back(CUID(B,25));
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buildHashtable<CID> (simpleIDs);
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buildHashtable<CUID> (extendedIDs);
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}
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template<class KEY>
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struct HashTable
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: std::unordered_map<KEY, string, hash<KEY>>
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{
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void
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add (KEY key)
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{
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(*this)[key] = string(key);
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}
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void
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verify (KEY key)
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{
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cout << "verify....." << key << endl;
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CHECK (string(key) == (*this)[key]);
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}
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};
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template<class KEY>
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void
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buildHashtable (vector<KEY> keys)
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{
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typedef HashTable<KEY> HTab;
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HTab tab;
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for_each (keys, bind (&HTab::add, ref(tab), _1 ));
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for_each (keys, bind (&HTab::verify, ref(tab), _1 ));
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cout << "Elements in hashtable: " << tab.size() << endl;
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}
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};
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/** Register this test class... */
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LAUNCHER (SubID_test, "unit common");
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}} // namespace lib::test
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